32 lines
1.5 KiB
C#
32 lines
1.5 KiB
C#
using ProtoBuf;
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using Thousandto.Plugins.Common;
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using Thousandto.Code.Center;
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using Thousandto.Code.Global;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 实现消息的回调方法
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/// </summary>
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public partial class HandleMsgResult : IHandleMsgResult
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{
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public void GS2U_ResSyncPet(MSG_Pet.ResSyncPet result) { }
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public void GS2U_ResBattlePet(MSG_Pet.ResBattlePet result) { }
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public void GS2U_ResPetList(MSG_Pet.ResPetList result) { }
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public void GS2U_ResEatEquip(MSG_Pet.ResEatEquip result) { }
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public void GS2U_ResEatSoul(MSG_Pet.ResEatSoul result) { }
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public void GS2U_ResAddPetSkill(MSG_Pet.ResAddPetSkill result) { }
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public void GS2U_ResChangeAssiPet(MSG_Pet.ResChangeAssiPet result) { }
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public void GS2U_ResPetEquipWear(MSG_Pet.ResPetEquipWear result) { }
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public void GS2U_ResPetEquipUnWear(MSG_Pet.ResPetEquipUnWear result) { }
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public void GS2U_ResPetEquipStrength(MSG_Pet.ResPetEquipStrength result) { }
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public void GS2U_ResPetEquipSoul(MSG_Pet.ResPetEquipSoul result) { }
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public void GS2U_ResPetEquipActiveInten(MSG_Pet.ResPetEquipActiveInten result) { }
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public void GS2U_ResPetEquipActiveSoul(MSG_Pet.ResPetEquipActiveSoul result) { }
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public void GS2U_ResPetEquipSynthesis(MSG_Pet.ResPetEquipSynthesis result) { }
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public void GS2U_ResPetEquipDecomposeSetting(MSG_Pet.ResPetEquipDecomposeSetting result) { }
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public void GS2U_ResPetAssistantScoreUpdate(MSG_Pet.ResPetAssistantScoreUpdate result) { }
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}
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}
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