589 lines
18 KiB
Lua
589 lines
18 KiB
Lua
------------------------------------------------
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--作者: 何健
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--日期: 2019-04-28
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--文件: UIItem.lua
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--模块: UIItem
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--描述: 物品格子公用组件
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------------------------------------------------
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local UIItem ={
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RootTrans = nil,
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RootGO = nil,
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gameObject = nil,
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--品质框图片
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QualitySpr = nil,
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--绑定图片
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BindSpr = nil,
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-- 帧动画
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EffectAniGO = nil,
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EffectScript = nil,
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Effect2AniGO = nil,
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Effect2Script = nil,
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-- 装备物效
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EffectGO = nil,
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-- 不可使用
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UnUseGo = nil,
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-- 数量
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NumLabel = nil,
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-- 装备阶数
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LevelLabel = nil,
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-- 装备星级
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StarGrid = nil,
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-- 向上箭头,表示该装备比身上装备评分更高
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UpTransGo = nil,
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-- icon图标
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Icon = nil,
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IconSpr = nil,
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--格子锁定图标
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LockGo = nil,
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--加号图标,在一些地方表示点击添加材料
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AddSprGo = nil,
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--选中图片
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SelectGo = nil,
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Btn = nil,
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Location = ItemTipsLocation.Defult,
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IsBindBagNum = false,
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IsRegisterBagMsg = false,
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ShowNum = 0,
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IsShowTips = false,
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IsShowAddSpr = false,
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IsShowGet = false,
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ShowItemData = nil,
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ExtData = nil,
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SingleClick = nil,
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--是否是单个数字
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IsSingleNum = false,
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}
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local L_ItemMap = {}
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function UIItem:New(res)
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local _tmp = L_ItemMap[res]
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if _tmp ~= nil then
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_tmp:CanelBindBagNum()
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return _tmp
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end
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local _M = Utils.DeepCopy(self)
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_M.RootTrans = res
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_M.RootGO = res.gameObject
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_M.gameObject = _M.RootGO
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local trans = UIUtils.FindTrans(_M.RootTrans, "Quality")
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if trans ~= nil then
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_M.QualitySpr = UIUtils.FindSpr(_M.RootTrans, "Quality")
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end
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_M.Icon = UIUtils.RequireUIIconBase(UIUtils.FindTrans(_M.RootTrans, "Icon"))
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_M.IconSpr = UIUtils.FindSpr(_M.RootTrans, "Icon")
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trans = UIUtils.FindTrans(_M.RootTrans, "Bind")
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if(trans ~= nil) then
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_M.BindSpr = UIUtils.FindGo(trans)
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end
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trans = UIUtils.FindTrans(_M.RootTrans, "Effect")
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if(trans ~= nil) then
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_M.EffectGO = trans.gameObject
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end
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trans = UIUtils.FindTrans(_M.RootTrans, "Effect1")
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if(trans ~= nil) then
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_M.EffectAniGO = trans.gameObject
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end
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trans = UIUtils.FindTrans(_M.RootTrans, "Effect2")
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if(trans ~= nil) then
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_M.Effect2AniGO = trans.gameObject
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end
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trans = UIUtils.FindTrans(_M.RootTrans, "XJbg")
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if(trans ~= nil) then
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_M.XJbgGo = trans.gameObject
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end
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trans = UIUtils.FindTrans(_M.RootTrans, "Num")
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if(trans ~= nil) then
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_M.NumLabel = UIUtils.FindLabel(trans)
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end
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trans = UIUtils.FindTrans(_M.RootTrans, "NameLabel")
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if(trans ~= nil) then
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_M.NameLabel = UIUtils.FindLabel(trans)
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end
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trans = UIUtils.FindTrans(_M.RootTrans, "Level")
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if(trans ~= nil) then
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_M.LevelLabel = UIUtils.FindLabel(trans)
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if _M.LevelLabel ~= nil then
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_M.LevelLabel.gameObject:SetActive(true)
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end
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end
