26 lines
640 B
C#
26 lines
640 B
C#
using UnityEngine;
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using System.Collections;
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public class WaypointCam : MonoBehaviour {
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public Color WaypointsColor = new Color(1,0,0,1);
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public bool draw = true;
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static public Transform[] waypoints;
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void Awake(){
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waypoints = gameObject.GetComponentsInChildren<Transform>();
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}
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void OnDrawGizmos () {
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if (draw == true){
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waypoints = gameObject.GetComponentsInChildren<Transform>();
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foreach (Transform waypoint in waypoints){
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Gizmos.color = WaypointsColor;
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Gizmos.DrawSphere( waypoint.position, 1.0f );
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Gizmos.color = WaypointsColor;
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Gizmos.DrawWireSphere ( waypoint.position, 6.0f );
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}
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}
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}
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}
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