61 lines
2.1 KiB
C#
61 lines
2.1 KiB
C#
using ProtoBuf;
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using Thousandto.Plugins.Common;
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using Thousandto.Code.Center;
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using Thousandto.Code.Global;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 实现消息的回调方法
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/// </summary>
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public partial class HandleMsgResult : IHandleMsgResult
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{
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public void GS2U_ResCreateGuild(MSG_Guild.ResCreateGuild result)
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{
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}
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public void GS2U_ResJoinGuild(MSG_Guild.ResJoinGuild result)
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{
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}
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public void GS2U_ResImpeach(MSG_Guild.ResImpeach result)
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{
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}
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public void GS2U_ResQuitGuild(MSG_Guild.ResQuitGuild result)
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{
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}
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public void GS2U_ResRecommendGuild(MSG_Guild.ResRecommendGuild result)
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{
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}
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public void GS2U_ResGuildLogList(MSG_Guild.ResGuildLogList result)
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{
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}
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public void GS2U_ResPlayerGuildRankChange(MSG_Guild.ResPlayerGuildRankChange result)
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{
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}
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public void GS2U_ResUpBuildingSucces(MSG_Guild.ResUpBuildingSucces result)
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{
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}
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public void GS2U_ResGuildMemeberList(MSG_Guild.ResGuildMemeberList result)
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{
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}
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public void GS2U_ResReceiveItem(MSG_Guild.ResReceiveItem result)
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{
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}
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public void GS2U_ResDealApplyInfo(MSG_Guild.ResDealApplyInfo result)
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{
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}
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public void GS2U_ResChangeGuildName(MSG_Guild.ResChangeGuildName result) { }
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public void GS2U_ResChangeGuildSetting(MSG_Guild.ResChangeGuildSetting result) { }
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public void GS2U_ResGuildInfo(MSG_Guild.ResGuildInfo result) { }
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public void GS2U_ResGuildJoinPlayer(MSG_Guild.ResGuildJoinPlayer result){ }
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public void GS2U_ResGuildApplyPlayer(MSG_Guild.ResGuildApplyPlayer result) { }
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public void GS2U_ResGuildGiftList(MSG_Guild.ResGuildGiftList result) { }
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public void GS2U_ResGuildGiftUpdate(MSG_Guild.ResGuildGiftUpdate result) { }
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public void GS2U_ResGuildGiftDelete(MSG_Guild.ResGuildGiftDelete result) { }
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public void GS2U_ResGuildGiftHistory(MSG_Guild.ResGuildGiftHistory result) { }
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}
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}
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