Files
Main/Assets/GameAssets/Resources/Lua/Config/Data/DataImmortalSoulHunt.lua
2025-01-25 04:38:09 +08:00

148 lines
4.3 KiB
Lua

--文件是自动生成,请勿手动修改.来自数据文件:immortal_soul_hunt
local L_CompressMaxColumn = 4
local L_CompressData = {
184338718381833,1077374995985653,44921071168845048,62713,
--1,1,-1,1_0;2_5000;3_5000,3_5000;4_3500;6_1000;7_500,10,1_0;2_5000;3_5000,3_5000;4_3500;6_1000;7_500,41_42_43_44_45_46_47,23_36;24_40,25_150,30,3_10000,25_150,,
712104299714386,1077374996641018,44921065961476359,62713,
--2,10,-1,1_0;2_5000;3_5000,3_5000;4_3500;6_1000;7_500,40,1_0;2_0;3_10000,3_0;4_0;6_9000;7_1000,41_42_43_44_45_46_47,23_360;24_400,25_1500,30,3_10000,25_150,,
}
local L_MainKeyDic = {
[1]=1,[2]=2,}
local L_NamesByNum = {
Id = 1,
Times = 2,
SpecialTimes = 3,
SpecialTimes1 = 6,
ExchangeRanking = 12,
}
local L_NamesByString = {
TypeProbability = 4,
QualityProbability = 5,
SpecialTypeProbability = 7,
SpecialQualityProbability = 8,
AddTypeProbability = 9,
Reward = 10,
BasicAttributes = 11,
Exp = 13,
Type = 14,
}
local L_ColNameIndexs = {
Id = 0,
Times = 1,
SpecialTimes = 2,
TypeProbability = 3,
QualityProbability = 4,
SpecialTimes1 = 5,
SpecialTypeProbability = 6,
SpecialQualityProbability = 7,
AddTypeProbability = 8,
Reward = 9,
BasicAttributes = 10,
ExchangeRanking = 11,
Exp = 12,
Type = 13,
}
--local L_ColumnUseBitCount = {3,5,2,17,17,7,17,17,17,17,17,6,17,17,}
--local L_ColumnList = {1,1,1,1,1,1,2,2,2,3,3,3,3,4,}
--local L_ShiftDataList = {0,3,8,10,27,44,0,17,34,0,17,34,40,0,}
--local L_AndDataList = {3,15,1,65535,65535,63,65535,65535,65535,65535,65535,31,65535,65535,}
local L_ColumnShiftAndList = {1,0,3,1,3,15,1,8,1,1,10,65535,1,27,65535,1,44,63,2,0,65535,2,17,65535,2,34,65535,3,0,65535,3,17,65535,3,34,31,3,40,65535,4,0,65535,}
local L_ColNum = 14;
local L_UseDataK = setmetatable({ },{ __mode = 'k'});
local L_UseDataV = setmetatable({ },{ __mode = 'v'});
local L_UseDataRow = setmetatable({ },{ __mode = 'v'});
local L_IsCache = false;
local mt = {}
local function GetData(row, column)
local startIndex = (column - 1) * 3
local _compressData = L_CompressData[(row - 1)*L_CompressMaxColumn+L_ColumnShiftAndList[startIndex + 1]]
local _tempData = _compressData >> L_ColumnShiftAndList[startIndex + 2]
local _data = _tempData & L_ColumnShiftAndList[startIndex + 3]
local _andSign = L_ColumnShiftAndList[startIndex + 3] + 1
local _isMinus = (_andSign & _tempData) == _andSign
return _isMinus and -_data or _data;
end
mt.__index = function (t,key)
local _key = L_UseDataK[t];
local _row = L_MainKeyDic[_key];
local _column = L_NamesByNum[key];
if _column ~= nil then
if L_IsCache then
local _data = L_UseDataRow[_row * L_ColNum + _column]
if not _data then
_data = GetData(_row, _column)
L_UseDataRow[_row * L_ColNum + _column] = _data
end
return _data
else
return GetData(_row, _column)
end
end
_column = L_NamesByString[key]
if _column ~= nil then
return StringDefines[GetData(_row, _column)]
end
if string.find(key, '_') then
local _newKey = string.gsub(key, '_', '')
_column = L_NamesByString[_newKey]
if _column ~= nil then
return GetData(_row, _column)
end
end
if key ~= '_OnCopyAfter_' then
return
end
end
local M = {
_CompressData_ = L_CompressData,
_ColumnShiftAndList_ = L_ColumnShiftAndList,
_CompressMaxColumn_ = L_CompressMaxColumn,
_ColumnNameIndexs_ = L_ColNameIndexs,
Count = 2
}
function M:Foreach(func)
for i=1,M.Count do
local _key = GetData(i, 1)
func(_key, M[_key])
end
end
function M:ForeachCanBreak(func)
for i = 1,M.Count do
local _key = GetData(i, 1)
if func(_key, M[_key]) then
break
end
end
end
function M:GetByIndex(index)
return M[GetData(index, 1)];
end
function M:IsContainKey(key)
return not(not L_MainKeyDic[key]);
end
function M:SetIsCache(isCh)
L_IsCache = isCh;
end
setmetatable(M, {__index = function(t, key)
if not L_MainKeyDic[key] then
return;
end
local _t = L_UseDataV[key];
if not _t then
_t = setmetatable({}, mt);
L_UseDataV[key] = _t;
L_UseDataK[_t] = key;
end
return _t
end})
return M