165 lines
6.5 KiB
C#
165 lines
6.5 KiB
C#
using UnityEngine;
|
||
using System.Collections;
|
||
using System.Collections.Generic;
|
||
|
||
using System;
|
||
using Thousandto.Cfg.Data;
|
||
|
||
namespace Thousandto.Code.Global
|
||
{
|
||
public enum RoleBaseAttribute
|
||
{
|
||
UniqueID = 0, //角色唯一ID(uint64)
|
||
AccountId = 1, //角色所属账号ID(uint64)
|
||
Name = 2, //角色名字(string)
|
||
DisableTalkStartTime = 3, //禁言开始时间(int,单位为分钟)
|
||
DisableTalkTime = 4, //禁言时间(int,单位分钟,-1表示永久禁言,0表示无禁言,大于0表示禁言时间)
|
||
PkMode = 5, //当前PK模式
|
||
Level = 7, //当前角色总等级(uint)
|
||
XiSuiLevel = 8, //洗髓等级
|
||
Exp = 9, //当前经验(ulong)
|
||
Occupation = 10, //职业(byte,0女,1男)
|
||
Guild = 11, //公会ID(ulong)
|
||
GuildName = 12, //公会名称
|
||
LoginDays = 14, //累计登录天数
|
||
CurHP = 15, //当前生命(uint)
|
||
ContinuousDays = 16, //连续登录天数(uint)
|
||
ExpRate = 17, //当前经验倍数
|
||
SceneCampID = 18, //场景阵营ID
|
||
BodyScale = 19, //身体缩放
|
||
LogicBodyRadius = 20, //逻辑大小
|
||
PicTitle = 21, //图片称号
|
||
RollDodgeLevel = 22, //当前翻滚等级
|
||
Military = 23, //当前军衔
|
||
CurArmor = 24, //当前护甲
|
||
EscortUID = 25, //护送ID
|
||
StateLevel = 26, //境界等级
|
||
FaBaoCfgID = 29, //法宝配置ID
|
||
FaBaoUID = 30, //法宝唯一ID
|
||
ShiHaiID = 31, //识海ID
|
||
VipLevel = 32, //vip等级
|
||
VipExp = 33, //vip经验
|
||
GuildRank = 34, //公会职位
|
||
CurLinLi = 35, //当前灵力值
|
||
FaBaoSprite1ID = 36, //法宝器灵1ID
|
||
FaBaoSprite2ID = 37, //法宝器灵2ID
|
||
FaBaoSprite3ID = 38, //法宝器灵3ID
|
||
FlySwordCfgID = 39, //飞剑配置ID
|
||
FlySwordUID = 40, //飞剑唯一ID
|
||
GrowthWayID = 41, //成长之路模型ID
|
||
FlySwordSkillID = 42, //飞剑技能ID
|
||
ChangeJobLevel = 43, //转职等级
|
||
MarryChildID = 44, //仙娃ID
|
||
MarryChildName = 45, //仙娃名字
|
||
Count
|
||
}
|
||
|
||
public enum AllBattleProp
|
||
{
|
||
Attack = 1, //物攻
|
||
MaxHP = 2,//最大血量
|
||
SunderArmor = 3,//破甲[新增]
|
||
Defense = 4, //物防
|
||
Precise = 5,//精准[新增]
|
||
Deflect = 6,//偏斜[新增]
|
||
ShowAttackSpeed = 7, // 7, //攻速
|
||
ShowMoveSpeed= 8, // 8, //移速
|
||
Luck = 9, //幸运
|
||
IgnoreDefense = 10, //无视防御
|
||
Critical = 11, //暴击
|
||
Toughness = 12,//韧性[新增]
|
||
DamageAddition = 13, //伤害加成
|
||
DamageReduce = 14, //伤害减少
|
||
BrokenAttackPro = 15,//破击率[新增]
|
||
BrokenDefensePro = 16,//御破率[新增]
|
||
PrecisePro = 17,//精准率[新增]
|
||
DeflectPro = 18,//偏斜率[新增]
|
||
CriticalPro = 19,//暴击率[新增]