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trans = UIUtils.FindTrans(_M.RootTrans, "Lock")
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if(trans ~= nil) then
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_M.LockGo = trans.gameObject
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end
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trans = UIUtils.FindTrans(_M.RootTrans, "Add")
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if(trans ~= nil) then
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_M.AddSprGo = trans.gameObject
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end
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trans = UIUtils.FindTrans(_M.RootTrans, "Select")
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if(trans ~= nil) then
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_M.SelectGo = trans.gameObject
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end
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trans = UIUtils.FindTrans(_M.RootTrans, "Grid")
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if(trans ~= nil) then
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_M.StarGrid = UIUtils.FindGrid(trans)
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_M.StarGridGo = UIUtils.FindGo(trans)
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end
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trans = UIUtils.FindTrans(_M.RootTrans, "up")
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if(trans ~= nil) then
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_M.UpTransGo = UIUtils.FindGo(trans)
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end
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trans = UIUtils.FindTrans(_M.RootTrans, "LvBg")
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if(trans ~= nil) then
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_M.LvBgGo = UIUtils.FindGo(trans)
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end
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trans = UIUtils.FindTrans(_M.RootTrans, "StarNum")
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if(trans ~= nil) then
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_M.StarNumLabel = UIUtils.FindLabel(trans)
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_M.StarNumGo = UIUtils.FindGo(trans)
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end
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trans = UIUtils.FindTrans(_M.RootTrans, "Title")
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if(trans ~= nil) then
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_M.TitleLabel = UIUtils.FindLabel(trans, "Label")
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_M.TitleGo = UIUtils.FindGo(trans)
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end
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trans = UIUtils.FindTrans(_M.RootTrans, "UnUseSprite")
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if(trans ~= nil) then
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_M.UnUseGo = UIUtils.FindGo(trans)
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end
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_M.Location = ItemTipsLocation.Defult
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_M.Btn = UIUtils.FindBtn(_M.RootTrans)
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UIUtils.AddBtnEvent(_M.Btn, _M.OnBtnItemClick, _M)
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_M.IsShowTips = true
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LuaBehaviourManager:Add(_M.RootTrans, _M)
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L_ItemMap[res] = _M;
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return _M
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end
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--克隆一个对象
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function UIItem:Clone()
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local _trans = UnityUtils.Clone(self.RootGO)
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return UIItem:New(_trans.transform)
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end
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function UIItem:InitWithItemData(itemInfo, num, mastShowNum, isShowGetBtn, location, extData)
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-- Debug.Log("yy InitWithItemData")
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self.ShowItemData = itemInfo
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self.IsEnough = false
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local _unUseGoActive = false
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local _upTransGoActive = false
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local _addSprGoActive = false
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local _xjbgGoActive = false
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local _clearLevelLabel = true
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local _showLvBg = false
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if(isShowGetBtn ~= nil) then
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self.IsShowGet = isShowGetBtn
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end
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if location ~= nil then
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self.Location = location
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end
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self.ExtData = extData
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if num == nil and itemInfo ~= nil then
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num = itemInfo.Count
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end
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if self.ShowItemData ~= nil and self.ShowItemData:IsValid() == true then
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-- Debug.Log("yy InitWithItemData 111")
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local _itemType = self.ShowItemData.Type
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if _itemType == ItemType.ImmortalEquip then
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_xjbgGoActive = true
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end
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if _itemType == ItemType.Equip or _itemType == ItemType.HolyEquip or _itemType == ItemType.UnrealEquip
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or _itemType == ItemType.ImmortalEquip or _itemType == ItemType.SoulPearl then
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local lp = GameCenter.GameSceneSystem:GetLocalPlayer()
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if lp ~= nil then
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if (self.ShowItemData:CheackOcc(lp.IntOcc)) and self.UpTransGo ~= nil then
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_upTransGoActive = self.ShowItemData:CheckBetterThanDress()
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end
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if self.UnUseGo ~= nil then
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_unUseGoActive = not self.ShowItemData:CheackOcc(lp.IntOcc)
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end
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end
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if self.LevelLabel ~= nil and _itemType ~= ItemType.ImmortalEquip and _itemType ~= ItemType.SoulPearl then
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_clearLevelLabel = false
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UIUtils.SetTextByEnum(self.LevelLabel, "LEVEL_FOR_JIE", self.ShowItemData.Grade)
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_showLvBg = true
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end
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end
