145 lines
3.8 KiB
Lua
145 lines
3.8 KiB
Lua
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------------------------------------------------
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--作者: 王圣
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--日期: 2020-11-09
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--文件: TianJinLingTaskData.lua
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--模块: TianJinLingTaskData
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--描述: 天禁令任务数据
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------------------------------------------------
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--引用
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local TianJinLingLvData = {
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Cfg = nil,
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PrePoint = 0,
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Point = 0,
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CoinId = 0,
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--是否领取过免费奖励
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IsAwardFree = false,
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--是否领取过付费奖励
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IsAwardPay = false,
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}
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function TianJinLingLvData:New(cfg)
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local _m = Utils.DeepCopy(self)
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_m.Cfg = cfg
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return _m
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end
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function TianJinLingLvData:GetId()
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return self.Cfg.Id
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end
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function TianJinLingLvData:GetLv()
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return self.Cfg.Level
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end
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function TianJinLingLvData:GetPoint()
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if self.Point == 0 then
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local list = Utils.SplitNumber(self.Cfg.Exp, '_')
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self.CoinId = list[1]
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self.Point = list[2]
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end
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return self.Point
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end
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function TianJinLingLvData:GetCoinId()
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if self.CoinId == 0 then
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local list = Utils.SplitNumber(self.Cfg.Exp, '_')
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self.CoinId = list[1]
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self.Point = list[2]
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end
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return self.CoinId
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end
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function TianJinLingLvData:GetModelParam()
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local _ret = nil
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local _lp = GameCenter.GameSceneSystem:GetLocalPlayer()
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if _lp == nil then
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return _ret
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end
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local _playerOcc = _lp.IntOcc
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local _list = Utils.SplitStr(self.Cfg.ShowModel, ';')
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for i = 1, #_list do
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local _str = _list[i]
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local _values = Utils.SplitNumber(_str, '_')
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local _id = _values[1]
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local _scale = _values[2]
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local _x = _values[3]
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local _y = _values[4]
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local _rotx = _values[5]
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local _roty = _values[6]
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local _rotz = _values[7]
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local _occ = _values[8]
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if _occ == _playerOcc or _occ == 9 then
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_ret = {ModelId = _id, Scale = _scale, X = _x, Y = _y, Rot = Vector3(_rotx, _roty, _rotz)}
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end
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end
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return _ret
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end
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function TianJinLingLvData:GetFreeItems()
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local _itemList = List:New()
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local _ret = nil
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local _lp = GameCenter.GameSceneSystem:GetLocalPlayer()
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if _lp == nil then
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return _ret
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end
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local _playerOcc = _lp.IntOcc
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local _list = Utils.SplitStr(self.Cfg.FreeReward, ';')
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for i = 1, #_list do
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local _str = _list[i]
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local _values = Utils.SplitNumber(_str, '_')
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local _id = _values[1]
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local _num = _values[2]
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local _isBind = _values[3] == 1
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local _occ = _values[4]
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if _occ == _playerOcc or _occ == 9 then
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_itemList:Add({Id = _id, Num = _num, IsBind = _isBind})
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end
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end
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return _itemList
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end
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function TianJinLingLvData:GetPayItems()
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local _itemList = List:New()
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local _ret = nil
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local _lp = GameCenter.GameSceneSystem:GetLocalPlayer()
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if _lp == nil then
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return _ret
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end
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local _playerOcc = _lp.IntOcc
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local _list = Utils.SplitStr(self.Cfg.PayReward, ';')
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for i = 1, #_list do
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local _str = _list[i]
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local _values = Utils.SplitNumber(_str, '_')
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local _id = _values[1]
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local _num = _values[2]
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local _isBind = _values[3] == 1
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local _occ = _values[4]
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if _occ == _playerOcc or _occ == 9 then
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_itemList:Add({Id = _id, Num = _num, IsBind = _isBind})
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end
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end
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return _itemList
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end
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function TianJinLingLvData:GetViewId()
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local _ret = 0
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local _lp = GameCenter.GameSceneSystem:GetLocalPlayer()
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if _lp == nil then
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return _ret
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end
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local _playerOcc = _lp.IntOcc
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local _list = Utils.SplitStr(self.Cfg.ShowItem, ';')
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for i = 1, #_list do
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local _str = _list[i]
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local _values = Utils.SplitNumber(_str, '_')
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local _occ = _values[2]
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local _id = _values[1]
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if _occ == _playerOcc or _occ == 9 then
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_ret = _id
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end
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end
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return _ret
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end
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return TianJinLingLvData |