Files
2025-01-25 04:38:09 +08:00

724 lines
20 KiB (Stored with Git LFS)
Plaintext
Generated

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: bfe762b83ff3f8140ab07f549549c9d7, type: 3}
m_Name: m_60091_ScriptableObject
m_EditorClassIdentifier:
Name: m_60091
PrefabObject: {fileID: 3457643402344846010, guid: 0f3966af4250d6e4bb485e8e234ad94e,
type: 3}
RendererArray:
- Path: Object002
RenderType: 2
MeshArray:
- {fileID: 4300000, guid: 1de77f7383f654b4e9c807fe5140a314, type: 3}
MatArray:
- ShaderName: Ares/Entity/Monster_Show
TextureArray:
- Name: _MainTex
Value: {fileID: 2800000, guid: df775e12aff2c504e8f649ba3ab24a91, type: 3}
TexPath:
- Name: _BumpMap
Value: {fileID: 2800000, guid: 6f5915acb6a81604089167bc0947230c, type: 3}
TexPath:
- Name: _MetallicTex
Value: {fileID: 2800000, guid: 9573aeb06e1a2dd44863ca3c0b36bede, type: 3}
TexPath:
- Name: _EnvCube
Value: {fileID: 8900000, guid: 92bacc2563780c0498264b23153d156c, type: 3}
TexPath:
- Name: _MaskTex
Value: {fileID: 0}
TexPath:
- Name: _BloomTex
Value: {fileID: 0}
TexPath:
TextureOffsetArray:
- {x: 0, y: 0}
- {x: 0, y: 0}
- {x: 0, y: 0}
- {x: 0, y: 0}
- {x: 0, y: 0}
- {x: 0, y: 0}
TextureScaleArray:
- {x: 1, y: 1}
- {x: 1, y: 1}
- {x: 1, y: 1}
- {x: 1, y: 1}
- {x: 1, y: 1}
- {x: 1, y: 1}
VectorArray:
- Name: _MainLightPos
Value: {x: 57.5, y: -11.4, z: -1.05, w: 1}
- Name: _FillInLightPos
Value: {x: -200, y: 515, z: -500, w: 8}
ColorArray:
- Name: _Color
Value: {r: 1, g: 1, b: 1, a: 1}
- Name: _DiffuseColor
Value: {r: 0.7352941, g: 0.7136678, b: 0.7136678, a: 0.7}
- Name: _MainLightColor
Value: {r: 0.8161765, g: 0.93914795, b: 1, a: 1}
- Name: _FillInLightColor
Value: {r: 1, g: 0.98133874, b: 0.9411765, a: 1}
- Name: _LogicColor
Value: {r: 0, g: 0, b: 0, a: 0}
- Name: _SSSColor
Value: {r: 0, g: 0, b: 0, a: 0}
FloatArray:
- Name: _ColorMultiplier
Value: 1.34
- Name: _Cutoff
Value: 0.5
- Name: _BumpScale
Value: 1
- Name: _Glossiness
Value: 0.75
- Name: _Metallic
Value: 0.8
- Name: _EnvDiffPower
Value: 0
- Name: _EnvSpecPower
Value: 1.22
- Name: _EnvCubeMipLevel
Value: 8
- Name: _SpecPower
Value: 1.3
- Name: _OA
Value: 0.4
- Name: _ISUI
Value: 0
- Name: _BloomFactor
Value: 0
TrailMaterialIndex: -1
TrailMaterialAsset:
ShaderName:
TextureArray: []
TextureOffsetArray: []
TextureScaleArray: []
VectorArray: []
ColorArray: []
FloatArray: []
- Path: p_m_0/p_m_pelvis/p_m_spine1/p_m_spine2/p_m_spine3/p_m_Neck/p_m_clavicler/p_m_upperarmr/p_m_forearmr/p_m_handr/p_m_PropR/WeaponR/gw_593/wp_590
RenderType: 1
MeshArray:
- {fileID: 4300000, guid: 385200d397f95194e84766401a70a3b2, type: 3}
MatArray:
- ShaderName: Ares/Entity/Player_Show_Flux
TextureArray:
- Name: _MainTex