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if _itemType == ItemType.MonsterSoulEquip then
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if self.UpTransGo then
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_upTransGoActive = GameCenter.MonsterSoulSystem:CheckBetterThanDress(self.ShowItemData, self.ExtData)
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end
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if self.LevelLabel ~= nil then
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if self.ShowItemData.StrengthLevel > 0 then
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_clearLevelLabel = false
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UIUtils.SetTextFormat(self.LevelLabel, "+{0}", self.ShowItemData.StrengthLevel)
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_showLvBg = true
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else
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_clearLevelLabel = true
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end
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end
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end
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if _itemType == ItemType.PetEquip and location and location == ItemTipsLocation.Equip and extData and type(extData) == "number" then
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if self.LevelLabel ~= nil then
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local _lv = GameCenter.PetEquipSystem:GetPetEquipSoulLv(extData, self.ShowItemData.Part)
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UIUtils.SetTextByEnum(self.LevelLabel, "LEVEL_FOR_JIE", _lv)
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_showLvBg = true
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_clearLevelLabel = false
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end
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end
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if self.ShowItemData.Type == ItemType.HorseEquip then
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if self.LevelLabel ~= nil then
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_clearLevelLabel = false
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UIUtils.SetTextByEnum(self.LevelLabel, "LEVEL_FOR_JIE", self.ShowItemData.Grade)
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_showLvBg = true
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end
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end
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-- Debug.Log("yy self.ShowItemData.Icon "..tostring(self.ShowItemData.Icon))
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self.Icon:UpdateIcon(self.ShowItemData.Icon)
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if self.QualitySpr ~= nil then
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self.QualitySpr.spriteName = Utils.GetQualitySpriteName(self.ShowItemData.Quality)
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end
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if _itemType == ItemType.LingPo then
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--灵魄取灵魄配置表数据
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local _immCfg = DataConfig.DataImmortalSoulAttribute[self.ShowItemData.CfgID]
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if _immCfg ~= nil then
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self:OnSetStarSpr(_immCfg.Star)
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else
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self:OnSetStarSpr(0)
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end
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else
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self:OnSetStarSpr(self.ShowItemData.StarNum)
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end
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self:OnSetEffect(self.ShowItemData.Effect)
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if self.NumLabel ~= nil then
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if num > 1 or mastShowNum then
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_showLvBg = true
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UIUtils.SetTextByNumber(self.NumLabel, num, true, 4)
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else
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UIUtils.ClearText(self.NumLabel)
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end
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end
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if self.NameLabel then
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UIUtils.SetTextByString(self.NameLabel, self.ShowItemData.Name)
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end
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if self.BindSpr ~= nil then
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self.BindSpr:SetActive(self.ShowItemData.IsBind)
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end
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if self.QualitySpr ~= nil then
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self.QualitySpr.gameObject:SetActive(true)
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end
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self.ShowNum = num
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else
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Debug.Log("yy InitWithItemData 222")
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self.Icon:UpdateIcon(-1)
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if self.BindSpr ~= nil then
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self.BindSpr:SetActive(false)
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end
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if self.QualitySpr ~= nil then
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self.QualitySpr.gameObject:SetActive(false)
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end
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if self.NumLabel ~= nil then
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UIUtils.ClearText(self.NumLabel)
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end
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if num and num == -1 then
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_clearLevelLabel = true
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end
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self.ShowNum = 0
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if self.IsShowAddSpr and self.AddSprGo then
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_addSprGoActive = true
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if self.LockGo ~= nil and self.LockGo.activeSelf then
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_addSprGoActive = false
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end
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end
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if self.NameLabel then
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UIUtils.ClearText(self.NameLabel)
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end
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self:OnSetStarSpr(0)
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self:OnSetEffect(-1)
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end
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if self.LvBgGo then
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self.LvBgGo:SetActive(_showLvBg)
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end
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if self.UnUseGo ~= nil then
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self.UnUseGo:SetActive(_unUseGoActive)
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end
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if self.UpTransGo ~= nil then
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self.UpTransGo:SetActive(_upTransGoActive)
