Files
Main/Assets/GameAssets/Resources/Prefab/Monster/Temp/m_60085_ScriptableObject.asset
2025-01-25 04:38:09 +08:00

516 lines
13 KiB (Stored with Git LFS)
Plaintext
Generated

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: bfe762b83ff3f8140ab07f549549c9d7, type: 3}
m_Name: m_60085_ScriptableObject
m_EditorClassIdentifier:
Name: m_60085
PrefabObject: {fileID: 2833884207026203722, guid: 4078319435d6dd44fae9a9e349a76195,
type: 3}
RendererArray:
- Path: gw_638
RenderType: 2
MeshArray:
- {fileID: 4300004, guid: 61b13943e5cf20745951b4937313c634, type: 3}
MatArray:
- ShaderName: Ares/Entity/Player_Show
TextureArray:
- Name: _MainTex
Value: {fileID: 2800000, guid: f38b30164311b0143bb783087e3975c3, type: 3}
TexPath:
- Name: _BumpMap
Value: {fileID: 2800000, guid: 4f6cf1d25ae5f14428c42203237db66c, type: 3}
TexPath:
- Name: _MetallicTex
Value: {fileID: 2800000, guid: 79af810f6e4de99418bb5002b3fcab98, type: 3}
TexPath:
- Name: _EnvCube
Value: {fileID: 0}
TexPath:
- Name: _MaskTex
Value: {fileID: 0}
TexPath:
- Name: _BloomTex
Value: {fileID: 0}
TexPath:
TextureOffsetArray:
- {x: 0, y: 0}
- {x: 0, y: 0}
- {x: 0, y: 0}
- {x: 0, y: 0}
- {x: 0, y: 0}
- {x: 0, y: 0}
TextureScaleArray:
- {x: 1, y: 1}
- {x: 1, y: 1}
- {x: 1, y: 1}
- {x: 1, y: 1}
- {x: 1, y: 1}
- {x: 1, y: 1}
VectorArray:
- Name: _MainLightPos
Value: {x: 50, y: 200, z: 350, w: 1}
- Name: _FillInLightPos
Value: {x: -50, y: -50, z: -50, w: 5}
ColorArray:
- Name: _Color
Value: {r: 0.8773585, g: 0.8773585, b: 0.8773585, a: 1}
- Name: _DiffuseColor
Value: {r: 0.7924528, g: 0.7924528, b: 0.7924528, a: 0.7}
- Name: _MainLightColor
Value: {r: 1, g: 1, b: 1, a: 1}
- Name: _FillInLightColor
Value: {r: 1, g: 1, b: 1, a: 1}
- Name: _LogicColor
Value: {r: 1, g: 1, b: 1, a: 1}
- Name: _SSSColor
Value: {r: 0, g: 0, b: 0, a: 0}
FloatArray:
- Name: _ColorMultiplier
Value: 1
- Name: _Cutoff
Value: 0.5
- Name: _BumpScale
Value: 1.364
- Name: _Glossiness
Value: 0.715
- Name: _Metallic
Value: 1
- Name: _EnvDiffPower
Value: 0
- Name: _EnvSpecPower
Value: 0.4
- Name: _EnvCubeMipLevel
Value: 32
- Name: _SpecPower
Value: 1.42
- Name: _OA
Value: 0.267
- Name: _ISUI
Value: 0
- Name: _BloomFactor
Value: 0
TrailMaterialIndex: -1
TrailMaterialAsset:
ShaderName:
TextureArray: []
TextureOffsetArray: []
TextureScaleArray: []
VectorArray: []
ColorArray: []
FloatArray: []
- Path: m_31120
RenderType: 2
MeshArray:
- {fileID: 4300002, guid: 61b13943e5cf20745951b4937313c634, type: 3}
MatArray:
- ShaderName: Ares/Entity/Monster_Show
TextureArray:
- Name: _MainTex
Value: {fileID: 2800000, guid: 1cc58d04d08a42b4f8b017c7123e85b6, type: 3}
TexPath:
- Name: _BumpMap
