542 lines
21 KiB
C#
542 lines
21 KiB
C#
//**********************************************//
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//作者:#AUTHOR#
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//日期:#DATE#
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//简述:#DESCRIPTION#
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//*********************************************//
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using UnityEngine.Gonbest.MagicCube;
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namespace Thousandto.Code.Global
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{
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/// <summary>
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/// 逻辑事件的ID定义
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/// 这些消息与UI消息的区别是:不会导致UI预制的加载
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/// 注意:EID_BASE + {这个数不可以超过100000}
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/// </summary>
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public enum LogicEventDefine
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{
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//消息ID基础
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EID_BASE = EventConstDefine.EVENT_LOGIC_BASE_ID,
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//系统消息=========================================
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//GameCenter,内核初始化完毕
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EID_GAMECENTER_LOGIC_NEW,
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//开始初始化
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EID_GAMECENTER_LOGIC_START_INITIALIZE,
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//GameCenter,卸载完毕
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EID_GAMECENTER_LOGIC_UNINITIALIZED,
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//GameCenter,profiler事件注册
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EID_GAMECENTER_LOGIC_PROFILER,
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//网络,登录以及SDK相关消息,===============================
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//登录SDK成功
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EID_EVENT_SDK_LOGIN_SUCCESS,
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//登录游戏成功
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EID_EVENT_GAME_LOGIN_SUCCESS,
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//登录场景准备完毕
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EID_EVENT_LOGINSCENE_READYOK,
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//进入登录状态
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EID_EVENT_ENTER_LOGINSTATE,
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//离开登录状态
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EID_EVENT_LEAVE_LOGINSTATE,
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//断线重连
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EID_EVENT_RECONNECT,
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//玩家属性改变事件ID=========================================
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//人物战斗属性改变
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EID_EVENT_PLAYER_BATTLE_ATTR_CHANGED,
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//人物基础属性改变
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EID_EVENT_PLAYER_BASE_ATTR_CHANGED,
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//人物等级改变
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EID_EVENT_PLAYER_LEVEL_CHANGED,
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//玩家的目标改变
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EID_EVENT_PLAYER_TARGET_CHANGED,
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EID_EVENT_PLAYER_TARGET_SELECT,
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//刷新采集物上占领Falg
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EID_EVENT_OBJ_ZANLING_REFRESH,
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//显示Obj上方对话泡泡
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EID_EVENT_OBJHEDAPOPO_SHOW,
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//本地玩家信息刷新
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EID_EVENT_LOCAL_PLAYER_REFRESH,
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//当前玩家进入场景
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EID_EVENT_PLYAER_ENTER_SCENE,
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//主角战斗状态改变
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EID_EVENT_FIGHT_STATE_CHANGED,
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//挂机状态改变
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EID_EVENT_MANDATE_STATE_CHANGED,
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//PK模式改变
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EID_EVENT_PKMODE_CHANGED,
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//主角技能僵直状态改变
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EID_EVENT_SKILLSTIFFSTATE_CHANGED,
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//功能按钮刷新
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EID_EVENT_FUNCTION_UPDATE,
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//同步功能状态
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EID_EVENT_SYNC_FUNCTION_INFO,
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//开启主菜单
