20 lines
467 B
C#
20 lines
467 B
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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using PathEditor.Proxy.Plugin;
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using SceneEditor.Proxy.Plugin;
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namespace Thousandto.Plugins.Common.UniScene
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{
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public class SceneParams
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{
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public int m_id = -1;
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public GameObject m_sceneObjects = null;
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public String m_sceneObjectName = null;
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public PathGirdData m_pathGirdData = null;
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public MapInfoBody m_mapBody = null;
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}
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}
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