Value: {fileID: 2800000, guid: 0858d7e4211390747b387d0bc6d6948d, type: 3}
TexPath:
- Name: _MetallicTex
Value: {fileID: 2800000, guid: f958f22656233d448b84bad6e024fa70, type: 3}
TexPath:
- Name: _EnvCube
Value: {fileID: 0}
TexPath:
- Name: _MaskTex
Value: {fileID: 0}
TexPath:
- Name: _BloomTex
Value: {fileID: 0}
TexPath:
TextureOffsetArray:
- {x: 0, y: 0}
- {x: 0, y: 0}
- {x: 0, y: 0}
- {x: 0, y: 0}
- {x: 0, y: 0}
- {x: 0, y: 0}
TextureScaleArray:
- {x: 1, y: 1}
- {x: 1, y: 1}
- {x: 1, y: 1}
- {x: 1, y: 1}
- {x: 1, y: 1}
- {x: 1, y: 1}
VectorArray:
- Name: _MainLightPos
Value: {x: 50, y: 200, z: 350, w: 1}
- Name: _FillInLightPos
Value: {x: -50, y: -45.1, z: -50, w: 6.5}
ColorArray:
- Name: _Color
Value: {r: 1, g: 1, b: 1, a: 1}
- Name: _DiffuseColor
Value: {r: 0.8773585, g: 0.8773585, b: 0.8773585, a: 0.7}
- Name: _MainLightColor
Value: {r: 1, g: 1, b: 1, a: 1}
- Name: _FillInLightColor
Value: {r: 1, g: 1, b: 1, a: 1}
- Name: _LogicColor
Value: {r: 0, g: 0, b: 0, a: 0}
- Name: _SSSColor
Value: {r: 0.4716981, g: 0.39126432, b: 0.26032394, a: 0}
FloatArray:
- Name: _ColorMultiplier
Value: 1
- Name: _Cutoff
Value: 0.5
- Name: _BumpScale
Value: 1
- Name: _Glossiness
Value: 0.79
- Name: _Metallic
Value: 1
- Name: _EnvDiffPower
Value: 0
- Name: _EnvSpecPower
Value: 0.77
- Name: _EnvCubeMipLevel
Value: 32
- Name: _SpecPower
Value: 1.15
- Name: _OA
Value: 0.238
- Name: _ISUI
Value: -0
- Name: _BloomFactor
Value: 0
TrailMaterialIndex: -1
TrailMaterialAsset:
ShaderName:
TextureArray: []
TextureOffsetArray: []
TextureScaleArray: []
VectorArray: []
ColorArray: []
FloatArray: []
- Path: m_40230
RenderType: 2
MeshArray:
- {fileID: 4300006, guid: 61b13943e5cf20745951b4937313c634, type: 3}
MatArray:
- ShaderName: Ares/Entity/Monster_Show
TextureArray:
- Name: _MainTex
Value: {fileID: 2800000, guid: 037f302827d09c6448722c1cf063b158, type: 3}
TexPath:
- Name: _BumpMap
Value: {fileID: 2800000, guid: 7360e73d7a3ee1d47aa1400fc6d36a15, type: 3}
TexPath:
- Name: _MetallicTex
Value: {fileID: 2800000, guid: 418b4f9bcadc13f46a509faad5384e0e, type: 3}
TexPath:
- Name: _EnvCube
Value: {fileID: 8900000, guid: 1117cfe3090bd53418f27589cc2ab463, type: 3}
TexPath:
- Name: _MaskTex
Value: {fileID: 0}
TexPath:
- Name: _BloomTex
Value: {fileID: 0}
TexPath:
TextureOffsetArray:
- {x: 0, y: 0}
- {x: 0, y: 0}
- {x: 0, y: 0}
- {x: 0, y: 0}
- {x: 0, y: 0}
- {x: 0, y: 0}
TextureScaleArray:
- {x: 1, y: 1}
- {x: 1, y: 1}
- {x: 1, y: 1}
- {x: 1, y: 1}
- {x: 1, y: 1}
- {x: 1, y: 1}
VectorArray:
- Name: _MainLightPos
Value: {x: 50, y: 50, z: 50, w: 1}
- Name: _FillInLightPos
Value: {x: -41.7, y: 18.5, z: -68.9, w: 4.13}
