Files
Main/Assets/Code/Logic/_NetMessage/Handlers/HandleMsgResult_MSG_JJC.cs
2025-01-25 04:38:09 +08:00

52 lines
1.3 KiB
C#

using ProtoBuf;
using Thousandto.Plugins.Common;
using Thousandto.Code.Center;
using Thousandto.Code.Global;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 实现消息的回调方法
/// </summary>
public partial class HandleMsgResult : IHandleMsgResult
{
public void GS2U_ResOpenJJCresult( MSG_JJC.ResOpenJJCresult result )
{
}
public void GS2U_ResUpdateChance( MSG_JJC.ResUpdateChance result )
{
}
public void GS2U_ResUpdatePlayers( MSG_JJC.ResUpdatePlayers result )
{
}
public void GS2U_ResYesterdayRank(MSG_JJC.ResYesterdayRank result)
{
}
public void GS2U_ResReports(MSG_JJC.ResReports result)
{
}
public void GS2U_ResJJCTargetID(MSG_JJC.ResJJCTargetID result)
{
}
public void GS2U_ResJJCBattleReport(MSG_JJC.ResJJCBattleReport result)
{
}
public void GS2U_ResOnlineJJCInfo(MSG_JJC.ResOnlineJJCInfo result)
{
}
public void GS2U_ResStartBattleRes(MSG_JJC.ResStartBattleRes result)
{
}
public void GS2U_ResGetFirstReward( MSG_JJC.ResGetFirstReward result )
{
}
public void GS2U_ResBuyJJCTimes(MSG_JJC.ResBuyJJCTimes result)
{
}
}
}