Files
Main/Assets/GameAssets/Resources/Lua/Config/Data/DataAttributeAdd.lua
2025-01-25 04:38:09 +08:00

365 lines
9.6 KiB
Lua

--文件是自动生成,请勿手动修改.来自数据文件:attributeAdd
local L_CompressMaxColumn = 1
local L_CompressData = {
2565367105519617,
--1,78000,攻击,0,1,1,,
4817168757440514,
--2,2500,生命,0,1,2,,
7068971027857411,
--3,78000,破甲,0,1,3,,
9320773079138308,
--4,100000,防御,0,1,4,,
225775032399036421,
--5,120000,精准,0,2,100,,
228026834360205318,
--6,120000,偏斜,0,2,101,,
32104982937607,
--7,25000,攻速,0,0,,,
32107028021256,
--8,0,移速,0,0,,,
234782239916032009,
--9,40000,幸运,0,2,104,,
32111732588554,
--10,100000,仙术攻击,0,0,,,
230278645034188811,
--11,150000,暴击,0,2,102,,
232530446995357708,
--12,150000,韧性,0,2,103,,
237101228296372237,
--13,100000,增伤,1,2,105,,
239356217123274766,
--14,100000,减伤,1,2,106,,
241608019084443663,
--15,100000,破击率,1,2,107,,
243859821045612560,
--16,100000,御破率,1,2,108,,
246111623006781457,
--17,100000,精准率,1,2,109,,
248363424967950354,
--18,100000,偏斜率,1,2,110,,
250615226929119251,
--19,100000,暴击率,1,2,111,,
252867028890288148,
--20,100000,抗暴率,1,2,112,,
255118830851457045,
--21,100000,控制延长,1,2,113,,
257370632812625942,
--22,100000,控制缩短,1,2,114,,
259622434364194839,
--23,0,会心几率,1,2,115,,
261874236325363736,
--24,0,会心抵抗,1,2,116,,
264126038696132633,
--25,100000,连击几率,1,2,117,,
266377840657301530,
--26,100000,格挡几率,1,2,118,,
268629642618470427,
--27,100000,追击几率,1,2,119,,
270881444579639324,
--28,100000,识破几率,1,2,120,,
45701464948998173,
--29,0,攻击加强,1,2,20,,
47953266910167070,
--30,0,生命增幅,1,2,21,,
50205068871335967,
--31,0,破甲强化,1,2,22,,
52456870832504864,
--32,0,防御加固,1,2,23,,
102527311806497,
--33,0,攻速加成提升比,1,0,,,
102529459290146,
--34,0,移速加成提升比,1,0,,,
281577508317429795,
--35,0,PVE增伤,1,0,125,,
283829310278598692,
--36,0,PVE减伤,1,0,126,,
286081112239767589,
--37,0,PVP增伤,1,0,127,,
288332914200936486,
--38,0,PVP减伤,1,0,128,,
290584716162105383,
--39,0,角色生命,1,0,129,,
292836518123274280,
--40,0,角色攻击,1,0,130,,
295088320084443177,
--41,0,角色防御,1,0,131,,
297340122045612074,
--42,0,角色破甲,1,0,132,,
299591924006780971,
--43,0,天元(经验效率),1,0,133,,
302406675921371180,
--44,0,战前回血,1,2,134,,
304025159184941101,
--45,0,风元素,0,0,135,,
306276961146109998,
--46,0,火元素,0,0,136,,
308528763107278895,
--47,0,水元素,0,0,137,,
310780565068447792,
--48,0,雷元素,0,0,138,,
313032367029616689,
--49,0,土元素,0,0,139,,
32195074850866,
--50,0,风元素抗性,0,0,,,
32197222334515,
--51,0,火元素抗性,0,0,,,
32199369818164,
--52,0,水元素抗性,0,0,,,
32201517301813,
--53,0,雷元素抗性,0,0,,,
32203664785462,
--54,0,土元素抗性,0,0,,,