ColorArray:
- Name: _Color
Value: {r: 1, g: 1, b: 1, a: 1}
- Name: _DiffuseColor
Value: {r: 0.8207547, g: 0.8207547, b: 0.8207547, a: 0.7}
- Name: _MainLightColor
Value: {r: 1, g: 1, b: 1, a: 1}
- Name: _FillInLightColor
Value: {r: 1, g: 1, b: 1, a: 1}
- Name: _LogicColor
Value: {r: 0, g: 0, b: 0, a: 0}
- Name: _SSSColor
Value: {r: 0, g: 0, b: 0, a: 0}
FloatArray:
- Name: _ColorMultiplier
Value: 1.177
- Name: _Cutoff
Value: 0.5
- Name: _BumpScale
Value: 1.478
- Name: _Glossiness
Value: 0.701
- Name: _Metallic
Value: 1
- Name: _EnvDiffPower
Value: 0
- Name: _EnvSpecPower
Value: 0
- Name: _EnvCubeMipLevel
Value: 62.7
- Name: _SpecPower
Value: 1.23
- Name: _OA
Value: 0.259
- Name: _ISUI
Value: 0
- Name: _BloomFactor
Value: 0
TrailMaterialIndex: -1
TrailMaterialAsset:
ShaderName:
TextureArray: []
TextureOffsetArray: []
TextureScaleArray: []
VectorArray: []
ColorArray: []
FloatArray: []
- Path: mount_045
RenderType: 2
MeshArray:
- {fileID: 4300008, guid: 61b13943e5cf20745951b4937313c634, type: 3}
MatArray:
- ShaderName: Ares/Entity/Player_Show
TextureArray:
- Name: _MainTex
Value: {fileID: 2800000, guid: 9b9d6941a21971149bd86e14f62bb614, type: 3}
TexPath:
- Name: _BumpMap
Value: {fileID: 2800000, guid: f8eb9c9c574634342b0e0c5727c22fcc, type: 3}
TexPath:
- Name: _MetallicTex
Value: {fileID: 2800000, guid: 83306faeca2b11349b7f1dfff42a34f6, type: 3}
TexPath:
- Name: _EnvCube
Value: {fileID: 0}
TexPath:
- Name: _MaskTex
Value: {fileID: 0}
TexPath:
- Name: _BloomTex
Value: {fileID: 0}
TexPath:
TextureOffsetArray:
- {x: 0, y: 0}
- {x: 0, y: 0}
- {x: 0, y: 0}
- {x: 0, y: 0}
- {x: 0, y: 0}
- {x: 0, y: 0}
TextureScaleArray:
- {x: 1, y: 1}
- {x: 1, y: 1}
- {x: 1, y: 1}
- {x: 1, y: 1}
- {x: 1, y: 1}
- {x: 1, y: 1}
VectorArray:
- Name: _MainLightPos
Value: {x: 50, y: 150, z: 300, w: 1}
- Name: _FillInLightPos
Value: {x: -26.07, y: 5.2, z: -50, w: 3.62}
ColorArray:
- Name: _Color
Value: {r: 1, g: 1, b: 1, a: 1}
- Name: _DiffuseColor
Value: {r: 0.9339623, g: 0.9339623, b: 0.9339623, a: 0.7}
- Name: _MainLightColor
Value: {r: 1, g: 1, b: 1, a: 1}
- Name: _FillInLightColor
Value: {r: 1, g: 1, b: 1, a: 1}
- Name: _LogicColor
Value: {r: 1, g: 1, b: 1, a: 1}
- Name: _SSSColor
Value: {r: 0, g: 0, b: 0, a: 0}
FloatArray:
- Name: _ColorMultiplier
Value: 1
- Name: _Cutoff
Value: 0.5
- Name: _BumpScale
Value: 1.075
- Name: _Glossiness
Value: 0.683
- Name: _Metallic
Value: 1
- Name: _EnvDiffPower
Value: 0
- Name: _EnvSpecPower
Value: 0.55
- Name: _EnvCubeMipLevel
Value: 100
- Name: _SpecPower
Value: 2.54
- Name: _OA
Value: 0.249
- Name: _ISUI
Value: 0
- Name: _BloomFactor
Value: 0
TrailMaterialIndex: -1