Value: {fileID: 2800000, guid: 5d1e39782cf26ae41a80dc52bdbb6868, type: 3}
TexPath:
- Name: _BumpMap
Value: {fileID: 2800000, guid: f3c9097d89f888048be3a73d648ec104, type: 3}
TexPath:
- Name: _MetallicTex
Value: {fileID: 0}
TexPath:
- Name: _EnvCube
Value: {fileID: 0}
TexPath:
- Name: _MaskTex
Value: {fileID: 0}
TexPath: Texture/VFX/tongdao
- Name: _FlowTex
Value: {fileID: 0}
TexPath: Texture/VFX/eff_chiabang_liuguang
- Name: _BloomTex
Value: {fileID: 0}
TexPath:
TextureOffsetArray:
- {x: 0, y: 0}
- {x: 0, y: 0}
- {x: 0, y: 0}
- {x: 0, y: 0}
- {x: 0, y: 0}
- {x: 0, y: 0}
- {x: 0, y: 0}
TextureScaleArray:
- {x: 1, y: 1}
- {x: 1, y: 1}
- {x: 1, y: 1}
- {x: 1, y: 1}
- {x: 1, y: 1}
- {x: 1, y: 1}
- {x: 1, y: 1}
VectorArray:
- Name: _MainLightPos
Value: {x: -500, y: 100, z: 200, w: 3}
- Name: _FillInLightPos
Value: {x: 300, y: 0, z: 200, w: 2}
ColorArray:
- Name: _Color
Value: {r: 0.61764705, g: 0.61764705, b: 0.61764705, a: 1}
- Name: _DiffuseColor
Value: {r: 0.6838235, g: 0.6838235, b: 0.6838235, a: 0.7}
- Name: _MainLightColor
Value: {r: 1, g: 1, b: 1, a: 1}
- Name: _FillInLightColor
Value: {r: 1, g: 1, b: 1, a: 1}
- Name: _LogicColor
Value: {r: 1, g: 1, b: 1, a: 1}
- Name: _FlowColor
Value: {r: 0.2647059, g: 0.81744415, b: 1, a: 1}
- Name: _FlowColor2
Value: {r: 0.16887684, g: 0.405159, b: 0.6509434, a: 1}
- Name: _FlashColor
Value: {r: 1, g: 1, b: 1, a: 1}
FloatArray:
- Name: _ColorMultiplier
Value: 1.57
- Name: _Cutoff
Value: 0.5
- Name: _BumpScale
Value: 0.59
- Name: _Glossiness
Value: 0.748
- Name: _Metallic
Value: 0.861
- Name: _EnvDiffPower
Value: 1.11
- Name: _EnvSpecPower
Value: 0.67
- Name: _EnvCubeMipLevel
Value: 50.4
- Name: _SpecPower
Value: 0.83
- Name: _OA
Value: 0.423
- Name: _ISUI
Value: 0
- Name: _FlowType
Value: 0
- Name: _FlowStrength
Value: 0.71
- Name: _FlowSpeed
Value: 10.9
- Name: _FlowTileCount
Value: 1
- Name: _FlowUseUV2
Value: 0
- Name: _FlashSpeed
Value: 1
- Name: _BloomFactor
Value: 0
TrailMaterialIndex: -1
TrailMaterialAsset:
ShaderName:
TextureArray: []
TextureOffsetArray: []
TextureScaleArray: []
VectorArray: []
ColorArray: []
FloatArray: []
- Path: p_m_0/p_m_pelvis/p_m_spine1/p_m_spine2/p_m_spine3/p_m_Neck/p_m_clavicler/p_m_upperarmr/p_m_forearmr/p_m_handr/p_m_PropR/WeaponR/gw_593/wp_590/p_m_buildin/[1]/lizi01
RenderType: 3
MeshArray: []
MatArray:
- ShaderName: Ares/Particle/Additive
TextureArray:
- Name: _MainTex
Value: {fileID: 0}
TexPath: Texture/VFX/EF_Particle_08_tg
- Name: _BloomTex
Value: {fileID: 0}
TexPath:
TextureOffsetArray:
- {x: 0, y: 0}
- {x: 0, y: 0}
TextureScaleArray:
- {x: 1, y: 1}
- {x: 1, y: 1}
VectorArray:
- Name: _ClipRect
Value: {x: -50000, y: -50000, z: 50000, w: 50000}