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end
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if self.AddSprGo then
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self.AddSprGo:SetActive(_addSprGoActive)
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end
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if self.XJbgGo then
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self.XJbgGo:SetActive(_xjbgGoActive)
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end
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if _clearLevelLabel and self.LevelLabel ~= nil then
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UIUtils.ClearText(self.LevelLabel)
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end
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end
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function UIItem:InItWithCfgid(itemID, num, isBind, isShowGetBtn, mastShowNum)
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itemID = tonumber(itemID);
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num = tonumber(num);
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local item = LuaItemBase.CreateItemBase(itemID)
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if item ~= nil then
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item.Count = num
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item.IsBind = isBind and item.Type ~= 1 --物品类型(1:货币) 策划说货币不区分绑定和非绑定,都按非绑定显示
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if item.ItemInfo == nil and itemID ~= 0 then
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Debug.LogError("未找到配置数据cfgid = %d", itemID)
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end
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if itemID == 0 then
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item = nil
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end
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end
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if not mastShowNum then
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mastShowNum = false
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end
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self:InitWithItemData(item, num, mastShowNum, isShowGetBtn, ItemTipsLocation.Defult)
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end
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--设置显隐
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function UIItem:SetActive(isActive)
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self.RootGO:SetActive(isActive)
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end
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--设置标签
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function UIItem:SetTitle(titleStr)
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if titleStr and titleStr ~= "" and self.TitleLabel then
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UIUtils.SetTextByString(self.TitleLabel, titleStr)
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self.TitleGo:SetActive(true)
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else
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self.TitleGo:SetActive(false)
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end
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end
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--设置星星图片
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function UIItem:OnSetStarSpr(diaNum)
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if self.StarGrid == nil then
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return
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end
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local oldCount = self.StarGrid.transform.childCount
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for i = 0, oldCount - 1 do
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self.StarGrid.transform:GetChild(i).gameObject:SetActive(false)
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end
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if self.StarNumGo then
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self.StarNumGo:SetActive(diaNum > 5)
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end
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if diaNum > 0 and diaNum <= 5 then
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local childGo = nil
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for i = 1, diaNum do
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if i <= oldCount then
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childGo = self.StarGrid.transform:GetChild(i - 1).gameObject
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else
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childGo = UnityUtils.Clone(childGo)
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end
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if childGo ~= nil then
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childGo:SetActive(true)
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end
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end
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elseif diaNum > 5 then
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UIUtils.SetTextByNumber(self.StarNumLabel, diaNum)
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end
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self.StarGrid.repositionNow = true
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end
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--设置装备特效
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function UIItem:OnSetEffect(effectID)
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if self.EffectGO ~= nil then
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self.EffectGO:SetActive(effectID == 1 or effectID == 3)
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end
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if self.EffectAniGO ~= nil then
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self.EffectAniGO:SetActive(effectID == 2 or effectID > 3)
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if (effectID == 2 or effectID > 3) then
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if self.EffectScript == nil then
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--注册脚本
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local _animation = UIUtils.RequireUISpriteAnimation(self.EffectAniGO.transform)
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if(_animation ~= nil) then
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_animation.namePrefix = "item_"
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_animation.framesPerSecond = 10
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_animation.PrefixSnap = false
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end
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self.EffectScript = _animation
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end
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if self.EffectScript ~= nil then
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if effectID == 2 then
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self.EffectScript.namePrefix = "item_"
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elseif effectID == 4 then
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self.EffectScript.namePrefix = "item3_"
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elseif effectID == 5 then
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self.EffectScript.namePrefix = "item4_"
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elseif effectID == 6 then
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self.EffectScript.namePrefix = "item5_"
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elseif effectID == 7 then
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self.EffectScript.namePrefix = "item6_"
