Main/Assets/Code/Global/Define/EquipmentDefine.cs
2025-01-25 04:38:09 +08:00

69 lines
3.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
namespace Thousandto.Code.Global
{
public static class EquipmentType
{
public const int Defalt = -1; // 1-99
public const int Helmet = 0; //头盔
public const int Weapon = 1; //武器
public const int Clothes = 2; //胸甲
public const int Necklace = 3; //项链
public const int Belt = 4; //腰带
public const int LegGuard = 5; //裤子
public const int Shoe = 6; //鞋子
public const int FingerRing = 7; //左手戒指
public const int Bracelet = 8; //手镯
public const int EarRings = 9; //耳环
public const int Badge = 10; //徽章
public const int Count = 11;
}
public static class XianJiaType
{
public const int XianJiaWeapon = 30; //仙甲武器,
public const int XianJiaClothes = 31; //仙甲战甲,
public const int XianJiaRing = 32; //仙甲光环,
public const int XianJiaZhenD = 33; //仙甲阵道,
public const int XianJiaLeftP = 34; //仙甲左佩,
public const int XianJiaRightP = 35; //仙甲右佩,
public const int XianJiaHelmet = 36; //仙甲头冠;
public const int XianJiaShoulder = 37; //仙甲肩饰;
public const int XianJiaHuWan = 38; //仙甲护腕;
public const int XianJiaShouT = 39; //仙甲手套;
public const int XianJiaNeiCen = 40; //仙甲内衬;
public const int XianJiaBelt = 41; //仙甲腰带;
public const int XianJiaLeg = 42; //仙甲裤子;
public const int XianJiaShoe = 43; //仙甲鞋履
public const int HunJiaWeapon = 44; //魂甲武器;
public const int HunJiaClothes = 45; //魂甲战甲;
public const int HunJiaRing = 46; //魂甲光环;
public const int HunJiaZhenD = 47; //魂甲阵道,
public const int HunJiaLeftP = 48; //魂甲左佩,
public const int HunJiaRightP = 49; //魂甲右佩,
public const int HunJiaHelmet = 50; //魂甲头冠,
public const int HunJiaShoulder = 51; //魂甲肩饰,
public const int HunJiaHuWan = 52; //魂甲护腕,
public const int HunJiaShouT = 53; //魂甲手套,
public const int HunJiaNeiCen = 54; //魂甲内衬,
public const int HunJiaBelt = 55; //魂甲腰带,
public const int HunJiaLeg = 56; //魂甲裤子,
public const int HunJiaShoe = 57; //魂甲鞋履
public const int BaguaStart = 401; //八卦起始部位
public const int YangBaGua = 401; //阳八卦
public const int YinBaGua = 402; //阴八卦
public const int BaGua1 = 403; //八卦部位1
public const int BaGua2 = 404; //八卦部位2
public const int BaGua3 = 405; //八卦部位3
public const int BaGua4 = 406; //八卦部位4
public const int BaGua5 = 407; //八卦部位5
public const int BaGua6 = 408; //八卦部位6
public const int BaGua7 = 409; //八卦部位7
public const int BaGua8 = 410; //八卦部位8
public const int BaguaEnd = 440; //八卦部位结束
}
}