ColorArray:
- Name: _Color
Value: {r: 1, g: 1, b: 1, a: 1}
FloatArray:
- Name: _ColorMultiplier
Value: 2
- Name: _Alpha
Value: 1
- Name: _UseClip
Value: 0
- Name: _BloomFactor
Value: 0
- ShaderName: Ares/Particle/Additive
TextureArray:
- Name: _MainTex
Value: {fileID: 0}
TexPath: Texture/VFX/EF_Particle_08_tg
- Name: _BloomTex
Value: {fileID: 0}
TexPath:
TextureOffsetArray:
- {x: 0, y: 0}
- {x: 0, y: 0}
TextureScaleArray:
- {x: 1, y: 1}
- {x: 1, y: 1}
VectorArray:
- Name: _ClipRect
Value: {x: -50000, y: -50000, z: 50000, w: 50000}
ColorArray:
- Name: _Color
Value: {r: 1, g: 1, b: 1, a: 1}
FloatArray:
- Name: _ColorMultiplier
Value: 2
- Name: _Alpha
Value: 1
- Name: _UseClip
Value: 0
- Name: _BloomFactor
Value: 0
TrailMaterialIndex: 0
TrailMaterialAsset:
ShaderName:
TextureArray: []
TextureOffsetArray: []
TextureScaleArray: []
VectorArray: []
ColorArray: []
FloatArray: []
- Path: p_m_0/p_m_pelvis/p_m_spine1/p_m_spine2/p_m_spine3/p_m_Neck/p_m_clavicler/p_m_upperarmr/p_m_forearmr/p_m_handr/p_m_PropR/WeaponR/gw_593/wp_590/p_m_buildin/[1]/jianqi
RenderType: 3
MeshArray:
- {fileID: 4300000, guid: 205b1f6bf1666174d8fd2b9e84a001c4, type: 3}
MatArray:
- ShaderName: Ares/Animation/AlphaScrollingTwoUV_Add
TextureArray:
- Name: _MainTex
Value: {fileID: 0}
TexPath: Texture/VFX/EF_wenli_11_tg
- Name: _DetailTex
Value: {fileID: 0}
TexPath: Texture/VFX/EF_mask_09_tg
TextureOffsetArray:
- {x: 0, y: 0}
- {x: 0, y: 0}
TextureScaleArray:
- {x: 2, y: 1}
- {x: 1, y: 1}
VectorArray:
- Name: _ScrollSpeed
Value: {x: 0, y: -0.1, z: 0, w: 0}
- Name: _ClipRect
Value: {x: -50000, y: -50000, z: 50000, w: 50000}
ColorArray:
- Name: _Color
Value: {r: 1, g: 1, b: 1, a: 1}
FloatArray:
- Name: _ColorMultiplier
Value: 1.5
- Name: _UseClip
Value: 0
- ShaderName: Ares/Animation/AlphaScrollingTwoUV_Add
TextureArray:
- Name: _MainTex
Value: {fileID: 0}
TexPath: Texture/VFX/EF_wenli_11_tg
- Name: _DetailTex
Value: {fileID: 0}
TexPath: Texture/VFX/EF_mask_09_tg
TextureOffsetArray:
- {x: 0, y: 0}
- {x: 0, y: 0}
TextureScaleArray:
- {x: 2, y: 1}
- {x: 1, y: 1}
VectorArray:
- Name: _ScrollSpeed
Value: {x: 0, y: -0.1, z: 0, w: 0}
- Name: _ClipRect
Value: {x: -50000, y: -50000, z: 50000, w: 50000}
ColorArray:
- Name: _Color
Value: {r: 1, g: 1, b: 1, a: 1}
FloatArray:
- Name: _ColorMultiplier
Value: 1.5
- Name: _UseClip
Value: 0
TrailMaterialIndex: 0
TrailMaterialAsset:
ShaderName:
TextureArray: []
TextureOffsetArray: []
TextureScaleArray: []
VectorArray: []
ColorArray: []
FloatArray: []
- Path: p_m_0/p_m_pelvis/p_m_spine1/p_m_spine2/p_m_spine3/p_m_Neck/p_m_clavicler/p_m_upperarmr/p_m_forearmr/p_m_handr/p_m_PropR/WeaponR/gw_593/wp_590/p_m_buildin/[1]/quxian01
