Files
2025-01-25 04:38:09 +08:00

85 lines
2.3 KiB
C#

//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2015 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// Symbols are a sequence of characters such as ":)" that get replaced with a sprite, such as the smiley face.
/// </summary>
[System.Serializable]
public class BMSymbol
{
public string sequence;
public string spriteName;
UISpriteData mSprite = null;
bool mIsValid = false;
int mLength = 0;
int mOffsetX = 0; // (outer - inner) in pixels
int mOffsetY = 0; // (outer - inner) in pixels
int mWidth = 0; // Symbol's width in pixels (sprite.outer.width)
int mHeight = 0; // Symbol's height in pixels (sprite.outer.height)
int mAdvance = 0; // Symbol's inner width in pixels (sprite.inner.width)
Rect mUV;
public int length { get { if (mLength == 0) mLength = sequence.Length; return mLength; } }
public int offsetX { get { return mOffsetX; } }
public int offsetY { get { return mOffsetY; } }
public int width { get { return mWidth; } }
public int height { get { return mHeight; } }
public int advance { get { return mAdvance; } }
public Rect uvRect { get { return mUV; } }
/// <summary>
/// Mark this symbol as dirty, clearing the sprite reference.
/// </summary>
public void MarkAsChanged () { mIsValid = false; }
/// <summary>
/// Validate this symbol, given the specified atlas.
/// </summary>
public bool Validate (UIAtlas atlas)
{
if (atlas == null) return false;
#if UNITY_EDITOR
if (!Application.isPlaying || !mIsValid)
#else
if (!mIsValid)
#endif
{
if (string.IsNullOrEmpty(spriteName)) return false;
mSprite = (atlas != null) ? atlas.GetSprite(spriteName) : null;
if (mSprite != null)
{
Texture tex = atlas.texture;
if (tex == null)
{
mSprite = null;
}
else
{
mUV = new Rect(mSprite.x, mSprite.y, mSprite.width, mSprite.height);
mUV = NGUIMath.ConvertToTexCoords(mUV, tex.width, tex.height);
mOffsetX = mSprite.paddingLeft;
mOffsetY = mSprite.paddingTop;
mWidth = mSprite.width;
mHeight = mSprite.height;
mAdvance = mSprite.width + (mSprite.paddingLeft + mSprite.paddingRight);
mIsValid = true;
}
}
}
return (mSprite != null);
}
}