Files
Main/Assets/GameAssets/Resources/Lua/Config/Data/DataAuctionMenu.lua
2025-01-25 04:38:09 +08:00

243 lines
6.3 KiB
Lua

--文件是自动生成,请勿手动修改.来自数据文件:AuctionMenu
local L_CompressMaxColumn = 1
local L_CompressData = {
27021728766381057,
--1,全部,,-1,-1,,-1,,
27021666485874434,
--2,男性装备,,0,0,,-1,,
27132785916791939,
--3,头盔,2,0,0,0,-1,,
27133198233652484,
--4,武器,2,0,0,1,-1,,
27133266953129349,
--5,胸甲,2,0,0,2,-1,,
27634163219058182,
--6,项链,2,0,0,3,-1,,
27132992075222663,
--7,腰带,2,0,0,4,-1,,
27132854636269320,
--8,裤子,2,0,0,5,-1,,
27868634073681801,
--9,鞋子,2,0,0,6,-1,,
27867053525717002,
--10,戒指,2,0,0,7,-1,,
27021683665746827,
--11,女性装备,,0,1,,-1,,
27132803247656076,
--12,头盔,11,0,1,0,-1,,
27133215564516621,
--13,武器,11,0,1,1,-1,,
27133284283993486,
--14,胸甲,11,0,1,2,-1,,
27634180549922319,
--15,项链,11,0,1,3,-1,,
27133009406086800,
--16,腰带,11,0,1,4,-1,,
27132871967133457,
--17,裤子,11,0,1,5,-1,,
27868651404545938,
--18,鞋子,11,0,1,6,-1,,
27867070856581139,
--19,戒指,11,0,1,7,-1,,
27021670780846612,
--20,男性圣装,,2,0,,-1,,
30058590955262101,
--21,履,20,2,0,101_112_123,-1,,
30058728394215830,
--22,裤,20,2,0,102_113_124,-1,,
30058865833169559,
--23,腕,20,2,0,103_114_125,-1,,
30059003272123288,
--24,武,20,2,0,104_115_126,-1,,
30059140711077017,
--25,衣,20,2,0,105_116_127,-1,,
30059278150030746,
--26,冠,20,2,0,106_117_128,-1,,
30059346869505563,
--27,项链,20,2,0,107_118_129,-1,,
30059415588982812,
--28,戒指,20,2,0,108_119_130,-1,,
30059553027938205,
--29,配饰,20,2,0,109_120_131,-1,,
30059690466891934,
--30,耳环,20,2,0,110_121_132,-1,,
30059827905845663,
--31,斗心,20,2,0,111_122_133,-1,,
27021687960720928,
--32,女性圣装,,2,1,,-1,,
30058608336457889,
--33,履,32,2,1,101_112_123,-1,,
30058745775411618,
--34,裤,32,2,1,102_113_124,-1,,
30058883214365347,
--35,腕,32,2,1,103_114_125,-1,,
30059020653319076,
--36,武,32,2,1,104_115_126,-1,,
30059158092272805,
--37,衣,32,2,1,105_116_127,-1,,
30059295531226534,
--38,冠,32,2,1,106_117_128,-1,,
30059364250701351,
--39,项链,32,2,1,107_118_129,-1,,
30059432970178600,
--40,戒指,32,2,1,108_119_130,-1,,
30059570409133993,
--41,配饰,32,2,1,109_120_131,-1,,
30059707848087722,
--42,耳环,32,2,1,110_121_132,-1,,
30059845287041451,
--43,斗心,32,2,1,111_122_133,-1,,
27021724466969644,
--44,幻装,,3,-1,,-1,,
31333734935841965,
--45,头盔,44,3,-1,441,-1,,
31333803655321774,
--46,耳环,44,3,-1,442,-1,,
31333872374795823,
--47,项链,44,3,-1,443,-1,,
31333941094603568,
--48,衣服,44,3,-1,444,-1,,
31334009813749553,
--49,裤子,44,3,-1,445,-1,,
31334078533225778,
--50,武器,44,3,-1,446,-1,,
31334147252767923,
--51,护腕,44,3,-1,447,-1,,
31334215972179892,
--52,鞋子,44,3,-1,448,-1,,
31334284691656757,
--53,戒指,44,3,-1,449,-1,,
30070258637338806,
--54,手镯,44,3,-1,450,-1,,
27021685813240887,
--55,材料,,1,1,,-1,,
}
local L_MainKeyDic = {
[1]=1,[2]=2,[3]=3,[4]=4,[5]=5,[6]=6,[7]=7,[8]=8,[9]=9,[10]=10,[11]=11,[12]=12,[13]=13,[14]=14,[15]=15,
[16]=16,[17]=17,[18]=18,[19]=19,[20]=20,[21]=21,[22]=22,[23]=23,[24]=24,[25]=25,[26]=26,[27]=27,[28]=28,[29]=29,[30]=30,
