Files
Main/Assets/Code/Logic/_NetMessage/Handlers/HandleMsgResult_MSG_Guild.cs
2025-01-25 04:38:09 +08:00

61 lines
2.1 KiB
C#

using ProtoBuf;
using Thousandto.Plugins.Common;
using Thousandto.Code.Center;
using Thousandto.Code.Global;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 实现消息的回调方法
/// </summary>
public partial class HandleMsgResult : IHandleMsgResult
{
public void GS2U_ResCreateGuild(MSG_Guild.ResCreateGuild result)
{
}
public void GS2U_ResJoinGuild(MSG_Guild.ResJoinGuild result)
{
}
public void GS2U_ResImpeach(MSG_Guild.ResImpeach result)
{
}
public void GS2U_ResQuitGuild(MSG_Guild.ResQuitGuild result)
{
}
public void GS2U_ResRecommendGuild(MSG_Guild.ResRecommendGuild result)
{
}
public void GS2U_ResGuildLogList(MSG_Guild.ResGuildLogList result)
{
}
public void GS2U_ResPlayerGuildRankChange(MSG_Guild.ResPlayerGuildRankChange result)
{
}
public void GS2U_ResUpBuildingSucces(MSG_Guild.ResUpBuildingSucces result)
{
}
public void GS2U_ResGuildMemeberList(MSG_Guild.ResGuildMemeberList result)
{
}
public void GS2U_ResReceiveItem(MSG_Guild.ResReceiveItem result)
{
}
public void GS2U_ResDealApplyInfo(MSG_Guild.ResDealApplyInfo result)
{
}
public void GS2U_ResChangeGuildName(MSG_Guild.ResChangeGuildName result) { }
public void GS2U_ResChangeGuildSetting(MSG_Guild.ResChangeGuildSetting result) { }
public void GS2U_ResGuildInfo(MSG_Guild.ResGuildInfo result) { }
public void GS2U_ResGuildJoinPlayer(MSG_Guild.ResGuildJoinPlayer result){ }
public void GS2U_ResGuildApplyPlayer(MSG_Guild.ResGuildApplyPlayer result) { }
public void GS2U_ResGuildGiftList(MSG_Guild.ResGuildGiftList result) { }
public void GS2U_ResGuildGiftUpdate(MSG_Guild.ResGuildGiftUpdate result) { }
public void GS2U_ResGuildGiftDelete(MSG_Guild.ResGuildGiftDelete result) { }
public void GS2U_ResGuildGiftHistory(MSG_Guild.ResGuildGiftHistory result) { }
}
}