35 lines
1.9 KiB
C#
35 lines
1.9 KiB
C#
using ProtoBuf;
|
|
using Thousandto.Plugins.Common;
|
|
using Thousandto.Code.Center;
|
|
using Thousandto.Code.Global;
|
|
|
|
namespace Thousandto.Code.Logic.Network
|
|
{
|
|
|
|
/// <summary>
|
|
/// 实现消息的回调方法
|
|
/// </summary>
|
|
public partial class HandleMsgResult : IHandleMsgResult
|
|
{
|
|
public void GS2U_P2GResFightStart(MSG_CrossFight.P2GResFightStart result){}
|
|
public void GS2U_F2PFightRoomState(MSG_CrossFight.F2PFightRoomState result){}
|
|
public void GS2U_G2PReqOutFightRoom(MSG_CrossFight.G2PReqOutFightRoom result){}
|
|
public void GS2U_P2GOutFightRoom(MSG_CrossFight.P2GOutFightRoom result){}
|
|
public void GS2U_ResOutFightRoom(MSG_CrossFight.ResOutFightRoom result){}
|
|
public void GS2U_G2FOnEnterMapAgain(MSG_CrossFight.G2FOnEnterMapAgain result){}
|
|
public void GS2U_G2FSynPlayerInfo(MSG_CrossFight.G2FSynPlayerInfo result){}
|
|
public void GS2U_F2GSynPlayerInfoResult(MSG_CrossFight.F2GSynPlayerInfoResult result){}
|
|
public void GS2U_G2FEnterCloneMap(MSG_CrossFight.G2FEnterCloneMap result){}
|
|
public void GS2U_F2GEnterCloneMapRes(MSG_CrossFight.F2GEnterCloneMapRes result){}
|
|
public void GS2U_G2PCheckCrossInfo(MSG_CrossFight.G2PCheckCrossInfo result){}
|
|
public void GS2U_P2GCheckCrossInfoRes(MSG_CrossFight.P2GCheckCrossInfoRes result){}
|
|
public void GS2U_G2FSynPowerAttAndFace(MSG_CrossFight.G2FSynPowerAttAndFace result){}
|
|
public void GS2U_F2GPlayerOutCrossWorldMap(MSG_CrossFight.F2GPlayerOutCrossWorldMap result){}
|
|
public void GS2U_G2FNoticeSynRoleInfo(MSG_CrossFight.G2FNoticeSynRoleInfo result){}
|
|
public void GS2U_P2FCreateCityMap(MSG_CrossFight.P2FCreateCityMap result) { }
|
|
public void GS2U_G2FSynRobotInfoToHelpBattle(MSG_CrossFight.G2FSynRobotInfoToHelpBattle result) { }
|
|
public void GS2U_F2GSynRoleFVInfo(MSG_CrossFight.F2GSynRoleFVInfo result) { }
|
|
public void GS2U_P2FCloseMap(MSG_CrossFight.P2FCloseMap result) { }
|
|
}
|
|
}
|