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EID_EVENT_OPEN_MAINMENU,
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//关闭主菜单
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EID_EVENT_CLOSE_MAINMENU,
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//打开副本跨服匹配信息界面
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EID_EVENT_OPEN_CROSSMATCHPANEL,
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//关闭副本跨服匹配信息界面
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EID_EVENT_CLOSE_CROSSMATCHPANEL,
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//关闭所有的窗体
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EID_EVENT_CLOSE_ALL_FORM,
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//当某个窗体关闭或者显示时,发送的消息
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EID_EVENT_FORM_SHOW_AFTER,
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EID_EVENT_FORM_CLOSE_AFTER,
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//某个窗体关闭或者显示时,发送他的窗体ID,也就是UIConfig中的ID
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EID_EVENT_FORM_ID_SHOW_AFTER,
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EID_EVENT_FORM_ID_CLOSE_AFTER,
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//暂时挂起和恢复所有的窗体
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EID_EVENT_SUSPEND_ALL_FORM,
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EID_EVENT_RESUME_ALL_FORM,
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//显示和隐藏所有UI摄像机
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EID_EVENT_SHOWALL_UICAMERA,
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EID_EVENT_HIDEALL_UICAMERA,
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//关闭当前的全屏界面
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EID_EVENT_HIDE_CURFULLSCREEN_FORM,
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//所有窗体挂起或者回复之后的处理
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EID_EVENT_ON_SUSPEND_ALL_FORM_AFTER,
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EID_EVENT_ON_RESUME_ALL_FORM_AFTER,
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//挂起和恢复UIFormManager的消息系统 --- 这两个事件要慎用
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//这两个事件只用于返回登录以及返回更新的处理里,其他地方不要用
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//这两个事件只用于返回登录以及返回更新的处理里,其他地方不要用
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//这两个事件只用于返回登录以及返回更新的处理里,其他地方不要用
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EID_EVENT_SUSPEND_FORM_EVENT_SYSTEM,
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EID_EVENT_RESUME_FORM_EVENT_SYSTEM,
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//卸载所有的窗体资源
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EID_EVENT_CLEAR_ALL_FORM_ASSET,
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//关闭当前界面
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EID_EVENT_HIDE_CURRENT_FORM,
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//技能列表改变
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EID_EVENT_SKILL_LIST_CHANGED,
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//变身技能改变
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EID_EVENT_CHANGE_SKILL_CHANGED,
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// 任务系统
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EID_EVENT_TASKCHANG, // 任务变更
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EID_EVENT_GETNEWTASK, //获取新的任务
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EID_EVENT_TASKFINISH, // 任务完成
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EID_EVENT_ISTASKFINISH, //返回任务是否完成
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EID_EVENT_TASKINIT, // 登录完成客户度端收到任务数据后的事件
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EID_EVENT_TASKFINISH_ONEKEY, //任务一键完成
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EID_EVENT_TASK_RECOMMEND_CHANGE, //任务推荐目标变化
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//修改HUD对于玩家生命,名称,称号的显示
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EID_EVENT_UPDATEPLAYERHPSHOW_STATE,
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EID_EVENT_UPDATEPLAYERHUDHEADSHOW_STATE,
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EID_EVENT_UPDATEPETHUDHEADSHOW_STATE,
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//更新玩家的名字颜色
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EID_EVENT_HUD_UPDATEHUDNAMECOLOR,
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//更新玩家隐身状态
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EID_EVENT_HUD_UPDATEHUD_INVISIBLE_STATE,
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//聊天消息来了
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EID_EVENT_CHAT_REFRESH,
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//聊天还原语言
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EID_EVENT_CHAT_REVERT_LAN,
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//公会聊天消息,显示主界面按钮红点
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EID_EVENT_GUILD_CHAT_REDPOINT_REFRESH,
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//私聊消息来了
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EID_EVENT_CHAT_PRIVATE_REFRESH,
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//获取当前地图的线路信息
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EID_EVENT_GET_MAP_LINES_RESULT,
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//更新地图界面
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EID_EVENT_UPDTAE_MAPUI,
