26 lines
741 B
C#
26 lines
741 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class IPhoneXUIFixedScript : MonoBehaviour
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{
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private const float CN_SIDE_WIDTH = 0.04f;
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private Rect _leftSide;
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private Rect _rightSide;
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// Use this for initialization
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void Start()
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{
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var size = NGUITools.screenSize;
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_leftSide = new Rect(0, 0, size.x * CN_SIDE_WIDTH, size.y);
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_rightSide = new Rect(Screen.width * (1 - CN_SIDE_WIDTH), 0, size.x * CN_SIDE_WIDTH, size.y);
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}
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private void OnGUI()
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{
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GUI.DrawTexture(_leftSide, Texture2D.blackTexture, ScaleMode.StretchToFill, false);
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GUI.DrawTexture(_rightSide, Texture2D.blackTexture, ScaleMode.StretchToFill, false);
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}
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}
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