Files
Main/Assets/GameAssets/Resources/Lua/Config/Data/DataRechargeAward.lua
2025-01-25 04:38:09 +08:00

174 lines
7.4 KiB
Lua

--文件是自动生成,请勿手动修改.来自数据文件:RechargeAward
local L_CompressMaxColumn = 5
local L_CompressData = {
95738137212354817,187007021307145,2992503993845318,2851872596382990,62637,
--1,0,1,7_6200008,7_6200007,7_6520014,7_6200144,18888+,7000034_0_0_260_0_-162_0_-10_-70;7000035_1_0_280_0_-148_0_0_-56;7000036_2_0_260_0_-162_0_-10_-70;7000037_3_0_280_0_-148_0_0_-56,,,1117_1_1_0;1118_1_1_1;1186_1_1_2;1187_1_1_3;2003746_1_1_0;2003746_1_1_2;2003752_1_1_1;2003752_1_1_3,20002_1_1_9;21002_1_1_9;60002_10_1_9,1378_1_1_9_1;1117_1_1_0_2;1118_1_1_1_2;1186_1_1_2_2;1187_1_1_3_2;2003746_1_1_0_3;2003746_1_1_2_3;2003752_1_1_1_3;2003752_1_1_3_3,20002_1_1_9;21002_1_1_9;60002_10_1_9,1_2,10,0_14,,,
95738137212354562,187049970980105,2993053758047814,2851872596645138,62637,
--2,0,0,7_6200008,7_6200007,7_6520014,7_6200144,限定款绝版时装,7000034_0_0_260_0_-162_0_-10_-70;7000035_1_0_280_0_-148_0_0_-56;7000036_2_0_260_0_-162_0_-10_-70;7000037_3_0_280_0_-148_0_0_-56,,,1115_1_1_0;1116_1_1_1;1184_1_1_2;1185_1_1_3;2000563_1_1_0;2000563_1_1_2;2002227_1_1_1;2002227_1_1_3,20003_1_1_9;21003_1_1_9;16196_5_1_9,1115_1_1_0_2;1116_1_1_1_2;1184_1_1_2_2;1185_1_1_3_2;2000563_1_1_0_3;2000563_1_1_2_3;2002227_1_1_1_3;2002227_1_1_3_3,20003_1_1_9;21003_1_1_9;16196_5_1_9,1_2,10,0_14,,,
95738137212354563,187084330718473,2993603522250310,2821726221587734,62637,
--3,0,0,7_6200008,7_6200007,7_6520014,7_6200144,限定款时装武器,7000034_0_0_260_0_-162_0_-10_-70;7000035_1_0_280_0_-148_0_0_-56;7000036_2_0_260_0_-162_0_-10_-70;7000037_3_0_280_0_-148_0_0_-56,,,2002229_1_1_1;2002229_1_1_3;2000565_1_1_0;2000565_1_1_2;2000566_1_1_0;2000566_1_1_2;2002230_1_1_1;2002230_1_1_3,20004_1_1_9;21004_1_1_9;16197_5_1_9;30501_1_1_9,30501_1_1_9_4;2002229_1_1_1_3;2002229_1_1_3_3;2000565_1_1_0_3;2000565_1_1_2_3;2000566_1_1_0_3;2000566_1_1_2_3;2002230_1_1_1_3;2002230_1_1_3_3,20004_1_1_9;21004_1_1_9;16197_5_1_9,1,10,0_14,,,
95812905144047652,187141742744856,2994565609553921,4295032833,65536001,
--4,1,600,2_2000004;2_2000004,2_2000005;2_2000005,2_2000004;2_2000004,2_2000005;2_2000005,激活快人一步,,,,2000002_1_1_0;2000003_1_1_1,20003_1_1;20004_1_1,,,,,,500,,
95834895712761893,187184692745501,2994565620039681,4295032833,65536001,
--5,1,3000,5_9100101;5_9100101,5_9100102;5_9100102,5_9100101;5_9100101,5_9100102;5_9100102,绝版表情称号,,,,2000004_1_1_0;2000005_1_1_1,20003_1_1;20004_1_1,,,,,,500,,
95852488168112166,187219052746017,2994565628428289,4295032833,65536001,
--6,1,6400,4_42100;4_42100,4_42200;4_42200,4_42100;4_42100,4_42200;4_42200,磨人妖精小器灵,,,,2000006_1_1_0;2000007_1_1_1,20003_1_1;20004_1_1,,,,,,500,,
95870080624230439,187253412746533,2994565636816897,4295032833,65536001,
--7,1,12800,1_1;1_1,1_2;1_2,1_1;1_1,1_2;1_2,高阶金色项链,,,,2000008_1_1_0;2000009_1_1_1,20003_1_1;20004_1_1,,,,,,500,,
95870080628326440,187270592615717,2994565641011201,4295032833,65536001,
--8,1,28800,1_1;1_1,1_2;1_2,1_1;1_1,1_2;1_2,炫酷飞龙坐骑,,,,2000010_1_1_0;2000011_1_1_1,20003_1_1;20004_1_1,,,,,,500,,
95870080638566441,187287772484901,2994565645205505,4295032833,65536001,
--9,1,68800,1_1;1_1,1_2;1_2,1_1;1_1,1_2;1_2,传说凤凰羽翼,,,,2000012_1_1_0;2000013_1_1_1,20003_1_1;20004_1_1,,,,,,500,,
95738137212446794,187004302677255,2996993822184749,2908420138095919,62637,
--10,2,360,7_6200008,7_6200007,7_6200008,7_6200007,18888+,6000030_9_0_350_0_-162_0_0_0,,,,1373_1_1_9;1365_1_1_9;17030_1_1_9;20003_1_1_9;21003_1_1_9;10001_10_1_9;10004_5_1_9,1373_1_1_9_1;1365_1_1_9_2;17030_1_1_9_2,20003_1_1_9;21003_1_1_9;10001_10_1_9;10004_5_1_9,1_2_5,10,0_14,,,
