Files
Main/Assets/GameAssets/Resources/Prefab/Monster/Temp/m_30221_ScriptableObject.asset
2025-01-25 04:38:09 +08:00

151 lines
3.5 KiB (Stored with Git LFS)
Plaintext
Generated

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: bfe762b83ff3f8140ab07f549549c9d7, type: 3}
m_Name: m_30221_ScriptableObject
m_EditorClassIdentifier:
Name: m_30221
PrefabObject: {fileID: 8480424259105956841, guid: 2947ee25ad97ad94d9de05a9f5600ead,
type: 3}
RendererArray:
- Path: m_30220
RenderType: 2
MeshArray:
- {fileID: 4300000, guid: bc15362965dc47040b23ea0819e4b68c, type: 3}
MatArray:
- ShaderName: Ares/Entity/Monster_Show
TextureArray:
- Name: _MainTex
Value: {fileID: 2800000, guid: 6307bd7518e71a943912d6ebd0f61366, type: 3}
TexPath:
- Name: _BumpMap
Value: {fileID: 2800000, guid: 7f3399a6b59b2244a912921b8dfddd45, type: 3}
TexPath:
- Name: _MetallicTex
Value: {fileID: 2800000, guid: 5cfc8ac7beea3144faec656b6bb8ea70, type: 3}
TexPath:
- Name: _EnvCube
Value: {fileID: 0}
TexPath:
- Name: _MaskTex
Value: {fileID: 0}
TexPath:
- Name: _BloomTex
Value: {fileID: 0}
TexPath:
TextureOffsetArray:
- {x: 0, y: 0}
- {x: 0, y: 0}
- {x: 0, y: 0}
- {x: 0, y: 0}
- {x: 0, y: 0}
- {x: 0, y: 0}
TextureScaleArray:
- {x: 1, y: 1}
- {x: 1, y: 1}
- {x: 1, y: 1}
- {x: 1, y: 1}
- {x: 1, y: 1}
- {x: 1, y: 1}
VectorArray:
- Name: _MainLightPos
Value: {x: 50, y: 36.04, z: 50, w: 3.67}
- Name: _FillInLightPos
Value: {x: -34.7, y: -1.18, z: -69.9, w: 10}
ColorArray:
- Name: _Color
Value: {r: 0.7735849, g: 0.7735849, b: 0.7735849, a: 1}
- Name: _DiffuseColor
Value: {r: 0.7735849, g: 0.7735849, b: 0.7735849, a: 0.7}
- Name: _MainLightColor
Value: {r: 1, g: 0.9267675, b: 0.8443396, a: 1}
- Name: _FillInLightColor
Value: {r: 0.2179601, g: 0.54559, b: 0.5849056, a: 1}
- Name: _LogicColor
Value: {r: 0, g: 0, b: 0, a: 0}
- Name: _SSSColor
Value: {r: 0, g: 0, b: 0, a: 0}
FloatArray:
- Name: _ColorMultiplier
Value: 0.8
- Name: _Cutoff
Value: 0.5
- Name: _BumpScale
Value: 1
- Name: _Glossiness
Value: 0.937
- Name: _Metallic
Value: 0.846
- Name: _EnvDiffPower
Value: 0.05
- Name: _EnvSpecPower
Value: 0.42
- Name: _EnvCubeMipLevel
Value: 100
- Name: _SpecPower
Value: 2.04
- Name: _OA
Value: 0.559
- Name: _ISUI
Value: 1
- Name: _BloomFactor
Value: 0
TrailMaterialIndex: -1
TrailMaterialAsset:
ShaderName:
TextureArray: []
TextureOffsetArray: []
TextureScaleArray: []
VectorArray: []
ColorArray: []
FloatArray: []
AnimArray:
- Path:
ClipArray:
- {fileID: 7400000, guid: c8c3b20ae34ff31479523e8b68cf6ee1, type: 2}
SelfClipArray: []
SlotTrans:
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
BuildinLevel1: []
BuildinLevel2: []
BuildinLevel3: []
DefaultClipIndex: -1
AnimtorArray: []
TimelineArray: []