28 lines
1.6 KiB
C#
28 lines
1.6 KiB
C#
using ProtoBuf;
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using Thousandto.Plugins.Common;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 实现消息的回调方法
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/// </summary>
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public partial class HandleMsgResult : IHandleMsgResult
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{
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public void GS2U_ResPlayerCommunityInfoSetting( MSG_Community.ResPlayerCommunityInfoSetting result ){}
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public void GS2U_ResPlayerCommunityInfo( MSG_Community.ResPlayerCommunityInfo result ){}
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public void GS2U_G2SReqPlayerCommunityInfoSetting(MSG_Community.G2SReqPlayerCommunityInfoSetting result) { }
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public void GS2U_G2SReqPlayerCommunityInfo(MSG_Community.G2SReqPlayerCommunityInfo result) { }
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public void GS2U_G2SReqCommunityLeaveMessage(MSG_Community.G2SReqCommunityLeaveMessage result) { }
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public void GS2U_ResCommunityLeaveMessage(MSG_Community.ResCommunityLeaveMessage result) { }
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public void GS2U_G2SReqAddCommunityLeaveMessage(MSG_Community.G2SReqAddCommunityLeaveMessage result) { }
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public void GS2U_G2SReqDeleteCommunityLeaveMessage(MSG_Community.G2SReqDeleteCommunityLeaveMessage result) { }
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public void GS2U_G2SReqFriendCircle(MSG_Community.G2SReqFriendCircle result) { }
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public void GS2U_ResFriendCircleList(MSG_Community.ResFriendCircleList result) { }
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public void GS2U_G2SReqSendFriendCircle(MSG_Community.G2SReqSendFriendCircle result) { }
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public void GS2U_G2SReqDeleteFriendCircle(MSG_Community.G2SReqDeleteFriendCircle result) { }
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public void GS2U_G2SReqCommentFriendCircle(MSG_Community.G2SReqCommentFriendCircle result) { }
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}
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}
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