2025-01-25 04:38:09 +08:00

28 lines
401 B
C#

using System;
using UnityEngine;
namespace AmplifyBloom
{
[Serializable]
public class AmplifyPassCache
{
[SerializeField]
internal Vector4[] Offsets;
[SerializeField]
internal Vector4[] Weights;
public AmplifyPassCache()
{
this.Offsets = new Vector4[16];
this.Weights = new Vector4[16];
}
public void Destroy()
{
this.Offsets = null;
this.Weights = null;
}
}
}