RenderType: 1
MeshArray:
- {fileID: 4300000, guid: 38458ec469db6724e8c8d32cdfac5602, type: 3}
MatArray:
- ShaderName: Ares/Animation/AlphaScrollingTwoUV_Add
TextureArray:
- Name: _MainTex
Value: {fileID: 0}
TexPath: Texture/VFX/EF_trail_27_tg
- Name: _DetailTex
Value: {fileID: 0}
TexPath:
TextureOffsetArray:
- {x: 0, y: 0}
- {x: 0, y: 0}
TextureScaleArray:
- {x: 1, y: 1}
- {x: 1, y: 1}
VectorArray:
- Name: _ScrollSpeed
Value: {x: 0, y: -1, z: 0, w: 0}
- Name: _ClipRect
Value: {x: -50000, y: -50000, z: 50000, w: 50000}
ColorArray:
- Name: _Color
Value: {r: 0.3443396, g: 0.50590956, b: 1, a: 1}
FloatArray:
- Name: _ColorMultiplier
Value: 3.5
- Name: _UseClip
Value: 0
TrailMaterialIndex: -1
TrailMaterialAsset:
ShaderName:
TextureArray: []
TextureOffsetArray: []
TextureScaleArray: []
VectorArray: []
ColorArray: []
FloatArray: []
- Path: p_m_0/p_m_pelvis/p_m_spine1/p_m_spine2/p_m_spine3/p_m_Neck/p_m_clavicler/p_m_upperarmr/p_m_forearmr/p_m_handr/p_m_PropR/WeaponR/gw_593/wp_590/p_m_buildin/[1]/quxian02
RenderType: 1
MeshArray:
- {fileID: 4300000, guid: 38458ec469db6724e8c8d32cdfac5602, type: 3}
MatArray:
- ShaderName: Ares/Animation/AlphaScrollingTwoUV_Add
TextureArray:
- Name: _MainTex
Value: {fileID: 0}
TexPath: Texture/VFX/EF_trail_27_tg
- Name: _DetailTex
Value: {fileID: 0}
TexPath:
TextureOffsetArray:
- {x: 0, y: 0}
- {x: 0, y: 0}
TextureScaleArray:
- {x: 1, y: 1}
- {x: 1, y: 1}
VectorArray:
- Name: _ScrollSpeed
Value: {x: 0, y: -1, z: 0, w: 0}
- Name: _ClipRect
Value: {x: -50000, y: -50000, z: 50000, w: 50000}
ColorArray:
- Name: _Color
Value: {r: 0.3443396, g: 0.50590956, b: 1, a: 1}
FloatArray:
- Name: _ColorMultiplier
Value: 3.5
- Name: _UseClip
Value: 0
TrailMaterialIndex: -1
TrailMaterialAsset:
ShaderName:
TextureArray: []
TextureOffsetArray: []
TextureScaleArray: []
VectorArray: []
ColorArray: []
FloatArray: []
- Path: p_m_0/p_m_pelvis/p_m_spine1/p_m_spine2/p_m_spine3/p_m_Neck/p_m_clavicler/p_m_upperarmr/p_m_forearmr/p_m_handr/p_m_PropR/WeaponR/gw_593/wp_590/p_m_buildin/[1]/guangyun
RenderType: 3
MeshArray: []
MatArray:
- ShaderName: Ares/Particle/Additive
TextureArray:
- Name: _MainTex
Value: {fileID: 0}
TexPath: Texture/VFX/GB001
- Name: _BloomTex
Value: {fileID: 0}
TexPath:
TextureOffsetArray:
- {x: 0, y: 0}
- {x: 0, y: 0}
TextureScaleArray:
- {x: 1, y: 1}
- {x: 1, y: 1}
VectorArray:
- Name: _ClipRect
Value: {x: -50000, y: -50000, z: 50000, w: 50000}
ColorArray:
- Name: _Color
Value: {r: 0.53676474, g: 0.53676474, b: 0.53676474, a: 0.534}
FloatArray:
- Name: _ColorMultiplier
Value: 2
- Name: _Alpha
Value: 1
- Name: _UseClip
Value: 0
- Name: _BloomFactor
Value: 0
- ShaderName: Ares/Particle/Additive
