91 lines
5.2 KiB
C#
91 lines
5.2 KiB
C#
using UnityEngine.Gonbest.MagicCube;
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namespace Thousandto.CoreSDK.Event
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{
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//SDK的消息
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public class SDKEventDefine
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{
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//SDK消息的基础ID
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public const int EVENT_SDK_BASE_ID = EventConstDefine.EVENT_SDK_BASE_ID;
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//消息ID基础
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private const int EID_BASE = EVENT_SDK_BASE_ID;
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//SDK调用事件
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public const int SDK_CALL_LOGIN = EID_BASE + 1; //登录
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public const int SDK_CALL_PAY = EID_BASE + 2; //充值
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public const int SDK_CALL_PAY_ORDER = EID_BASE + 3; //充值订单信息,掉单处理
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public const int SDK_CALL_PAY_FEEDBACK = EID_BASE + 4; //服务器加了元宝后,通知客户端,然后客户端调用feedback方法通知平台消单
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//SDK账号回调事件
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public const int SDK_CALLBACK_LOGIN_SUCCESS = EID_BASE + 100; //登录成功
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public const int SDK_CALLBACK_LOGIN_FAIL = EID_BASE + 101; //登录失败
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public const int SDK_CALLBACK_LOGIN_FAIL2 = EID_BASE + 102; //登录失败
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public const int SDK_CALLBACK_LOGIN_SWITCH_ACCOUNT = EID_BASE + 103; //切换账号
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public const int SDK_CALLBACK_LOGIN_LOGOUT_ACCOUNT = EID_BASE + 104; //退出游戏
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public const int SDK_CALLBACK_NOTICE = EID_BASE + 105; //公告内容的回调
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public const int SDK_CALLBACK_SERVERS_LOADED = EID_BASE + 106; //服务器列表的获取
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public const int SDK_CALLBACK_REALNAME_RESULT = EID_BASE + 107; //实名认证的结果
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//充值回调
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public const int SDK_CALLBACK_PAY_CALLBACK = EID_BASE + 201; //充值回调
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public const int SDK_CALLBACK_PAY_ORDER_BACK = EID_BASE + 202; //充值订单信息回调,掉单处理
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//充值系统产品列表刷新
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public const int SDK_ENENT_RECHARGE_PAYLIST_UPDATE = EID_BASE + 203;
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//港澳台充值统计是在客户端加了蓝钻后,所以单独加了这个事件
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public const int SDK_ENENT_ADD_GOLD_CALLBACK = EID_BASE + 204; //客户端添加蓝钻的回调
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//Funcell SDK 信息统计
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public const int SDK_MSG_LEVEL_INIT = EID_BASE + 301; //等级初始化,每次进入游戏时调用
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public const int SDK_MSG_LEVEL_CHANGE = EID_BASE + 302; //等级变化
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public const int SDK_MSG_AREA_INFO = EID_BASE + 303; //区信息
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public const int SDK_MSG_GAMEUNION = EID_BASE + 304; //公会信息
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public const int SDK_MSG_GOLD_BALANCE = EID_BASE + 305; //金币兑换比例
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public const int SDK_MSG_ROLE_INFO = EID_BASE + 306; //角色信息,id name
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//第三方统计SDK
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public const int SDK_STATISTICS_LOGIN = EID_BASE + 401; //统计登陆信息
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public const int SDK_STATISTICS_ENTERSERVER = EID_BASE + 402; //统计服务器信息
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public const int SDK_STATISTICS_PAY = EID_BASE + 403; //统计充值信息
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public const int SDK_STATISTICS_INGAME_TRADE = EID_BASE + 404; //统计游戏内交易信息
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public const int SDK_STATISTICS_TASK = EID_BASE + 405; //统计任务信息
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public const int SDK_STATISTICS_COPYMAP = EID_BASE + 406; //统计副本信息
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public const int SDK_STATISTICS_EVENT = EID_BASE + 407; //统计自定义事件信息
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public const int SDK_STATISTICS_REWARD = EID_BASE + 408; //统计自定义事件信息
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public const int SDK_STATISTICS_PURCHASE = EID_BASE + 409; //统计自定义事件信息
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//SDK 平台渠道参数信息回调
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public const int SDK_REQUEST_PLATFORM_DATA = EID_BASE + 501;//请求平台配置的参数信息
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//UI事件,从游戏主场景调用Launcher工程里面的UI
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public const int UI_EVENT_OPEN_TOAST = EID_BASE + 1000; //打开toast
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public const int UI_EVENT_OPEN_UPLOAD_LOG_FORM = EID_BASE + 1001; //打开日志上传窗口
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public const int UI_EVENT_UPLOAD_LOG_FORM_UPDATE = EID_BASE + 1002; //日志上传窗口刷新事件
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//sdk退出
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public const int SDK_EXIT_CALL = EID_BASE + 2000;
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//尝试退出游戏
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public const int SDK_TRY_EXIT_GAME = EID_BASE + 2001;
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//sdk要求的特殊功能
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public const int SDK_OPEN_BBS = EID_BASE + 3000; //打开SDK论坛
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public const int SDK_OPEN_FBSHARE = EID_BASE + 3001; //打开fb分享
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public const int SDK_OPEN_FBINVITE = EID_BASE + 3002; //打开fb邀请
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//----------------实时语音事件------------------------
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public const int SDK_VOICE_ENTER = EID_BASE + 4000; //加入语音
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public const int SDK_VOICE_EXIT = EID_BASE + 4001; //退出语音
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public const int SDK_VOICE_ROOM_PERSON_NUM = EID_BASE + 4002; //房间人数
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public const int SDK_VOICE_ROOM_ENTER_FAIL = EID_BASE + 4003; //加入房间失败
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//----------------------------------------------------
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public const int SDK_COMMIT_TO_APPSTORE = EID_BASE + 5000;//到商店评论,打开一个url
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public const int SDK_RETURN_TO_GAME_FORM_APPSTORE = EID_BASE + 5001;//从商店评论返回
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public const int SDK_CLIP_IMG_CALLBACK = EID_BASE + 6000;//裁剪图片后的回调
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}
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}
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