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//buff增加或者减少事件
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EID_EVENT_BUFF_COUNT_CHANGED,
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//buff增加事件
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EID_EVENT_ON_BUFF_ADD,
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//buff删除事件
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EID_EVENT_ON_BUFF_REMOVE,
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//buff更新事件
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EID_EVENT_BUFF_UPDATED,
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//战斗力改变事件
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EID_EVENT_FIGHT_POWER_CHANGED,
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EID_EVENT_WARINGBACKPACKCHANGE,
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//HUD的消息
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EID_EVENT_HUD_POPUP_DAMAGE,
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EID_EVENT_HUD_POPUP_BUFFDAMAGE,
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EID_EVENT_HUD_UPDATE_HEADINFO,
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EID_EVENT_HUD_UPDATE_DROPINFO,
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EID_EVENT_HUD_SHOWMONSTER_HP,
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EID_EVENT_HUD_HIDEMONSTER_HP,
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EID_EVENT_HUD_SHOWEMONSTER_SERVERPOP,
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EID_EVENT_HUD_SHOWEMONSTER_SERVERSTRINGPOP,
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EID_UIHUD_ADDHUD,
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EID_UIHUD_REMOVEEHUD,
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EID_PAUSE_HUD, //暂停HUD
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// 角色模型刷新
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EID_EVENT_EQUIPMENTFORM_MODELUPDATE,
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//弹出hud buff名字
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EID_EVENT_HUD_POPUP_BUFFNAME,
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//高阶提示
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EID_EVENT_HIGHNOTIFY,
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//清除关闭跑马灯消息的处理
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EID_EVENT_MSG_MARQUEE_CLEAR,
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//进入跳跃状态
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EID_EVENT_ENTERJUMPSTATE,
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//离开跳跃状态
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EID_EVENT_LEAVEJUMPSTATE,
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//进入轻功状态
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EID_EVENT_ENTERFLYSTATE,
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//进入轻功后段状态
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EID_EVENT_ENTERFLYENDESTAGE,
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//离开轻功状态
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EID_EVENT_LEAVEFLYSTATE,
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//上下坐骑
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EID_EVENT_UPDATMOUNTRIDE_STATE,
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//主角移动方向,用于更新摄像机朝向
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EID_EVENT_MOVEDIR_UPDATE,
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//摇杆事件
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EID_EVENT_JOYSTICK_DRAGBEGIN,
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EID_EVENT_JOYSTICK_DRAGING,
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EID_EVENT_JOYSTICK_DRAGEND,
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//增加主摄像机隐藏计数
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EID_EVENT_ADD_MAINCAMERA_HIDECOUNTER,
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//减少主摄像机的隐藏计数
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EID_EVENT_DEC_MAINCAMERA_HIDECOUNTER,
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//增加主摄像机的显示计数
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EID_EVENT_ADD_MAINCAMERA_SHOWCOUNTER,
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//减少主摄像机的显示计数
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EID_EVENT_DEC_MAINCAMERA_SHOWCOUNTER,
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// 背包
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EVENT_BACKFORM_ITEM_UPDATE,
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EVENT_BACKFORM_UPDATE_ALL,
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EVENT_COIN_CHANGE_UPDATE,
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EVENT_COIN_ADD_UPDATE,
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EVENT_COIN_EXP_CHANGE_UPDATE,//经验值改变专用
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EVENT_ITEM_CHANGE_UPDATE,
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EVENT_MOUNTLV_ITEM_CHANGE,//坐骑升级物品改变
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EVENT_WEAPONLV_ITEM_CHANGE,//神兵升级物品改变
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EVENT_WINGLV_ITEM_CHANGE,//翅膀升级物品改变
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EVENT_PETLV_ITEM_CHANGE,//宠物升级物品改变
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EVENT_EQUIP_ADD,
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EVENT_EQUIP_DEL,
