100 lines
2.2 KiB
C#
100 lines
2.2 KiB
C#
//----------------------------------------------
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// NGUI: Next-Gen UI kit
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// Copyright © 2011-2015 Tasharen Entertainment
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//----------------------------------------------
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using UnityEngine;
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/// <summary>
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/// This script can be used to forward events from one object to another.
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/// In most cases you should use UIEventListener script instead. For example:
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/// UIEventListener.Get(gameObject).onClick += MyClickFunction;
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/// </summary>
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[AddComponentMenu("NGUI/Interaction/Forward Events (Legacy)")]
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public class UIForwardEvents : MonoBehaviour
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{
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public GameObject target;
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public bool onHover = false;
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public bool onPress = false;
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public bool onClick = false;
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public bool onDoubleClick = false;
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public bool onSelect = false;
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public bool onDrag = false;
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public bool onDrop = false;
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public bool onSubmit = false;
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public bool onScroll = false;
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void OnHover (bool isOver)
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{
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if (onHover && target != null)
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{
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target.SendMessage("OnHover", isOver, SendMessageOptions.DontRequireReceiver);
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}
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}
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void OnPress (bool pressed)
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{
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if (onPress && target != null)
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{
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target.SendMessage("OnPress", pressed, SendMessageOptions.DontRequireReceiver);
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}
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}
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void OnClick ()
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{
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if (onClick && target != null)
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{
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target.SendMessage("OnClick", SendMessageOptions.DontRequireReceiver);
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}
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}
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void OnDoubleClick ()
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{
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if (onDoubleClick && target != null)
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{
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target.SendMessage("OnDoubleClick", SendMessageOptions.DontRequireReceiver);
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}
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}
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void OnSelect (bool selected)
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{
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if (onSelect && target != null)
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{
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target.SendMessage("OnSelect", selected, SendMessageOptions.DontRequireReceiver);
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}
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}
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void OnDrag (Vector2 delta)
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{
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if (onDrag && target != null)
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{
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target.SendMessage("OnDrag", delta, SendMessageOptions.DontRequireReceiver);
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}
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}
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void OnDrop (GameObject go)
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{
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if (onDrop && target != null)
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{
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target.SendMessage("OnDrop", go, SendMessageOptions.DontRequireReceiver);
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}
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}
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void OnSubmit ()
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{
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if (onSubmit && target != null)
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{
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target.SendMessage("OnSubmit", SendMessageOptions.DontRequireReceiver);
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}
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}
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void OnScroll (float delta)
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{
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if (onScroll && target != null)
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{
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target.SendMessage("OnScroll", delta, SendMessageOptions.DontRequireReceiver);
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}
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}
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}
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