TextureArray:
- Name: _MainTex
Value: {fileID: 0}
TexPath: Texture/VFX/GB001
- Name: _BloomTex
Value: {fileID: 0}
TexPath:
TextureOffsetArray:
- {x: 0, y: 0}
- {x: 0, y: 0}
TextureScaleArray:
- {x: 1, y: 1}
- {x: 1, y: 1}
VectorArray:
- Name: _ClipRect
Value: {x: -50000, y: -50000, z: 50000, w: 50000}
ColorArray:
- Name: _Color
Value: {r: 0.53676474, g: 0.53676474, b: 0.53676474, a: 0.534}
FloatArray:
- Name: _ColorMultiplier
Value: 2
- Name: _Alpha
Value: 1
- Name: _UseClip
Value: 0
- Name: _BloomFactor
Value: 0
TrailMaterialIndex: 0
TrailMaterialAsset:
ShaderName:
TextureArray: []
TextureOffsetArray: []
TextureScaleArray: []
VectorArray: []
ColorArray: []
FloatArray: []
- Path: p_m_0/p_m_pelvis/p_m_spine1/p_m_spine2/p_m_spine3/p_m_Neck/p_m_clavicler/p_m_upperarmr/p_m_forearmr/p_m_handr/p_m_PropR/WeaponR/gw_593/wp_590/p_m_buildin/[2]/qiliu01
RenderType: 1
MeshArray:
- {fileID: 4300000, guid: 04aa628f8fa8d9f4abdaa20d81320f53, type: 3}
MatArray:
- ShaderName: Ares/Animation/AlphaScrollingTwoUV_Add
TextureArray:
- Name: _MainTex
Value: {fileID: 0}
TexPath: Texture/VFX/EF_wenli_06_tg
- Name: _DetailTex
Value: {fileID: 0}
TexPath: Texture/VFX/EF_mask_019_tg
TextureOffsetArray:
- {x: 0, y: 0}
- {x: 0, y: 0}
TextureScaleArray:
- {x: 0.5, y: 1}
- {x: 1, y: 1}
VectorArray:
- Name: _ScrollSpeed
Value: {x: 5, y: 0, z: 0, w: 0}
- Name: _ClipRect
Value: {x: -50000, y: -50000, z: 50000, w: 50000}
ColorArray:
- Name: _Color
Value: {r: 0.23113209, g: 0.7032347, b: 1, a: 1}
FloatArray:
- Name: _ColorMultiplier
Value: 1.5
- Name: _UseClip
Value: 0
TrailMaterialIndex: -1
TrailMaterialAsset:
ShaderName:
TextureArray: []
TextureOffsetArray: []
TextureScaleArray: []
VectorArray: []
ColorArray: []
FloatArray: []
- Path: p_m_0/p_m_pelvis/p_m_spine1/p_m_spine2/p_m_spine3/p_m_Neck/p_m_clavicler/p_m_upperarmr/p_m_forearmr/p_m_handr/p_m_PropR/WeaponR/gw_593/wp_590/p_m_buildin/[2]/qiliu01
(1)
RenderType: 1
MeshArray:
- {fileID: 4300000, guid: 04aa628f8fa8d9f4abdaa20d81320f53, type: 3}
MatArray:
- ShaderName: Ares/Animation/AlphaScrollingTwoUV_Add
TextureArray:
- Name: _MainTex
Value: {fileID: 0}
TexPath: Texture/VFX/EF_wenli_06_tg
- Name: _DetailTex
Value: {fileID: 0}
TexPath: Texture/VFX/EF_mask_019_tg
TextureOffsetArray:
- {x: 0, y: 0}
- {x: 0, y: 0}
TextureScaleArray:
- {x: 0.5, y: 1}
- {x: 1, y: 1}
VectorArray:
- Name: _ScrollSpeed
Value: {x: 5, y: 0, z: 0, w: 0}
- Name: _ClipRect
Value: {x: -50000, y: -50000, z: 50000, w: 50000}
ColorArray:
- Name: _Color
Value: {r: 0.23113209, g: 0.7032347, b: 1, a: 1}
FloatArray:
- Name: _ColorMultiplier
Value: 1.5
- Name: _UseClip
Value: 0
TrailMaterialIndex: -1
TrailMaterialAsset:
