Files
Main/Assets/Code/Logic/_NetMessage/Handlers/HandleMsgResult_MSG_Server.cs
2025-01-25 04:38:09 +08:00

28 lines
1.4 KiB
C#

using ProtoBuf;
using Thousandto.Plugins.Common;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 实现消息的回调方法
/// </summary>
public partial class HandleMsgResult : IHandleMsgResult
{
public void GS2U_G2PReqRegister(MSG_Server.G2PReqRegister result) { }
public void GS2U_P2GResRegister(MSG_Server.P2GResRegister result) { }
public void GS2U_G2FReqRegister(MSG_Server.G2FReqRegister result) { }
public void GS2U_F2GResRegister(MSG_Server.F2GResRegister result) { }
public void GS2U_G2PReqFightServerList(MSG_Server.G2PReqFightServerList result) { }
public void GS2U_P2GResFightServerList(MSG_Server.P2GResFightServerList result) { }
public void GS2U_G2PReqFightServer(MSG_Server.G2PReqFightServer result) { }
public void GS2U_P2GResFightServer(MSG_Server.P2GResFightServer result) { }
public void GS2U_G2FSynPlayerOut(MSG_CrossServer.G2FSynPlayerOut result) { }
public void GS2U_F2GFightEnd(MSG_CrossServer.F2GFightEnd result) { }
public void GS2U_S2PRegisterServer(MSG_Server.S2PRegisterServer result) { }
public void GS2U_P2SRegisterCallback(MSG_Server.P2SRegisterCallback result) { }
public void GS2U_G2SRegisterServer(MSG_Server.G2SRegisterServer result) { }
public void GS2U_S2GRegisterCallback(MSG_Server.S2GRegisterCallback result) { }
}
}