47 lines
1.9 KiB
C#
47 lines
1.9 KiB
C#
using ProtoBuf;
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using Thousandto.Plugins.Common;
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using Thousandto.Code.Center;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 实现消息的回调方法
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/// </summary>
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public partial class HandleMsgResult : IHandleMsgResult
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{
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public void GS2U_ResGenesisTemplePanel(MSG_GenesisTemple.ResGenesisTemplePanel result)
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{
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//GameCenter.WorldLevelSystem.ResGenesisTemplePanel(result);
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}
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public void GS2U_ResGenesisTempleTopList(MSG_GenesisTemple.ResGenesisTempleTopList result)
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{
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//GameCenter.WorldLevelSystem.ResGenesisTempleTopList(result);
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}
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public void GS2U_ResSubmitGenesisStone(MSG_GenesisTemple.ResSubmitGenesisStone result)
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{
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//GameCenter.WorldLevelSystem.ResSubmitGenesisStone(result);
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}
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public void GS2U_ResGenesisScorePanel(MSG_GenesisTemple.ResGenesisScorePanel result)
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{
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//GameCenter.WorldLevelSystem.ResGenesisScorePanel(result);
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}
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public void GS2U_ResWorldLevelInfo(MSG_GenesisTemple.ResWorldLevelInfo result)
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{
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//GameCenter.WorldLevelSystem.ResWorldLevelInfo(result);
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}
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public void GS2U_ResGenesisTempleCloneInfo(MSG_GenesisTemple.ResGenesisTempleCloneInfo result)
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{
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//GameCenter.MapLogicSystem.OnMsgHandle(result);
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}
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public void GS2U_G2PReqGenesisTemplePanel(MSG_GenesisTemple.G2PReqGenesisTemplePanel result) { }
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public void GS2U_G2PReqGenesisTempleTopList(MSG_GenesisTemple.G2PReqGenesisTempleTopList result) { }
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public void GS2U_G2PSubmitCloneOverInfo( MSG_GenesisTemple.G2PSubmitCloneOverInfo result ){}
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public void GS2U_P2GSubmitCloneOverInfo( MSG_GenesisTemple.P2GSubmitCloneOverInfo result ){}
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public void GS2U_G2PChangeRoleName( MSG_GenesisTemple.G2PChangeRoleName result ){}
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}
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}
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