Files
Main/Assets/Code/Logic/_NetMessage/Handlers/HandleMsgResult_MSG_GenesisTemple.cs
2025-01-25 04:38:09 +08:00

47 lines
1.9 KiB
C#

using ProtoBuf;
using Thousandto.Plugins.Common;
using Thousandto.Code.Center;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 实现消息的回调方法
/// </summary>
public partial class HandleMsgResult : IHandleMsgResult
{
public void GS2U_ResGenesisTemplePanel(MSG_GenesisTemple.ResGenesisTemplePanel result)
{
//GameCenter.WorldLevelSystem.ResGenesisTemplePanel(result);
}
public void GS2U_ResGenesisTempleTopList(MSG_GenesisTemple.ResGenesisTempleTopList result)
{
//GameCenter.WorldLevelSystem.ResGenesisTempleTopList(result);
}
public void GS2U_ResSubmitGenesisStone(MSG_GenesisTemple.ResSubmitGenesisStone result)
{
//GameCenter.WorldLevelSystem.ResSubmitGenesisStone(result);
}
public void GS2U_ResGenesisScorePanel(MSG_GenesisTemple.ResGenesisScorePanel result)
{
//GameCenter.WorldLevelSystem.ResGenesisScorePanel(result);
}
public void GS2U_ResWorldLevelInfo(MSG_GenesisTemple.ResWorldLevelInfo result)
{
//GameCenter.WorldLevelSystem.ResWorldLevelInfo(result);
}
public void GS2U_ResGenesisTempleCloneInfo(MSG_GenesisTemple.ResGenesisTempleCloneInfo result)
{
//GameCenter.MapLogicSystem.OnMsgHandle(result);
}
public void GS2U_G2PReqGenesisTemplePanel(MSG_GenesisTemple.G2PReqGenesisTemplePanel result) { }
public void GS2U_G2PReqGenesisTempleTopList(MSG_GenesisTemple.G2PReqGenesisTempleTopList result) { }
public void GS2U_G2PSubmitCloneOverInfo( MSG_GenesisTemple.G2PSubmitCloneOverInfo result ){}
public void GS2U_P2GSubmitCloneOverInfo( MSG_GenesisTemple.P2GSubmitCloneOverInfo result ){}
public void GS2U_G2PChangeRoleName( MSG_GenesisTemple.G2PChangeRoleName result ){}
}
}