Files
Main/Assets/Code/Logic/_NetMessage/Handlers/HandleMsgResult_MSG_Universe.cs
2025-01-25 04:38:09 +08:00

24 lines
1.1 KiB
C#

using ProtoBuf;
using Thousandto.Plugins.Common;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 实现消息的回调方法
/// </summary>
public partial class HandleMsgResult : IHandleMsgResult
{
public void GS2U_ResUniverseWarPanel( MSG_Universe.ResUniverseWarPanel result ){}
public void GS2U_ResCareMonster( MSG_Universe.ResCareMonster result ){}
public void GS2U_ResSynAnger( MSG_Universe.ResSynAnger result ){}
public void GS2U_ResUpdateMonsterRefresh( MSG_Universe.ResUpdateMonsterRefresh result ){}
public void GS2U_G2PEnterDaily( MSG_Universe.G2PEnterDaily result ){}
public void GS2U_P2FOpenBlock( MSG_Universe.P2FOpenBlock result ){}
public void GS2U_ResDamageRank( MSG_Universe.ResDamageRank result ){}
public void GS2U_G2PReqUniverseWarPanel(MSG_Universe.G2PReqUniverseWarPanel result) { }
public void GS2U_P2FReqUniverseWarPanel(MSG_Universe.P2FReqUniverseWarPanel result) { }
public void GS2U_F2GResUniverseWarPanel(MSG_Universe.F2GResUniverseWarPanel result) { }
}
}