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end
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end
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end
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end
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if self.Effect2AniGO ~= nil then
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self.Effect2AniGO:SetActive(effectID == 3)
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if self.Effect2Script == nil then
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--注册脚本
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local _animation = UIUtils.RequireUISpriteAnimation(self.Effect2AniGO.transform)
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if(_animation ~= nil) then
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_animation.namePrefix = "item1_"
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_animation.framesPerSecond = 10
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_animation.PrefixSnap = false
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end
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self.Effect2Script = _animation
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end
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end
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end
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-- 绑定背包中的数量
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function UIItem:BindBagNum(isSingleNum)
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self.IsSingleNum = not(not isSingleNum)
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self.IsBindBagNum = true
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self:RegisterMsg()
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self:UpdateBagNum()
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end
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-- 取消绑定背包中的数量
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function UIItem:CanelBindBagNum()
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self.IsBindBagNum = false
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self:UnRegisterMsg()
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end
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-- 设置数量
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function UIItem:OnSetNum(sTx)
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if self.NumLabel ~= nil then
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UIUtils.SetTextByString(self.NumLabel, sTx)
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end
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end
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function UIItem:OnSetNumColor(r, g, b, a)
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if not Utils.IsNull(self.NumLabel) then
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UIUtils.SetColor(self.NumLabel, r, g, b, a)
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end
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end
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--设置格子是否锁定
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function UIItem:OnLock(lock)
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if not Utils.IsNull(self.LockGo) then
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self.LockGo:SetActive(lock)
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end
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end
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--选中
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function UIItem:SelectItem(select)
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if not Utils.IsNull(self.SelectGo) then
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self.SelectGo:SetActive(select)
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end
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end
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--设置ICON置灰
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function UIItem:SetIsGray(isGray)
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self.IconSpr.IsGray = isGray
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self.QualitySpr.IsGray = isGray
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end
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-- 按钮事件
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function UIItem:OnBtnItemClick()
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--锁定状态不响应点击
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if self.LockGo ~= nil and self.LockGo.activeSelf then
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return
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end
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if self.IsShowTips then
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if self.ShowItemData ~= nil then
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GameCenter.ItemTipsMgr:ShowTips(self.ShowItemData, self.RootGO, self.Location, self.IsShowGet, nil, true, self.ExtData)
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end
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end
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if self.SingleClick ~= nil then
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self.SingleClick(self)
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end
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||
end
|
||
|
||
function UIItem:UpdateBagNum()
|
||
if Utils.IsNull(self.RootTrans) then
|
||
return
|
||
end
|
||
if self.ShowItemData == nil then
|
||
return
|
||
end
|
||
if not self.IsBindBagNum then
|
||
return
|
||
end
|
||
|
||
local haveNum = GameCenter.ItemContianerSystem:GetItemCountFromCfgId(self.ShowItemData.CfgID)
|
||
|
||
self.IsEnough = haveNum >= self.ShowNum
|
||
if self.IsSingleNum then
|
||
if self.NumLabel ~= nil then
|
||
UIUtils.SetTextByNumber(self.NumLabel, haveNum, true, 4);
|
||
end
|
||
else
|
||
if self.NumLabel ~= nil then
|
||
UIUtils.SetTextByProgress(self.NumLabel, haveNum, self.ShowNum, true, 4)
|
||
UIUtils.SetColorByString(self.NumLabel, self.IsEnough and "#00ff00" or "#ff2222")
|
||
end
|
||
end
|
||
end
|
||
|
||
function UIItem:OnBagItemChanged(obj, sender)
|
||
if Utils.IsNull(self.RootTrans) then
|
||
return
|
||
end
|
||
if self.ShowItemData == nil then
|
||
return
|
||
end
|
||
if not self.IsBindBagNum then
|
||
return
|
||
end
|
||
local itemBase = obj
|
||
if itemBase ~= nil then
|
||
if itemBase.CfgID == self.ShowItemData.CfgID then
|
||
self:UpdateBagNum()
|
||
end
|
||
end
|
||
end
|
||
function UIItem:OnCoinChanged(obj, sender)
|
||
if Utils.IsNull(self.RootTrans) then
|
||
return
|
||
end
|
||
if self.ShowItemData == nil then
|
||
return
|
||
end
|
||
if not self.IsBindBagNum or self.ShowItemData.CfgID ~= obj then
|
||
return
|
||
end
|
||
self:UpdateBagNum()
|
||
end
|
||
function UIItem:RegisterMsg()
|
||
if self.IsRegisterBagMsg then
|
||
return
|
||
end
|
||
self.IsRegisterBagMsg = true
|
||
GameCenter.RegFixEventHandle(LogicEventDefine.EVENT_BACKFORM_ITEM_UPDATE, self.OnBagItemChanged, self)
|
||
GameCenter.RegFixEventHandle(LogicEventDefine.EVENT_COIN_CHANGE_UPDATE, self.OnCoinChanged, self)
|
||
end
|
||
function UIItem:UnRegisterMsg()
|
||
if not self.IsRegisterBagMsg then
|
||
return
|
||
end
|
||
self.IsRegisterBagMsg = false
|
||
GameCenter.UnRegFixEventHandle(LogicEventDefine.EVENT_BACKFORM_ITEM_UPDATE, self.OnBagItemChanged, self)
|
||
GameCenter.UnRegFixEventHandle(LogicEventDefine.EVENT_COIN_CHANGE_UPDATE, self.OnCoinChanged, self)
|
||
end
|
||
|
||
function UIItem:OnEnable()
|
||
if self.IsBindBagNum then
|
||
self:RegisterMsg()
|
||
end
|
||
end
|
||
|
||
function UIItem:OnDisable()
|
||
if self.IsBindBagNum then
|
||
self:UnRegisterMsg()
|
||
end
|
||
end
|
||
|
||
function UIItem:OnDestroy()
|
||
L_ItemMap[self.RootTrans] = nil;
|
||
if self.IsBindBagNum then
|
||
self:UnRegisterMsg()
|
||
end
|
||
end
|
||
return UIItem
|