39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.Playables;
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namespace Thousandto.Launcher.ExternalLibs
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{
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/// <summary>
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/// 触发消息的模块
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/// </summary>
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[Serializable]
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public class PushEventClip : PlayableAsset
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{
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//是否为全局触发,没有特定的事件接收者
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public bool IsGlobal = true;
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//是否为多次触发 -- 没帧都会触发
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public bool IsMultiple = false;
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//事件ID
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public int EventID = -1;
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//事件参数
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public string EventParams = string.Empty;
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private PushEventBehaviour template = new PushEventBehaviour();
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public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
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{
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var playable = ScriptPlayable<PushEventBehaviour>.Create(graph, template);
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var behaviour = playable.GetBehaviour();
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if (behaviour != null)
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{
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behaviour.IsGlobal = IsGlobal;
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behaviour.IsMultiple = IsMultiple;
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behaviour.EventID = EventID;
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behaviour.EventParams = EventParams;
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}
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return playable;
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}
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}
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}
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