Files
Main/Assets/GameAssets/Resources/Lua/Config/Data/DataImmortalSoulSynthesis.lua
2025-01-25 04:38:09 +08:00

158 lines
5.1 KiB
Lua

--文件是自动生成,请勿手动修改.来自数据文件:immortal_soul_synthesis
local L_CompressMaxColumn = 2
local L_CompressData = {
159834624755776937,171803455557111,
--6307241,长生,1,红色双属性,6307141_1;6307141_1;6307141_1,24_4500,10000,,
159834624822885802,171803455557113,
--6307242,金刚,1,红色双属性,6307142_1;6307142_1;6307142_1,24_4500,10000,,
159834624889994667,171803455557114,
--6307243,杀戮,1,红色双属性,6307143_1;6307143_1;6307143_1,24_4500,10000,,
159834624957103532,171803455557115,
--6307244,粉碎,1,红色双属性,6307144_1;6307144_1;6307144_1,24_4500,10000,,
159834625024212397,171803455557116,
--6307245,毁灭,1,红色双属性,6307145_1;6307145_1;6307145_1,24_4500,10000,,
159834625091321262,171803455557117,
--6307246,圣元,1,红色双属性,6307146_1;6307146_1;6307146_1,24_4500,10000,,
159834625158430127,171803455557118,
--6307247,灵巧,1,红色双属性,6307147_1;6307147_1;6307147_1,24_4500,10000,,
159874757399952909,171803456736768,
--6307341,真.长生,2,红色三属性,6307241_1;6307241_1;6307241_1,24_7500,10000,,
159874757483838990,171803456736770,
--6307342,真.金刚,2,红色三属性,6307242_1;6307242_1;6307242_1,24_7500,10000,,
159874757567725071,171803456736771,
--6307343,真.杀戮,2,红色三属性,6307243_1;6307243_1;6307243_1,24_7500,10000,,
159874757651611152,171803456736772,
--6307344,真.粉碎,2,红色三属性,6307244_1;6307244_1;6307244_1,24_7500,10000,,
159874757735497233,171803456736773,
--6307345,真.毁灭,2,红色三属性,6307245_1;6307245_1;6307245_1,24_7500,10000,,
159874757836160530,171803456736774,
--6307346,真.圣元,2,红色三属性,6307246_1;6307246_1;6307246_1,24_7500,10000,,
159874757936823827,171803456736775,
--6307347,真.灵巧,2,红色三属性,6307247_1;6307247_1;6307247_1,24_7500,10000,,
}
local L_MainKeyDic = {
[6307241]=1,[6307242]=2,[6307243]=3,[6307244]=4,[6307245]=5,[6307246]=6,[6307247]=7,[6307341]=8,[6307342]=9,[6307343]=10,[6307344]=11,[6307345]=12,[6307346]=13,[6307347]=14,}
local L_NamesByNum = {
Id = 1,
Type = 3,
Probability = 7,
}
local L_NamesByString = {
TargetItems = 2,
TypeName = 4,
Material1 = 5,
Material2 = 6,
}
local L_ColNameIndexs = {
Id = 0,
TargetItems = 1,
Type = 2,
TypeName = 3,
Material1 = 4,
Material2 = 5,
Probability = 6,
}
--local L_ColumnUseBitCount = {24,15,3,17,17,17,15,}
--local L_ColumnList = {1,1,1,1,2,2,2,}
--local L_ShiftDataList = {0,24,39,42,0,17,34,}
--local L_AndDataList = {8388607,16383,3,65535,65535,65535,16383,}
local L_ColumnShiftAndList = {1,0,8388607,1,24,16383,1,39,3,1,42,65535,2,0,65535,2,17,65535,2,34,16383,}
local L_ColNum = 7;
local L_UseDataK = setmetatable({ },{ __mode = 'k'});
local L_UseDataV = setmetatable({ },{ __mode = 'v'});
local L_UseDataRow = setmetatable({ },{ __mode = 'v'});
local L_IsCache = false;
local mt = {}
local function GetData(row, column)
local startIndex = (column - 1) * 3
local _compressData = L_CompressData[(row - 1)*L_CompressMaxColumn+L_ColumnShiftAndList[startIndex + 1]]
local _tempData = _compressData >> L_ColumnShiftAndList[startIndex + 2]
local _data = _tempData & L_ColumnShiftAndList[startIndex + 3]
local _andSign = L_ColumnShiftAndList[startIndex + 3] + 1
local _isMinus = (_andSign & _tempData) == _andSign
return _isMinus and -_data or _data;
end
mt.__index = function (t,key)
local _key = L_UseDataK[t];
local _row = L_MainKeyDic[_key];
local _column = L_NamesByNum[key];
if _column ~= nil then
if L_IsCache then
local _data = L_UseDataRow[_row * L_ColNum + _column]
if not _data then
_data = GetData(_row, _column)
L_UseDataRow[_row * L_ColNum + _column] = _data
end
return _data
else
return GetData(_row, _column)
end
end
_column = L_NamesByString[key]
if _column ~= nil then
return StringDefines[GetData(_row, _column)]
end
if string.find(key, '_') then
local _newKey = string.gsub(key, '_', '')
_column = L_NamesByString[_newKey]
if _column ~= nil then
return GetData(_row, _column)
end
end
if key ~= '_OnCopyAfter_' then
return
end
end
local M = {
_CompressData_ = L_CompressData,
_ColumnShiftAndList_ = L_ColumnShiftAndList,
_CompressMaxColumn_ = L_CompressMaxColumn,
_ColumnNameIndexs_ = L_ColNameIndexs,
Count = 14
}
function M:Foreach(func)
for i=1,M.Count do
local _key = GetData(i, 1)
func(_key, M[_key])
end
end
function M:ForeachCanBreak(func)
for i = 1,M.Count do
local _key = GetData(i, 1)
if func(_key, M[_key]) then
break
end
end
end
function M:GetByIndex(index)
return M[GetData(index, 1)];
end
function M:IsContainKey(key)
return not(not L_MainKeyDic[key]);
end
function M:SetIsCache(isCh)
L_IsCache = isCh;
end
setmetatable(M, {__index = function(t, key)
if not L_MainKeyDic[key] then
return;
end
local _t = L_UseDataV[key];
if not _t then
_t = setmetatable({}, mt);
L_UseDataV[key] = _t;
L_UseDataK[_t] = key;
end
return _t
end})
return M