Files
2025-01-25 04:38:09 +08:00

33 lines
1.1 KiB
C#

using UnityEngine;
using UnityEngine.Timeline;
using UnityEngine.Playables;
namespace Thousandto.Launcher.ExternalLibs
{
[TrackColor(0.155f, 0.8623f, 0.870f)]
[TrackClipType(typeof(ScriptActivationClip))]
[TrackBindingType(typeof(GameObject))]
public class ScriptActivationTrack : TrackAsset
{
public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
{
var playable = ScriptPlayable<ScriptActivationMixBehaviour>.Create(graph, inputCount);
var bh = playable.GetBehaviour();
bh.Clips = new TimelineClip[inputCount];
var index = 0;
var enumerator = GetClips().GetEnumerator();
while (enumerator.MoveNext())
{
var tc = enumerator.Current;
var clip = tc.asset as ScriptActivationClip;
bh.Clips[index] = enumerator.Current;
// 重命名
tc.displayName = clip.BehaviourName;
index++;
}
return playable;
}
}
}