TrailMaterialAsset:
ShaderName:
TextureArray: []
TextureOffsetArray: []
TextureScaleArray: []
VectorArray: []
ColorArray: []
FloatArray: []
- Path: player_133
RenderType: 2
MeshArray:
- {fileID: 4300000, guid: 61b13943e5cf20745951b4937313c634, type: 3}
MatArray:
- ShaderName: Ares/Entity/Player_Show
TextureArray:
- Name: _MainTex
Value: {fileID: 2800000, guid: c739d54cdd63a3e4d96675d9dea535e3, type: 3}
TexPath:
- Name: _BumpMap
Value: {fileID: 2800000, guid: bef99e0d427ec7448a701463a314f7c5, type: 3}
TexPath:
- Name: _MetallicTex
Value: {fileID: 2800000, guid: deb2a52ad4f2bf749bb5b023106b3cff, type: 3}
TexPath:
- Name: _EnvCube
Value: {fileID: 0}
TexPath:
- Name: _MaskTex
Value: {fileID: 0}
TexPath:
- Name: _BloomTex
Value: {fileID: 0}
TexPath:
TextureOffsetArray:
- {x: 0, y: 0}
- {x: 0, y: 0}
- {x: 0, y: 0}
- {x: 0, y: 0}
- {x: 0, y: 0}
- {x: 0, y: 0}
TextureScaleArray:
- {x: 1, y: 1}
- {x: 1, y: 1}
- {x: 1, y: 1}
- {x: 1, y: 1}
- {x: 1, y: 1}
- {x: 1, y: 1}
VectorArray:
- Name: _MainLightPos
Value: {x: 50, y: 200, z: 350, w: 1}
- Name: _FillInLightPos
Value: {x: -217, y: -21.5, z: -221.2, w: 30.2}
ColorArray:
- Name: _Color
Value: {r: 1, g: 1, b: 1, a: 1}
- Name: _DiffuseColor
Value: {r: 1, g: 1, b: 1, a: 0.7}
- Name: _MainLightColor
Value: {r: 1, g: 1, b: 1, a: 1}
- Name: _FillInLightColor
Value: {r: 1, g: 1, b: 1, a: 1}
- Name: _LogicColor
Value: {r: 1, g: 1, b: 1, a: 1}
- Name: _SSSColor
Value: {r: 0, g: 0, b: 0, a: 0}
FloatArray:
- Name: _ColorMultiplier
Value: 1
- Name: _Cutoff
Value: 0.5
- Name: _BumpScale
Value: 1
- Name: _Glossiness
Value: 0.986
- Name: _Metallic
Value: 1
- Name: _EnvDiffPower
Value: 0
- Name: _EnvSpecPower
Value: 0.5
- Name: _EnvCubeMipLevel
Value: 32
- Name: _SpecPower
Value: 0.3
- Name: _OA
Value: 0
- Name: _ISUI
Value: 0
- Name: _BloomFactor
Value: 0
TrailMaterialIndex: -1
TrailMaterialAsset:
ShaderName:
TextureArray: []
TextureOffsetArray: []
TextureScaleArray: []
VectorArray: []
ColorArray: []
FloatArray: []
AnimArray:
- Path:
ClipArray:
- {fileID: 7400000, guid: d20a6319dee69db478286568ec28b174, type: 2}
- {fileID: 7400000, guid: 077570f0a0ce8c644962b059c299aa87, type: 2}
SelfClipArray: []
SlotTrans:
-
-
-
-
-
-
-
-
-
- p_m_0/p_m_pelvis/p_m_spine1/p_m_spine2/p_m_spine3/p_m_Neck/p_m_claviclel/p_m_upperarml/p_m_forearml/p_m_handl
- p_m_0/p_m_pelvis/p_m_spine1/p_m_spine2/p_m_spine3/p_m_Neck/p_m_clavicler/p_m_upperarmr/p_m_forearmr/p_m_handr
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- p_m_0/p_m_pelvis/p_m_spine1/p_m_spine2
-
-
BuildinLevel1: []
BuildinLevel2: []
BuildinLevel3: []
DefaultClipIndex: -1
AnimtorArray: []
TimelineArray: []