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EVENT_BACKFORM_NEW_ITEM,
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EID_EVENT_CLEARBAG_UPDATE,
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EID_EVENT_ITEM_DELETELIST_UPDATE,
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EID_EVENT_ONLINE_ITEMINFO,
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EID_EVENT_BAG_OPENCELL_UPDATE,
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//更新设置界面
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EID_EVENT_UPDATEGAMESETTING_FORM,
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//新功能开放界面关闭
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EID_EVENT_NEWFUNCTION_CLOSE,
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//模型展示界面打开
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EID_EVENT_SHOWMODEL_OPEN,
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//模型展示界面关闭
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EID_EVENT_SHOWMODEL_CLOSE,
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//仓库
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EVENT_STORAGE_ITEM_UPDATE,
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EVENT_STORAGE_FORM_UPDATE,
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EID_EVENT_STORE_ITEM_UNSELECT,
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EID_EVENT_BACKFORM_ITEM_UNSELCT,
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EVENT_EQUIPMENTFORM_ITEM_UPDATE,
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EVENT_EQUIPMENTFORM_UPDATE_FORM,
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//好友
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EID_EVENT_FRIEND_UPDATE_FRIENDLIST,
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EID_EVENT_FRIEND_OPEN_FRIENDPANEL,
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EID_EVENT_FRIEND_UPDATE_SEARCHFRIENDPANEL,
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EID_EVENT_FRIEND_UPDATE_INTIMACY,
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EID_EVENT_FRIEND_UPDATE_REDPOINT,
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EID_EVENT_FRIEND_UPDATE_DEATHRECORD,
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//装备
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EID_EVENT_UI_EQUIPSELECT_UPDATE,
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EID_EVENT_UI_EQUIPSKILLCOM_SUC,
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EID_EVENT_UI_EQUIPSYNRESULT_UPDATE,
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EID_EVENT_UI_SOULEQUIPSYNRESULT_UPDATE,
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EID_EVENT_WEAREQUIPSUC,
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EID_EVENT_UNWEAREQUIPSUC,
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EID_EVENT_CLOSEREMAINTIME_EQUIP,
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EID_EVENT_EQUIPSYNTH_RED_UPDATE,
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EID_EVENT_IMMORTALEQUIP_WEAR_SUC,
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//组队
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EID_EVENT_UITEAMFORM_UPDATE,
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//聊天插入表情
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EID_EVENT_CHAT_INSERT_EXPRESSION,
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//聊天插入物品
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EID_EVENT_CHAT_INSERT_ITEM,
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//聊天插入历史
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EID_EVENT_CHAT_INSERT_HISTORY,
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//自动抓宠
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EID_EVENT_GM_AUTO_CATCH,
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//采集进度更新
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EID_EVENT_UPDATECOLLECT_PROGRESS,
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//客户端变量数据返回
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EID_EVENT_CLIENTVARIABLERETURN,
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EID_EVENT_GUILD_LEAVE,//离开公会
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EID_EVENT_GUILDTASKLIST_UPDATE,
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//公共UI进度更新
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EID_EVENT_UPDATECOMMON_PROGRESS,
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EID_EVENT_WELFARE_CARD_RECEIVED, //领取月卡
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//弹幕 开启和关闭
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EID_EVENT_DANMU_ENABLE, //开启弹幕
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EID_EVENT_DANMU_DISABLE, //关闭弹幕
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//实时语音
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EID_EVENT_VOICE_CHANNEL_CHANGED, //玩家更改频道的SDK返回
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EID_EVENT_VOICE_MEMBERINFO_CHANGED, //用户列表改变
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EID_EVENT_GUILD_COMMANDER_LIST_CHANGED, //帮会的指挥官列表被改变
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EID_EVENT_GUILD_COMMANDER_PLAYER_CHANGED, //帮会的指挥官玩家信息改变
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//场景点击
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EID_EVENT_ON_HIT_SCENE,
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//狂轰乱炸副本伤害返回
