Files
Main/Assets/Code/Logic/_NetMessage/Handlers/HandleMsgResult_MSG_Team.cs
2025-01-25 04:38:09 +08:00

55 lines
1.5 KiB
C#

using ProtoBuf;
using Thousandto.Plugins.Common;
using Thousandto.Code.Center;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 实现消息的回调方法 --- 组队协议
/// </summary>
public partial class HandleMsgResult : IHandleMsgResult
{
public void GS2U_ResTeamInfo(MSG_Team.ResTeamInfo result)
{
}
public void GS2U_ResUpdateTeamMemberInfo(MSG_Team.ResUpdateTeamMemberInfo result)
{
}
public void GS2U_ResFreedomList(MSG_Team.ResFreedomList result)
{
}
public void GS2U_ResInviteInfo(MSG_Team.ResInviteInfo result)
{
}
public void GS2U_ResApplyList(MSG_Team.ResApplyList result)
{
}
public void GS2U_ResAddApplyer(MSG_Team.ResAddApplyer result)
{
}
public void GS2U_ResWaitList(MSG_Team.ResWaitList result)
{
}
public void GS2U_ResDeleteTeamMember(MSG_Team.ResDeleteTeamMember result)
{
}
public void GS2U_ResCallAllMemberRes(MSG_Team.ResCallAllMemberRes result)
{
}
public void GS2U_ResUpdateHPAndMapKey(MSG_Team.ResUpdateHPAndMapKey result)
{
}
public void GS2U_ResMatchAll(MSG_Team.ResMatchAll result)
{
}
public void GS2U_ResTeamLeaderOpenState(MSG_Team.ResTeamLeaderOpenState result)
{
}
public void GS2U_ResBecomeLeader( MSG_Team.ResBecomeLeader result )
{
}
}
}