}
local L_MainKeyDic = {
[1]=1,[2]=2,[3]=3,[4]=4,[5]=5,[6]=6,[7]=7,[8]=8,[9]=9,[10]=10,}
local L_NamesByNum = {
Id = 1,
AwardType = 2,
NeedRecharge = 3,
Radio = 17,
FightPower = 19,
}
local L_NamesByString = {
Occ0 = 4,
Occ1 = 5,
Occ2 = 6,
Occ3 = 7,
RewardDes = 8,
MainModel = 9,
MainModelWeapon = 10,
Model = 11,
EquipAward = 12,
ItemAward = 13,
ShowBigItem = 14,
ShowItem = 15,
ShowEffect = 16,
Chatchannel = 18,
}
local L_ColNameIndexs = {
Id = 0,
AwardType = 1,
NeedRecharge = 2,
Occ0 = 3,
Occ1 = 4,
Occ2 = 5,
Occ3 = 6,
RewardDes = 7,
MainModel = 8,
MainModelWeapon = 9,
Model = 10,
EquipAward = 11,
ItemAward = 12,
ShowBigItem = 13,
ShowItem = 14,
ShowEffect = 15,
Radio = 16,
Chatchannel = 17,
FightPower = 18,
}
--local L_ColumnUseBitCount = {5,3,18,16,16,16,17,16,17,2,2,16,16,16,16,16,5,17,10,}
--local L_ColumnList = {1,1,1,1,1,2,2,2,3,3,3,3,3,4,4,4,4,5,5,}
--local L_ShiftDataList = {0,5,8,26,42,0,16,33,0,17,19,21,37,0,16,32,48,0,17,}
--local L_AndDataList = {15,3,131071,32767,32767,32767,65535,32767,65535,1,1,32767,32767,32767,32767,32767,15,65535,511,}
local L_ColumnShiftAndList = {1,0,15,1,5,3,1,8,131071,1,26,32767,1,42,32767,2,0,32767,2,16,65535,2,33,32767,3,0,65535,3,17,1,3,19,1,3,21,32767,3,37,32767,4,0,32767,4,16,32767,4,32,32767,4,48,15,5,0,65535,5,17,511,}
local L_ColNum = 19;
local L_UseDataK = setmetatable({ },{ __mode = 'k'});
local L_UseDataV = setmetatable({ },{ __mode = 'v'});
local L_UseDataRow = setmetatable({ },{ __mode = 'v'});
local L_IsCache = false;
local mt = {}
local function GetData(row, column)
local startIndex = (column - 1) * 3
local _compressData = L_CompressData[(row - 1)*L_CompressMaxColumn+L_ColumnShiftAndList[startIndex + 1]]
local _tempData = _compressData >> L_ColumnShiftAndList[startIndex + 2]
local _data = _tempData & L_ColumnShiftAndList[startIndex + 3]
local _andSign = L_ColumnShiftAndList[startIndex + 3] + 1
local _isMinus = (_andSign & _tempData) == _andSign
return _isMinus and -_data or _data;
end
mt.__index = function (t,key)
local _key = L_UseDataK[t];
local _row = L_MainKeyDic[_key];
local _column = L_NamesByNum[key];
if _column ~= nil then
if L_IsCache then
local _data = L_UseDataRow[_row * L_ColNum + _column]
if not _data then
_data = GetData(_row, _column)
L_UseDataRow[_row * L_ColNum + _column] = _data
end
return _data
else
return GetData(_row, _column)
end
end
_column = L_NamesByString[key]
if _column ~= nil then
return StringDefines[GetData(_row, _column)]
end
if string.find(key, '_') then
local _newKey = string.gsub(key, '_', '')
_column = L_NamesByString[_newKey]
if _column ~= nil then
return GetData(_row, _column)
end
end
if key ~= '_OnCopyAfter_' then
return
end
end
local M = {
_CompressData_ = L_CompressData,
_ColumnShiftAndList_ = L_ColumnShiftAndList,
_CompressMaxColumn_ = L_CompressMaxColumn,
_ColumnNameIndexs_ = L_ColNameIndexs,
Count = 10
}
function M:Foreach(func)
for i=1,M.Count do
local _key = GetData(i, 1)
func(_key, M[_key])
end
end
function M:ForeachCanBreak(func)
for i = 1,M.Count do
local _key = GetData(i, 1)
if func(_key, M[_key]) then
break
end
end
end
function M:GetByIndex(index)
return M[GetData(index, 1)];
end
function M:IsContainKey(key)
return not(not L_MainKeyDic[key]);
end
function M:SetIsCache(isCh)
L_IsCache = isCh;
end
setmetatable(M, {__index = function(t, key)
if not L_MainKeyDic[key] then
return;
end
local _t = L_UseDataV[key];
if not _t then
_t = setmetatable({}, mt);
L_UseDataV[key] = _t;
L_UseDataK[_t] = key;
end
return _t
end})
return M