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EID_EVENT_ON_FLYPET_SKILLRESULT,
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//狂轰乱炸伤害数字
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EID_EVENT_ADD_FLYPET_DAMAGE,
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//显示破甲效果
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EID_EVENT_SHOWPOJIA_EFFECT,
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//显示Boss技能释放提示
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EID_EVENT_SHOWSKILLWARNING_EFFECT,
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//怪物泡泡显示更新
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EID_POP_MONSTER_UPDATESTRING,
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//展示boss警示圈
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EID_EVENT_SHOWBOSS_WARNINGFILED,
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//主角使用技能
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EID_EVENT_ON_LP_USE_SKILL,
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//取消主界面摇杆和技能操作
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EID_EVENT_CANEL_MAINHANDLE,
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//显示FPS
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EID_EVENT_SHOW_MAINFPS,
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//主界面菜单开启
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EID_EVENT_ON_MAINMENU_OPEN,
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EID_EVENT_ON_MAINMENU_CLOSE,
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//断线重连成功
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EID_EVENT_RECONNECT_SUCCESS,
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//开始强制引导
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EID_EVENT_START_FORCEGUIDE,
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//头像裁剪回调
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EID_EVENT_CLIP_IMG_CALLBACK,
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//头像开始上传
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EID_EVENT_UPLOAD_HEAD_START,
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//头像上传结束
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EID_EVENT_UPLOAD_HEAD_END,
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//记录步骤的事件
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EID_EVENT_UPDATE_RECORDER_STEP,
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//主动退出位面副本逻辑消息
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EID_EVENT_INITIATIVE_EXIT_PLANECOPY,
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//进入位面
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EID_EVENT_ENTET_PLANECOPY,
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//离开位面
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EID_EVENT_EXIT_PLANECOPY,
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//增加强制引导
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EID_EVENT_BLOCK_ADD_FORCEGUIDE,
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//增加模型展示
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EID_EVENT_BLOCK_ADD_SHOWMODEL,
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//增加新功能开启
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EID_EVENT_BLOCK_ADD_NEWFUNCTION,
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//增加对话
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EID_EVENT_BLOCK_ADD_DIALOG,
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//增加剧情展示
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EID_EVENT_BLOCK_ADD_CINEMATIC,
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//增加飞行传送
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EID_EVENT_BLOCK_ADD_FLYTELEPORT,
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//增加章节展示
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EID_EVENT_BLOCK_ADD_TASKCHAPTER,
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//日常界面 刷新
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EID_EVENT_REFRESH_DAILYPANEL,
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//日常活动刷新
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EID_EVENT_REFRESH_ACTIVITYLIST,
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// 与远程玩家交互
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EID_EVENT_SHOW_REMOTE_PLAYER_HEAD,
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//设置预加载form
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EID_EVENT_SETPRELOADFORM,
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//打开预加载form
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EID_EVENT_OPENPRELOADFORM,
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//ResEquipPartInfo消息,这个消息C#和lua都要用到。原因:
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//里面包含:1.装备信息(C#端要使用)、2.部位强化信息(lua)、3.部位洗炼信息(lua)、4.部位宝石信息(lua)
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EID_EVENT_RESEQUIPPARTINFO,
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//改变maplight
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EID_EVENT_LIGHTMAP_CHANGED,
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//装备洗炼面板刷新
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EID_EVENT_REFRESH_EQUIPFORGE,
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// 刷新称号数据
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EID_EVENT_TITLE_REFRESH_TITLEINFO,
