Files
Main/Assets/Code/Logic/_NetMessage/Handlers/HandleMsgResult_MSG_Pray.cs
2025-01-25 04:38:09 +08:00

34 lines
919 B
C#

using ProtoBuf;
using Thousandto.Plugins.Common;
using Thousandto.Code.Center;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 实现消息的回调方法
/// </summary>
public partial class HandleMsgResult : IHandleMsgResult
{
public void GS2U_ResSyncPrayInfo(MSG_Pray.ResSyncPrayInfo result)
{
//GameCenter.RicherPraySystem.GS2U_ResSyncPrayInfo(result);
}
public void GS2U_ResPraySuccess(MSG_Pray.ResPraySuccess result)
{
//GameCenter.RicherPraySystem.GS2U_ResPraySuccess(result);
}
public void GS2U_ResPrayFailed(MSG_Pray.ResPrayFailed result)
{
//GameCenter.RicherPraySystem.GS2U_ResPrayFailed(result);
}
public void GS2U_ResPrayTick(MSG_Pray.ResPrayTick result)
{
// GameCenter.RicherPraySystem.GS2U_ResPrayTick(result);
}
}
}