[31]=31,[32]=32,[33]=33,[34]=34,[35]=35,[36]=36,[37]=37,[38]=38,[39]=39,[40]=40,[41]=41,[42]=42,[43]=43,[44]=44,[45]=45,
[46]=46,[47]=47,[48]=48,[49]=49,[50]=50,[51]=51,[52]=52,[53]=53,[54]=54,[55]=55,}
local L_NamesByNum = {
Id = 1,
ParentId = 3,
EquipOrItem = 4,
EquipOcc = 5,
ItemTradeType = 7,
}
local L_NamesByString = {
Name = 2,
EquipPart = 6,
}
local L_ColNameIndexs = {
Id = 0,
Name = 1,
ParentId = 2,
EquipOrItem = 3,
EquipOcc = 4,
EquipPart = 5,
ItemTradeType = 6,
}
--local L_ColumnUseBitCount = {7,17,7,3,2,17,2,}
--local L_ColumnList = {1,1,1,1,1,1,1,}
--local L_ShiftDataList = {0,7,24,31,34,36,53,}
--local L_AndDataList = {63,65535,63,3,1,65535,1,}
local L_ColumnShiftAndList = {1,0,63,1,7,65535,1,24,63,1,31,3,1,34,1,1,36,65535,1,53,1,}
local L_ColNum = 7;
local L_UseDataK = setmetatable({ },{ __mode = 'k'});
local L_UseDataV = setmetatable({ },{ __mode = 'v'});
local L_UseDataRow = setmetatable({ },{ __mode = 'v'});
local L_IsCache = false;
local mt = {}
local function GetData(row, column)
local startIndex = (column - 1) * 3
local _compressData = L_CompressData[row]
local _tempData = _compressData >> L_ColumnShiftAndList[startIndex + 2]
local _data = _tempData & L_ColumnShiftAndList[startIndex + 3]
local _andSign = L_ColumnShiftAndList[startIndex + 3] + 1
local _isMinus = (_andSign & _tempData) == _andSign
return _isMinus and -_data or _data;
end
mt.__index = function (t,key)
local _key = L_UseDataK[t];
local _row = L_MainKeyDic[_key];
local _column = L_NamesByNum[key];
if _column ~= nil then
if L_IsCache then
local _data = L_UseDataRow[_row * L_ColNum + _column]
if not _data then
_data = GetData(_row, _column)
L_UseDataRow[_row * L_ColNum + _column] = _data
end
return _data
else
return GetData(_row, _column)
end
end
_column = L_NamesByString[key]
if _column ~= nil then
return StringDefines[GetData(_row, _column)]
end
if string.find(key, '_') then
local _newKey = string.gsub(key, '_', '')
_column = L_NamesByString[_newKey]
if _column ~= nil then
return GetData(_row, _column)
end
end
if key ~= '_OnCopyAfter_' then
return
end
end
local M = {
_CompressData_ = L_CompressData,
_ColumnShiftAndList_ = L_ColumnShiftAndList,
_CompressMaxColumn_ = L_CompressMaxColumn,
_ColumnNameIndexs_ = L_ColNameIndexs,
Count = 55
}
function M:Foreach(func)
for i=1,M.Count do
local _key = GetData(i, 1)
func(_key, M[_key])
end
end
function M:ForeachCanBreak(func)
for i = 1,M.Count do
local _key = GetData(i, 1)
if func(_key, M[_key]) then
break
end
end
end
function M:GetByIndex(index)
return M[GetData(index, 1)];
end
function M:IsContainKey(key)
return not(not L_MainKeyDic[key]);
end
function M:SetIsCache(isCh)
L_IsCache = isCh;
end
setmetatable(M, {__index = function(t, key)
if not L_MainKeyDic[key] then
return;
end
local _t = L_UseDataV[key];
if not _t then
_t = setmetatable({}, mt);
L_UseDataV[key] = _t;
L_UseDataK[_t] = key;
end
return _t
end})
return M