49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
#if UNITY_EDITOR
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using System.IO;
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using UnityEngine;
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using UnityEditor;
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using System;
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using System.Collections.Generic;
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namespace Thousandto.Editor.Test
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{
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/// <summary>
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/// 地形切割工具的辅助类,用于显示各种标线
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/// </summary>
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[UnityEditor.CustomEditor(typeof(DrawGizmos))]
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public class DrawGizmos : MonoBehaviour
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{
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private List<Action> _actions;
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void OnDrawGizmos()
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{
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if (_actions == null)
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return;
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for(int i = 0; i < _actions.Count; ++i)
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{
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if (_actions[i] != null)
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_actions[i]();
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}
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}
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public void AddAction(Action action)
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{
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if (_actions == null)
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_actions = new List<Action>();
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_actions.Add(action);
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}
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public void RemoveAction(Action action)
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{
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if (_actions == null)
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return;
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if (_actions.IndexOf(action) > 0)
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_actions.Remove(action);
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}
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}
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}
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#endif
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