31 lines
471 B
C#
31 lines
471 B
C#
using System;
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using UnityEngine;
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namespace AmplifyBloom
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{
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[Serializable]
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public class AmplifyStarlineCache
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{
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[SerializeField]
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internal AmplifyPassCache[] Passes;
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public AmplifyStarlineCache()
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{
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this.Passes = new AmplifyPassCache[4];
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for (int i = 0; i < 4; i++)
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{
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this.Passes[i] = new AmplifyPassCache();
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}
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}
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public void Destroy()
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{
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for (int i = 0; i < 4; i++)
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{
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this.Passes[i].Destroy();
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}
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this.Passes = null;
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}
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}
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}
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