Files
Main/Assets/GameAssets/Resources/Lua/Config/Data/DataWorldSupport.lua
2025-01-25 04:38:09 +08:00

142 lines
3.8 KiB
Lua

--文件是自动生成,请勿手动修改.来自数据文件:World_Support
local L_CompressMaxColumn = 2
local L_CompressData = {
10585903835800001,2839726429808,
--1,1_250,9_100_1500,1030_5,81011_1,81011_1_3,5,10,,
10585903836260146,2839726429808,
--2,251_450,9_100_1500,1030_5,81011_1,81011_1_3,5,10,,
10585903836260179,2839726429808,
--3,451_600,9_100_1500,1030_5,81011_1,81011_1_3,5,10,,
10585903836260212,2839726429808,
--4,601_700,9_100_1500,1030_5,81011_1,81011_1_3,5,10,,
10585903836260229,2839726429808,
--5,701_800,9_100_1500,1030_5,81011_1,81011_1_3,5,10,,
}
local L_MainKeyDic = {
[1]=1,[2]=2,[3]=3,[4]=4,[5]=5,}
local L_NamesByNum = {
Id = 1,
MaxTimes = 7,
ColdTimes = 8,
}
local L_NamesByString = {
LevelRank = 2,
PicRes = 3,
STitleRank = 4,
STitleItem = 5,
STitleFight = 6,
}
local L_ColNameIndexs = {
Id = 0,
LevelRank = 1,
PicRes = 2,
STitleRank = 3,
STitleItem = 4,
STitleFight = 5,
MaxTimes = 6,
ColdTimes = 7,
}
--local L_ColumnUseBitCount = {4,17,17,17,17,17,4,5,}
--local L_ColumnList = {1,1,1,1,2,2,2,2,}
--local L_ShiftDataList = {0,4,21,38,0,17,34,38,}
--local L_AndDataList = {7,65535,65535,65535,65535,65535,7,15,}
local L_ColumnShiftAndList = {1,0,7,1,4,65535,1,21,65535,1,38,65535,2,0,65535,2,17,65535,2,34,7,2,38,15,}
local L_ColNum = 8;
local L_UseDataK = setmetatable({ },{ __mode = 'k'});
local L_UseDataV = setmetatable({ },{ __mode = 'v'});
local L_UseDataRow = setmetatable({ },{ __mode = 'v'});
local L_IsCache = false;
local mt = {}
local function GetData(row, column)
local startIndex = (column - 1) * 3
local _compressData = L_CompressData[(row - 1)*L_CompressMaxColumn+L_ColumnShiftAndList[startIndex + 1]]
local _tempData = _compressData >> L_ColumnShiftAndList[startIndex + 2]
local _data = _tempData & L_ColumnShiftAndList[startIndex + 3]
local _andSign = L_ColumnShiftAndList[startIndex + 3] + 1
local _isMinus = (_andSign & _tempData) == _andSign
return _isMinus and -_data or _data;
end
mt.__index = function (t,key)
local _key = L_UseDataK[t];
local _row = L_MainKeyDic[_key];
local _column = L_NamesByNum[key];
if _column ~= nil then
if L_IsCache then
local _data = L_UseDataRow[_row * L_ColNum + _column]
if not _data then
_data = GetData(_row, _column)
L_UseDataRow[_row * L_ColNum + _column] = _data
end
return _data
else
return GetData(_row, _column)
end
end
_column = L_NamesByString[key]
if _column ~= nil then
return StringDefines[GetData(_row, _column)]
end
if string.find(key, '_') then
local _newKey = string.gsub(key, '_', '')
_column = L_NamesByString[_newKey]
if _column ~= nil then
return GetData(_row, _column)
end
end
if key ~= '_OnCopyAfter_' then
return
end
end
local M = {
_CompressData_ = L_CompressData,
_ColumnShiftAndList_ = L_ColumnShiftAndList,
_CompressMaxColumn_ = L_CompressMaxColumn,
_ColumnNameIndexs_ = L_ColNameIndexs,
Count = 5
}
function M:Foreach(func)
for i=1,M.Count do
local _key = GetData(i, 1)
func(_key, M[_key])
end
end
function M:ForeachCanBreak(func)
for i = 1,M.Count do
local _key = GetData(i, 1)
if func(_key, M[_key]) then
break
end
end
end
function M:GetByIndex(index)
return M[GetData(index, 1)];
end
function M:IsContainKey(key)
return not(not L_MainKeyDic[key]);
end
function M:SetIsCache(isCh)
L_IsCache = isCh;
end
setmetatable(M, {__index = function(t, key)
if not L_MainKeyDic[key] then
return;
end
local _t = L_UseDataV[key];
if not _t then
_t = setmetatable({}, mt);
L_UseDataV[key] = _t;
L_UseDataK[_t] = key;
end
return _t
end})
return M