64 lines
1.2 KiB
C#
64 lines
1.2 KiB
C#
using System;
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using UnityEngine;
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namespace Thousandto.Launcher.ExternalLibs
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{
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/// <summary>
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/// 材质属性--纹理名字
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/// </summary>
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[Serializable]
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public struct MatPropertyTextureName
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{
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public string Name;
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public string Path;
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}
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/// <summary>
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/// 材质属性--四元值
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/// </summary>
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[Serializable]
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public struct MatPropertyVector
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{
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public string Name;
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public Vector4 Value;
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}
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/// <summary>
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/// 材质属性--颜色
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/// </summary>
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[Serializable]
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public struct MatPropertyColor
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{
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public string Name;
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public Color Value;
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}
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/// <summary>
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/// 材质属性--Float
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/// </summary>
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[Serializable]
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public struct MatPropertyFloat
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{
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public string Name;
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public float Value;
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}
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/// <summary>
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/// 材质纹理结构
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/// </summary>
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[Serializable]
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public struct MatTexPropertyIndex
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{
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public string Name;
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public int Index;
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public Texture tex;
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public MultiTexIndex[] MultiIndex;
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}
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[Serializable]
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public struct MultiTexIndex
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{
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public int Index;
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public int MultiIndex;
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}
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}
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