Files
Main/Assets/GameAssets/Resources/Lua/Config/Data/DataPreload.lua
2025-01-25 04:38:09 +08:00

169 lines
4.0 KiB
Lua

--文件是自动生成,请勿手动修改.来自数据文件:Preload
local L_CompressMaxColumn = 1
local L_CompressData = {
34146625,
--1,5,UINewPublicAtlas,0,,
34148674,
--2,5,UINewPublicAtlas_1,0,,
34150723,
--3,5,UINewPublicAtlas_2,0,,
34152772,
--4,5,UINewMenuiconAtlas,0,,
34154821,
--5,5,UILoginAtlas,0,,
34156934,
--6,6,UINewMainFont,0,,
34158983,
--7,6,UINewTitleFont,0,,
34161032,
--8,6,UINewButtonFont,0,,
34165321,
--9,9,UIHUDForm,0,,
34167370,
--10,9,UIGuideForm,0,,
34169099,
--11,4,tex_n_b_denglu,0,,
34171148,
--12,4,tex_logo2,0,,
34173581,
--13,10,snd_map_login,0,,
34175182,
--14,3,map037,0,,
34177295,
--15,4,tex_n_d_2,0,,
34179344,
--16,4,tex_n_d_3,0,,
34181457,
--17,5,UINewAnimationAtlas,0,,
34183506,
--18,5,UINewAnimationAtlas_1,0,,
34186003,
--19,12,snd_player_00,0,,
34188052,
--20,12,snd_player_01,0,,
60044245,
--21,15,UINpcTalkForm,0,,
60982230,
--22,15,UIWardrobeForm,0,,
}
local L_MainKeyDic = {
[1]=1,[2]=2,[3]=3,[4]=4,[5]=5,[6]=6,[7]=7,[8]=8,[9]=9,[10]=10,[11]=11,[12]=12,[13]=13,[14]=14,[15]=15,
[16]=16,[17]=17,[18]=18,[19]=19,[20]=20,[21]=21,[22]=22,}
local L_NamesByNum = {
Id = 1,
Type = 2,
AddFormRoot = 4,
}
local L_NamesByString = {
Path = 3,
}
local L_ColNameIndexs = {
Id = 0,
Type = 1,
Path = 2,
AddFormRoot = 3,
}
--local L_ColumnUseBitCount = {6,5,16,2,}
--local L_ColumnList = {1,1,1,1,}
--local L_ShiftDataList = {0,6,11,27,}
--local L_AndDataList = {31,15,32767,1,}
local L_ColumnShiftAndList = {1,0,31,1,6,15,1,11,32767,1,27,1,}
local L_ColNum = 4;
local L_UseDataK = setmetatable({ },{ __mode = 'k'});
local L_UseDataV = setmetatable({ },{ __mode = 'v'});
local L_UseDataRow = setmetatable({ },{ __mode = 'v'});
local L_IsCache = false;
local mt = {}
local function GetData(row, column)
local startIndex = (column - 1) * 3
local _compressData = L_CompressData[row]
local _tempData = _compressData >> L_ColumnShiftAndList[startIndex + 2]
local _data = _tempData & L_ColumnShiftAndList[startIndex + 3]
local _andSign = L_ColumnShiftAndList[startIndex + 3] + 1
local _isMinus = (_andSign & _tempData) == _andSign
return _isMinus and -_data or _data;
end
mt.__index = function (t,key)
local _key = L_UseDataK[t];
local _row = L_MainKeyDic[_key];
local _column = L_NamesByNum[key];
if _column ~= nil then
if L_IsCache then
local _data = L_UseDataRow[_row * L_ColNum + _column]
if not _data then
_data = GetData(_row, _column)
L_UseDataRow[_row * L_ColNum + _column] = _data
end
return _data
else
return GetData(_row, _column)
end
end
_column = L_NamesByString[key]
if _column ~= nil then
return StringDefines[GetData(_row, _column)]
end
if string.find(key, '_') then
local _newKey = string.gsub(key, '_', '')
_column = L_NamesByString[_newKey]
if _column ~= nil then
return GetData(_row, _column)
end
end
if key ~= '_OnCopyAfter_' then
return
end
end
local M = {
_CompressData_ = L_CompressData,
_ColumnShiftAndList_ = L_ColumnShiftAndList,
_CompressMaxColumn_ = L_CompressMaxColumn,
_ColumnNameIndexs_ = L_ColNameIndexs,
Count = 22
}
function M:Foreach(func)
for i=1,M.Count do
local _key = GetData(i, 1)
func(_key, M[_key])
end
end
function M:ForeachCanBreak(func)
for i = 1,M.Count do
local _key = GetData(i, 1)
if func(_key, M[_key]) then
break
end
end
end
function M:GetByIndex(index)
return M[GetData(index, 1)];
end
function M:IsContainKey(key)
return not(not L_MainKeyDic[key]);
end
function M:SetIsCache(isCh)
L_IsCache = isCh;
end
setmetatable(M, {__index = function(t, key)
if not L_MainKeyDic[key] then
return;
end
local _t = L_UseDataV[key];
if not _t then
_t = setmetatable({}, mt);
L_UseDataV[key] = _t;
L_UseDataK[_t] = key;
end
return _t
end})
return M