Files
Main/Assets/Code/Logic/_NetMessage/Handlers/HandleMsgResult_MSG_Pet.cs
2025-01-25 04:38:09 +08:00

32 lines
1.5 KiB
C#

using ProtoBuf;
using Thousandto.Plugins.Common;
using Thousandto.Code.Center;
using Thousandto.Code.Global;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 实现消息的回调方法
/// </summary>
public partial class HandleMsgResult : IHandleMsgResult
{
public void GS2U_ResSyncPet(MSG_Pet.ResSyncPet result) { }
public void GS2U_ResBattlePet(MSG_Pet.ResBattlePet result) { }
public void GS2U_ResPetList(MSG_Pet.ResPetList result) { }
public void GS2U_ResEatEquip(MSG_Pet.ResEatEquip result) { }
public void GS2U_ResEatSoul(MSG_Pet.ResEatSoul result) { }
public void GS2U_ResAddPetSkill(MSG_Pet.ResAddPetSkill result) { }
public void GS2U_ResChangeAssiPet(MSG_Pet.ResChangeAssiPet result) { }
public void GS2U_ResPetEquipWear(MSG_Pet.ResPetEquipWear result) { }
public void GS2U_ResPetEquipUnWear(MSG_Pet.ResPetEquipUnWear result) { }
public void GS2U_ResPetEquipStrength(MSG_Pet.ResPetEquipStrength result) { }
public void GS2U_ResPetEquipSoul(MSG_Pet.ResPetEquipSoul result) { }
public void GS2U_ResPetEquipActiveInten(MSG_Pet.ResPetEquipActiveInten result) { }
public void GS2U_ResPetEquipActiveSoul(MSG_Pet.ResPetEquipActiveSoul result) { }
public void GS2U_ResPetEquipSynthesis(MSG_Pet.ResPetEquipSynthesis result) { }
public void GS2U_ResPetEquipDecomposeSetting(MSG_Pet.ResPetEquipDecomposeSetting result) { }
public void GS2U_ResPetAssistantScoreUpdate(MSG_Pet.ResPetAssistantScoreUpdate result) { }
}
}