ShaderName:
TextureArray: []
TextureOffsetArray: []
TextureScaleArray: []
VectorArray: []
ColorArray: []
FloatArray: []
- Path: p_m_0/p_m_pelvis/p_m_spine1/p_m_spine2/p_m_spine3/p_m_Neck/p_m_clavicler/p_m_upperarmr/p_m_forearmr/p_m_handr/p_m_PropR/WeaponR/gw_593/wp_590/p_m_buildin/[2]/qiliu01
(2)
RenderType: 1
MeshArray:
- {fileID: 4300000, guid: 04aa628f8fa8d9f4abdaa20d81320f53, type: 3}
MatArray:
- ShaderName: Ares/Animation/AlphaScrollingTwoUV_Add
TextureArray:
- Name: _MainTex
Value: {fileID: 0}
TexPath: Texture/VFX/EF_wenli_06_tg
- Name: _DetailTex
Value: {fileID: 0}
TexPath: Texture/VFX/EF_mask_019_tg
TextureOffsetArray:
- {x: 0, y: 0}
- {x: 0, y: 0}
TextureScaleArray:
- {x: 0.5, y: 1}
- {x: 1, y: 1}
VectorArray:
- Name: _ScrollSpeed
Value: {x: 5, y: 0, z: 0, w: 0}
- Name: _ClipRect
Value: {x: -50000, y: -50000, z: 50000, w: 50000}
ColorArray:
- Name: _Color
Value: {r: 0.23113209, g: 0.7032347, b: 1, a: 1}
FloatArray:
- Name: _ColorMultiplier
Value: 1.5
- Name: _UseClip
Value: 0
TrailMaterialIndex: -1
TrailMaterialAsset:
ShaderName:
TextureArray: []
TextureOffsetArray: []
TextureScaleArray: []
VectorArray: []
ColorArray: []
FloatArray: []
AnimArray:
- Path:
ClipArray:
- {fileID: 7400000, guid: 8a5387f392dd2c54fbb69f836bd36dae, type: 2}
- {fileID: 7400000, guid: 212d7490556889f49a367ad8ece0d1f4, type: 2}
SelfClipArray: []
SlotTrans:
-
-
-
-
-
-
-
-
-
- p_m_0/p_m_pelvis/p_m_spine1/p_m_spine2/p_m_spine3/p_m_Neck/p_m_claviclel/p_m_upperarml/p_m_forearml/p_m_handl
- p_m_0/p_m_pelvis/p_m_spine1/p_m_spine2/p_m_spine3/p_m_Neck/p_m_clavicler/p_m_upperarmr/p_m_forearmr/p_m_handr
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- p_m_0/p_m_pelvis/p_m_spine1/p_m_spine2
-
-
BuildinLevel1:
- p_m_0/p_m_pelvis/p_m_spine1/p_m_spine2/p_m_spine3/p_m_Neck/p_m_clavicler/p_m_upperarmr/p_m_forearmr/p_m_handr/p_m_PropR/WeaponR/gw_593/wp_590/p_m_buildin/[1]
BuildinLevel2:
- p_m_0/p_m_pelvis/p_m_spine1/p_m_spine2/p_m_spine3/p_m_Neck/p_m_clavicler/p_m_upperarmr/p_m_forearmr/p_m_handr/p_m_PropR/WeaponR/gw_593/wp_590/p_m_buildin/[2]
BuildinLevel3:
- p_m_0/p_m_pelvis/p_m_spine1/p_m_spine2/p_m_spine3/p_m_Neck/p_m_clavicler/p_m_upperarmr/p_m_forearmr/p_m_handr/p_m_PropR/WeaponR/gw_593/wp_590/p_m_buildin/[3]
DefaultClipIndex: -1
- Path: p_m_0/p_m_pelvis/p_m_spine1/p_m_spine2/p_m_spine3/p_m_Neck/p_m_clavicler/p_m_upperarmr/p_m_forearmr/p_m_handr/p_m_PropR/WeaponR/gw_593
ClipArray: []
SelfClipArray: []
SlotTrans:
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
BuildinLevel1:
- wp_590/p_m_buildin/[1]
BuildinLevel2:
- wp_590/p_m_buildin/[2]
BuildinLevel3:
- wp_590/p_m_buildin/[3]
DefaultClipIndex: -1
AnimtorArray: []
TimelineArray: []