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EID_EVENT_TITLE_REFRESH_TITLESTATE,
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// 称号红点
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EID_EVENT_TITLE_REDPOINT,
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//播放怪物出生特效事件
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EID_EVENT_ONMONSTER_BRITHVFX_PLAYED,
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//背包中的仙魄改变
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EID_EVENT_XIANPO_BAG_ITEM_CHANGED,
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//血量变化通知消息
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EID_EVENT_HP_CHANGE,
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//增加圣装
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EID_EVENT_ADD_HOLYEQUIP,
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//删除圣装
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EID_EVENT_DELETE_HOLYEQUIP,
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//更新圣装装备栏
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EID_EVENT_UPDATE_HOLYEQUIP_PART,
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//刷新圣装背包
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EID_EVENT_UPDATE_HOLYEQUIP_BAG,
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//上线刷新圣装
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EID_EVENT_HOLYEQUIP_ONLINE,
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//强化圣装返回
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EID_EVENT_INTENSIFY_HOLYEQUIP,
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//圣魂使用返回
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EID_EVENT_HOLYEQUIP_SOUL_UPDATE,
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//播放合成成功效果
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EID_EVENT_MERGE_SUCC,
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//新技能消息
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EID_EVENT_PLAYER_SKILL_ONLINE,
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EID_EVENT_PLAYER_SKILL_UPCELL,
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EID_EVENT_PLAYER_SKILL_UPSTAR,
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EID_EVENT_PLAYER_SKILL_UPMERIDIAN,
|
||
EID_EVENT_PLAYER_XINFA_CHANGED,
|
||
//自定义传送消息
|
||
EID_EVENT_CUSTOM_TRIGGER_TELEPORT,
|
||
//采集物头顶改变
|
||
EID_EVENT_COLLECTION_TITLE_CHANGED,
|
||
//第一次进入游戏场景
|
||
EID_EVENT_FIRSTENTERMAP,
|
||
//程序暂停切后台
|
||
EID_EVENT_APPFOCUS,
|
||
//曲面屏缩放设置改变
|
||
EID_CURVEDSCREENSCALE_CHANGE,
|
||
//服务器屏蔽字数据改变
|
||
EID_SERVER_FORBID_TEXT_CHANGED,
|
||
//跨天O点触发事件
|
||
EID_EVENT_CROSSDAY,
|
||
//UIPanel填充频率改变
|
||
EID_PANEL_FILLDRAWCALLRATE_CHANGED,
|
||
//打印NGUI缓存信息
|
||
EID_NGUI_PRINTCACHE_INFO,
|
||
//飞剑技能刷新
|
||
EID_EVENT_FLYSWORD_SKILL_UPDATE,
|
||
//飞剑模型加载完成,用于渡劫播放特效
|
||
EID_EVENT_LOCALFLYSWORD_LOADFINISH,
|
||
//enable摄像机后处理脚本
|
||
EID_EVENT_ENABLE_CAMERA_POSTEFFECT,
|
||
//disable摄像机后处理脚本
|
||
EID_EVENT_DISABLE_CAMERA_POSTEFFECT,
|
||
//播放飞剑技能
|
||
EID_EVENT_PLAY_FLYSWORD_SKILL,
|
||
//重新刷新刘海和曲面屏界面
|
||
EID_EVENT_REFRESH_NOTCHANDCURVESCREEN,
|
||
//关闭所有UI
|
||
EID_EVENT_HIDEALLUI,
|
||
//刷新剑冢
|
||
EID_EVENT_FLYSWORDGRAVESCENE_LOADFINISH,
|
||
EID_EVENT_UPDATE_FLYSWORDGRAVE,
|
||
EID_EVENT_FLYSWORDGRAVE_PLAYANI,
|
||
EID_EVENT_FLYSWORDGRAVE_PLAYANIEND,
|
||
EID_EVENT_FLYSWORDGRAVE_PLAYHIDEANI,
|
||
EID_EVENT_FLYSWORDGRAVE_SCENE_HIDE,
|
||
EID_EVENT_FLYSWORDGRAVE_SCENECAMERA_HIDE,
|
||
EID_EVENT_FLYSWORDGRAVE_ACITVE_NEW,
|
||
EID_EVENT_FLYSWORDGRAVE_SHOWRESULT,
|
||
//显示数字输入Info
|
||
EID_EVENT_SHOW_NUMINPUTINFO,
|
||
//怪物出生事件
|
||
EID_EVENT_ON_MONSTER_BORN,
|
||
//开始飞行传送事件
|
||
EID_EVENT_FLYTELEPORT_START,
|
||
//结束飞行传送事件
|
||
EID_EVENT_FLYTELEPORT_FINISH,
|
||
//检测技能系统红点
|
||
EID_EVENT_CHECK_SKILL_REDPOINT,
|
||
//玩家状态改变(现在只在idle和sitdown触发)
|
||
EID_EVENT_LOCALPLAYER_STATECHANGE,
|
||
//刘海屏设置改变
|
||
EID_NOTCHSHOW_CHANGED,
|
||
//刷新助战宠物
|
||
EID_EVENT_REFRESH_ASSIST_PET,
|
||
//传道打坐
|
||
EID_EVENT_CHUANDAO_SITDOWN_START,
|
||
//使用经验丹
|
||
EID_EVENT_USEEXP_ITEM,
|
||
//主角死亡消息
|
||
EID_EVENT_ON_LP_DEAD,
|
||
//刷新圣装战力
|
||
EID_EVENT_REFRESH_HOLY_FIGHTPOWER,
|
||
//任务更新
|
||
EID_EVENT_TASKBASE_UPDATED,
|
||
//套装石合成返回
|
||
EID_EVENT_EQUIPSUITSTONE_RESULT,
|
||
//主界面分页开启关闭状态刷新
|
||
EID_EVENT_MAIN_SUBPANELOPENSTATE,
|
||
//打开主界面某个分页
|
||
EID_EVENT_MAIN_OPENSUBPANEL,
|
||
//关闭主界面某个分页
|
||
EID_EVENT_MAIN_CLOSESUBPANEL,
|
||
//播放主界面显示动画
|
||
EID_EVENT_MAIN_SHOWANIMATION,
|
||
//播放主界面隐藏动画
|
||
EID_EVENT_MAIN_HIDEANIMATION,
|
||
//更新月卡尊享卡界面
|
||
EID_EVENT_WELFARE_CARD_REFRESH,
|
||
|
||
//开始技能CD
|
||
EID_EVENT_BEGIN_SKILLCD,
|
||
//结束技能CD
|
||
EID_EVENT_END_SKILLCD,
|
||
//使用技能
|
||
EID_EVENT_ON_USED_SKILL,
|
||
//设置变身技能列表
|
||
EID_EVENT_SET_CHANGEMODEL_SKILL,
|
||
//清理变身技能列表
|
||
EID_EVENT_CLEAR_CHANGEMODEL_SKILL,
|
||
//设置自动释放剑灵技能
|
||
EID_EVENT_SETAUTOUSE_FLYSWORD_SKILL,
|
||
|
||
//引导开始
|
||
EID_EVENT_ONGUIDEFORM_OPEN,
|
||
//引导结束
|
||
EID_EVENT_ONGUIDEFORM_CLOSE,
|
||
|
||
//柔体效果改变
|
||
EID_EVENT_SOFTBONE_ENABLE_CHANGED,
|
||
//跟NPC聊天
|
||
EID_EVENT_TALKTONPC_CLICK,
|
||
|
||
//头像开始下载
|
||
EID_EVENT_DOWNLOAD_HEAD_START,
|
||
//头像结束下载
|
||
EID_EVENT_DOWNLOAD_HEAD_END,
|
||
//头像开始检查
|
||
EID_EVENT_CHECK_HEAD_START,
|
||
//头像开始完成
|
||
EID_EVENT_CHECK_HEAD_END,
|
||
//点击了屏幕
|
||
EID_EVENT_ON_FINGER_DOWN,
|
||
//自动点击主线任务
|
||
EID_EVENT_CLICK_MAIN_TASK,
|
||
|
||
/// <summary>
|
||
/// !!其他游戏内的 事件枚举 请加在前面!!