|
||
ResistCriticalPro = 20,//抗暴率[新增]
|
||
ExtensionControl = 21,//控制延长[新增]
|
||
ShortenControl = 22,//控制缩短[新增]
|
||
HitHeartPro = 23,//会心几率[新增]
|
||
HitHeartProDefense = 24,//会心抵抗[新增]
|
||
ComboPro = 25,//连击几率[新增]
|
||
BlockPro = 26,//格挡几率[新增]
|
||
FollowPro = 27,//追击几率[新增]
|
||
SeeThroughPro = 28,//识破几率[新增]
|
||
|
||
AttackAdd = 29, //物攻提升
|
||
HPAdd = 30, //生命提升
|
||
SunderArmorAdd = 31,//破甲提升
|
||
DefenseAdd = 32, //物防提升
|
||
|
||
AttackSpeedPercent = 33, //攻速加成提升比
|
||
MoveSpeedPercent = 34, //移速加成提升比
|
||
|
||
MonsterDamageAdd = 35,//对怪物攻击伤害提升[新增]
|
||
BeMonsterDamageReduce = 36,//被怪物攻击伤害降低[新增]
|
||
PlayerDamageAdd = 37,//对玩家攻击伤害提升[新增]
|
||
BePlayerDamageReduce = 38,//被玩家攻击伤害降低[新增]
|
||
|
||
HPPercent = 39, //当前等级角色生命提升比
|
||
AttackPercent = 40, //当前等级角色攻击提升比
|
||
DefensePercent = 41,//当前等级角色防御提升比
|
||
BrokenPercent = 42, //当前等级角色破甲提升比
|
||
|
||
KillMonsterExpPercent = 43, //杀怪经验提升百分比
|
||
IdleRecoverHPPercent = 44,//非战斗回血比
|
||
|
||
WindElement = 45,//风元素
|
||
FireElement = 46,//火元素
|
||
WaterElement = 47,//水元素
|
||
ThunderElement = 48,//雷元素
|
||
SoilElement = 49,//土元素
|
||
|
||
WindElementResistant = 50,//风元素抗性值
|
||
FireElementResistant = 51,//火元素抗性值
|
||
WaterElementResistant = 52,//水元素抗性值
|
||
ThunderElementResistant = 53,//雷元素抗性值
|
||
SoilElementResistant = 54,//土元素抗性值
|
||
|
||
CritsDamageMultiple = 55,//暴击伤害倍数
|
||
HitHeartDamageMultiple = 56,//会心伤害倍数
|
||
ComboDamageMultiple = 57,//连击伤害倍数
|
||
FollowDamageMultiple = 58,//追击伤害倍数
|
||
|
||
LingLi = 59,//灵力值
|
||
LingLiAtk = 60,//灵力攻击
|
||
LingLiDef = 61,//灵力减伤
|
||
|
||
AttackSpeed = 105, //攻速
|
||
MoveSpeed = 106, //移速
|
||
}
|
||
|
||
public enum RoleState
|
||
{
|
||
SkillFreeze = 1, // 技能僵直
|
||
SuperArmor = 2, // 霸体
|
||
}
|
||
|
||
// 玩家的PK模式
|
||
public enum PKMode : byte
|
||
{
|
||
PeaceMode = 0, // 和平:玩家不会攻击任何玩家。
|
||
AllMode = 1, // 全体:玩家可以攻击除了队伍中的任意玩家。
|
||
SelfServer = 2, // 本服:玩家可以攻击除了本服务器的任意玩家
|
||
SceneCampMode = 3, // (强制)场景阵营模式,适用于战场中由服务器划分的阵营
|
||
GuildMode = 4, // 公会:玩家可以攻击除公会外的其他玩家
|
||
Count
|
||
}
|
||
|
||
//玩家亮剑状态
|
||
public enum PlayerBrightWeaponState
|
||
{
|
||
Bright, //亮剑
|
||
Receive, //收剑
|
||
Receiveing //收剑ing
|
||
}
|
||
|
||
//飞剑类型
|
||
public enum FlySwordType
|
||
{
|
||
FlySword, //飞剑
|
||
SwordSoul, //剑灵
|
||
}
|
||
} |