132 lines
5.1 KiB
Lua
132 lines
5.1 KiB
Lua
------------------------------------------------
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--作者: 何健
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--日期: 2019-08-21
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--文件: NewComLogic.lua
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--模块: NewComLogic
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--描述: 无极虚域新手层
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------------------------------------------------
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local NewComLogic = {
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--父逻辑系统
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Parent = nil,
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--是否已经展示了进入提示
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IsShowEnterTips = false,
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--剩余时间
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RemainTime = 0.0,
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--副本是否完成
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IsFinish = false,
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--副本完成延迟打开结算面板
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RelaxTime = 0,
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--结算结果
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ResultMsg = nil,
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}
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function NewComLogic:OnEnterScene(parent)
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self.Parent = parent
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--设置开关
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GameCenter.MapLogicSwitch.CanRide = true
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GameCenter.MapLogicSwitch.CanFly = true
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GameCenter.MapLogicSwitch.CanRollDoge = true
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GameCenter.MapLogicSwitch.CanMandate = true
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GameCenter.MapLogicSwitch.CanOpenTeam = true
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GameCenter.MapLogicSwitch.ShowNewFunction = true
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GameCenter.MapLogicSwitch.UseAutoStrikeBack = true
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GameCenter.MapLogicSwitch.CanTeleport = true
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GameCenter.MapLogicSwitch.IsCopyMap = true
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GameCenter.MapLogicSwitch.IsPlaneCopyMap = false
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GameCenter.MapLogicSwitch.HoldFighting = false
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GameCenter.GetNewItemSystem.PauseGetNewItemTips = true;
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GameCenter.MapLogicSwitch.EventOpen = UnityUtils.GetObjct2Int(UIEventDefine.UINewCompCopyForm_OPEN)
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GameCenter.MapLogicSwitch.EventClose = UnityUtils.GetObjct2Int(UIEventDefine.UINewCompCopyForm_CLOSE)
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GameCenter.MapLogicSwitch.OtherSprName = "tongyong"
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GameCenter.MapLogicSwitch.OtherName = DataConfig.DataMessageString.Get("BOSS_WORLD_TITTLE")
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--关掉小地图功能
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GameCenter.MainFunctionSystem:SetFunctionVisible(FunctionStartIdCode.AreaMap, false)
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--关掉菜单
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GameCenter.PushFixEvent(LogicEventDefine.EID_EVENT_CLOSE_MAINMENU)
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--打开福地夺宝副本UI
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GameCenter.PushFixEvent(UIEventDefine.UINewCompCopyMainForm_OPEN)
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GameCenter.PushFixEvent(UIEventDefine.UIBossForm_CLOSE)
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self.IsShowEnterTips = false;
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end
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function NewComLogic:OnLeaveScene()
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--打开小地图功能
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GameCenter.MainFunctionSystem:SetFunctionVisible(FunctionStartIdCode.AreaMap, true)
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--关闭夺宝副本UI
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GameCenter.PushFixEvent(UIEventDefine.UINewCompCopyForm_CLOSE)
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GameCenter.PushFixEvent(UIEventDefine.UINewCompCopyMainForm_CLOSE)
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GameCenter.Network.Send("MSG_Boss.ReqNoobBossPannel", {})
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end
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--更新
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function NewComLogic:Update(dt)
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if self.RemainTime > 0.0 then
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self.RemainTime = self.RemainTime - dt
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end
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if self.IsFinish and self.RelaxTime < 4 then
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self.RelaxTime = self.RelaxTime + dt
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if self.RelaxTime >= 4 then
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GameCenter.BossSystem:ResBossStateResultPanl(self.ResultMsg)
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end
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end
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if not GameCenter.MandateSystem:IsRunning() and not GameCenter.BlockingUpPromptSystem:IsRunning() then
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GameCenter.MandateSystem:Start()
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end
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end
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--处理协议
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function NewComLogic:OnMsgHandle(msg)
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if msg.MsgID == GameCenter.Network.GetMsgID("MSG_copyMap.ResCopymapNeedTime") then
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--副本时间
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self.RemainTime = msg.EndTime;
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elseif msg.MsgID == GameCenter.Network.GetMsgID("MSG_zone.ResBossStateResultPanl") then
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self.ResultMsg = msg
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if self.ResultMsg.state then
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self.IsFinish = true
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self.RelaxTime = 0
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else
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GameCenter.BossSystem:ResBossStateResultPanl(self.ResultMsg)
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end
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GameCenter.PushFixEvent(LogicLuaEventDefine.EID_EVENT_NEWCOMP_RESULT)
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end
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end
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function NewComLogic:GetMainUIState()
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return {
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[MainFormSubPanel.PlayerHead] = true, --主角头像
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[MainFormSubPanel.TargetHead] = true, --目标头像
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[MainFormSubPanel.TopMenu] = true, --顶部菜单
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[MainFormSubPanel.MiniMap] = true, --小地图
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[MainFormSubPanel.FlySwordGrave] = true, --境界
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[MainFormSubPanel.TaskAndTeam] = true, --任务和组队
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[MainFormSubPanel.Joystick] = true, --摇杆
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[MainFormSubPanel.Exp] = true, --经验
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[MainFormSubPanel.MiniChat] = true, --小聊天框
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[MainFormSubPanel.Skill] = true, --技能
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[MainFormSubPanel.SelectPkMode] = true, --选择PK模式
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[MainFormSubPanel.FunctionFly] = true, --新功能开启飞行界面
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[MainFormSubPanel.FastPrompt] = true, --快速提醒界面
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[MainFormSubPanel.FastBts] = true, --快速操作按钮界面
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[MainFormSubPanel.Ping] = true, --ping
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[MainFormSubPanel.SkillWarning] = false, --技能释放警示
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[MainFormSubPanel.CustomBtn] = true, --自定义按钮
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[MainFormSubPanel.SitDown] = false, --打坐
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[MainFormSubPanel.RemotePlayerHead] = true, --远程玩家头像
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[MainFormSubPanel.ChangeSkill] = true, --变身技能
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}
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end
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function NewComLogic:GetMainLeftUIState()
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return {
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[MainLeftSubPanel.Task] = false, --任务分页
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[MainLeftSubPanel.Team] = true, --队伍分页
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[MainLeftSubPanel.Other] = true, --其他分页
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}
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end
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return NewComLogic; |