|
||
/// 专用于timeline的事件枚举
|
||
/// 请和Assets\Launcher\ExternalLibs\TimelineTrack\TimelineEnumDefine.cs文件中的枚举值一致
|
||
/// 否则相互不能接收/发送消息
|
||
/// </summary>
|
||
EID_EVENT_TIMELINEEVENT_START = 190000,
|
||
EID_EVENT_TIMELINEEVENT_NEXT, //ui类型timeline中,暂停轨道使用的消息。继续播放 [下一段] timeline
|
||
EID_EVENT_REFRESH_TIMELINEFORM_DEPTH, //改变timeline的窗体的深度
|
||
EID_EVENT_TIMELINE_STARTREPEAT, //开始timeline循环
|
||
EID_EVENT_TIMELINE_ENDREPEAT, //结束timeline循环
|
||
EID_EVENT_TIMELINE_CHOOSE, //timeline循环,选择支
|
||
EID_EVENT_TIMELINE_FADEINBLACK, //淡入全屏黑色
|
||
EID_EVENT_TIMELINE_FADEOUTBLACK, //淡出全屏黑色
|
||
EID_EVENT_TIMELINE_FULLBLACK, //直接全黑
|
||
EID_EVENT_TIMELINE_FADEBLACKTRACK_OVER, //淡入淡出黑屏轨道结束
|
||
EID_EVENT_TIMELINE_CONTROLCAMERA_START, //开始自由控制camera
|
||
EID_EVENT_TIMELINE_CONTROLCAMERA_END, //结束自由控制camera
|
||
EID_EVENT_TIMELINE_PRELOAD_TEXTURE, //预加载texture
|
||
EID_EVENT_TIMELINE_REFRESH_TEXTURE, //刷新texture
|
||
EID_EVENT_TIMELINE_REFRESH_SPRITE, //刷新sprite
|
||
EID_EVENT_TIMELINE_PLAYEYEBLINKEFF, //播放眨眼特效
|
||
EID_EVENT_TIMELINE_TWEENCAMERA, //tween摄像机至原位(看向localplayer的位置)
|
||
EID_EVENT_TIMELINEEVENT_END, //timeline播放结束之后,发送该消息
|
||
EID_EVENT_DOWNLOAD_GAMERES_START, //后台资源下载开始的消息
|
||
EID_EVENT_DOWNLOAD_GAMERES_END, //领取了更新有礼的奖励,关闭掉按钮
|
||
|
||
|
||
EID_EVENT_NPCTALK_END, //交互,和NPC对话结束
|
||
EID_EVENT_SHOW_INTERACTOR_END, //显示交互物说明结束
|
||
EID_EVENT_CALENDAR_END, //日历结束消息推送
|
||
EID_EVENT_LOADTIMELINE_END, //加载timeline完成
|
||
EID_EVENT_PAYLIST_REFESHED, //下载服务器列表成功
|
||
|
||
EID_EVENT_GAMESETTING_SAVE_BEFORE, //游戏这只保存之前调用的事件
|
||
|
||
EID_EVENT_UISCENEN_LOADFINISH, //ui背景模型加载完成
|
||
}
|
||
}
|