72 lines
1.9 KiB
C#
72 lines
1.9 KiB
C#
//----------------------------------------------
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// NGUI: Next-Gen UI kit
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// Copyright © 2011-2015 Tasharen Entertainment
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//----------------------------------------------
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using UnityEngine;
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/// <summary>
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/// Tween the camera's field of view.
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/// </summary>
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[RequireComponent(typeof(Camera))]
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[AddComponentMenu("NGUI/Tween/Tween Field of View")]
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public class TweenFOV : UITweener
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{
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public float from = 45f;
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public float to = 45f;
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Camera mCam;
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#if UNITY_4_3 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7
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public Camera cachedCamera { get { if (mCam == null) mCam = camera; return mCam; } }
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#else
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public Camera cachedCamera { get { if (mCam == null) mCam = GetComponent<Camera>(); return mCam; } }
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#endif
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[System.Obsolete("Use 'value' instead")]
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public float fov { get { return this.value; } set { this.value = value; } }
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/// <summary>
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/// Tween's current value.
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/// </summary>
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public float value { get { return cachedCamera.fieldOfView; } set { cachedCamera.fieldOfView = value; } }
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/// <summary>
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/// Tween the value.
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/// </summary>
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protected override void OnUpdate (float factor, bool isFinished) { value = from * (1f - factor) + to * factor; }
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/// <summary>
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/// Start the tweening operation.
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/// </summary>
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static public TweenFOV Begin (GameObject go, float duration, float to)
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{
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TweenFOV comp = UITweener.Begin<TweenFOV>(go, duration);
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comp.from = comp.value;
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comp.to = to;
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if (duration <= 0f)
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{
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comp.Sample(1f, true);
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comp.enabled = false;
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}
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return comp;
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}
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[ContextMenu("Set 'From' to current value")]
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public override void SetStartToCurrentValue () { from = value; }
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[ContextMenu("Set 'To' to current value")]
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public override void SetEndToCurrentValue () { to = value; }
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[ContextMenu("Assume value of 'From'")]
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void SetCurrentValueToStart () { value = from; }
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[ContextMenu("Assume value of 'To'")]
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void SetCurrentValueToEnd () { value = to; }
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}
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