315354548472381495,
--55,0,暴击伤害倍数,1,0,140,,
317606350433550392,
--56,0,会心伤害倍数,1,0,141,,
319858152394719289,
--57,0,连击伤害倍数,1,0,142,,
322109954355888186,
--58,0,追击伤害倍数,1,0,143,,
324291387572879419,
--59,0,灵力值,0,0,144,,
326543189534048316,
--60,0,灵力攻击,0,0,145,,
328865360239394877,
--61,0,灵力减伤,1,0,146,,
102589588832318,
--62,0,免伤,1,0,,,
102591736316905,
--1001,0,坐骑攻击,1,0,,,
102593883800554,
--1002,0,坐骑生命,1,0,,,
102596031284203,
--1003,0,坐骑破甲,1,0,,,
102598178767852,
--1004,0,坐骑防御,1,0,,,
102600326251501,
--1005,0,仙羽攻击,1,0,,,
102602473735150,
--1006,0,仙羽生命,1,0,,,
102604621218799,
--1007,0,仙羽破甲,1,0,,,
102606768702448,
--1008,0,仙羽防御,1,0,,,
102608916186097,
--1009,0,总提升,1,0,,,
102608916186098,
--1010,0,总提升,1,0,,,
102608916186099,
--1011,0,总提升,1,0,,,
102608916186100,
--1012,0,总提升,1,0,,,
102608916186101,
--1013,0,总提升,1,0,,,
102608916186102,
--1014,0,总提升,1,0,,,
102608916186103,
--1015,0,总提升,1,0,,,
102608916186104,
--1016,0,总提升,1,0,,,
102611063669753,
--1017,0,神兵攻击,1,0,,,
102613211153402,
--1018,0,神兵生命,1,0,,,
102615358637051,
--1019,0,神兵破甲,1,0,,,
102617506120700,
--1020,0,神兵防御,1,0,,,
102619653604349,
--1021,0,灵阵升级精准,1,0,,,
102621801087998,
--1022,0,灵阵升级偏斜,1,0,,,
102623948571647,
--1023,0,灵阵升级暴击,1,0,,,
102626096055296,
--1024,0,灵阵升级韧性,1,0,,,
102628243538945,
--1025,0,法宝1属性放大倍率,1,0,,,
102630391022594,
--1026,0,法宝2属性放大倍率,1,0,,,
102632538506243,
--1027,0,法宝3属性放大倍率,1,0,,,
102634685989892,
--1028,0,法宝4属性放大倍率,1,0,,,
102636833473541,
--1029,0,法宝5属性放大倍率,1,0,,,
102638980957190,
--1030,0,法宝6属性放大倍率,1,0,,,
102641128440839,
--1031,0,法宝7属性放大倍率,1,0,,,
102643275924488,
--1032,,装备生命,1,0,,,
102645423408137,
--1033,,装备防御,1,0,,,
102647570891786,
--1034,,装备破甲,1,0,,,
102649718375435,
--1035,,装备攻击,1,0,,,
102651865859084,
--1036,,当前选择神兵基础属性放大倍率,1,0,,,
102654013342733,
--1037,,圣装生命,1,,,,
102656160826382,
--1038,,圣装防御,1,,,,
102658308310031,
--1039,,圣装破甲,1,,,,
102660455793680,
--1040,,圣装攻击,1,,,,
102662603277329,
--1041,,圣装总生命,1,,,,
102664750760978,
--1042,,圣装总防御,1,,,,
102666898244627,
--1043,,圣装总破甲,1,,,,
102669045728276,
--1044,,圣装总攻击,1,,,,
102671193211925,
--1045,,圣装总属性,1,,,,
102673340695574,
--1046,0,法宝攻击,1,0,,,
102675488179223,
--1047,0,法宝生命,1,0,,,
102677635662872,
--1048,0,法宝破甲,1,0,,,
102679783146521,
--1049,0,法宝防御,1,0,,,
102681930630170,
--1050,0,宠物攻击,1,0,,,
102684078113819,
--1051,0,宠物生命,1,0,,,
102686225597468,
--1052,0,宠物破甲,1,0,,,
102688373081117,
--1053,0,宠物防御,1,0,,,
}
local L_MainKeyDic = {
[1]=1,[2]=2,[3]=3,[4]=4,[5]=5,[6]=6,[7]=7,[8]=8,[9]=9,[10]=10,[11]=11,[12]=12,[13]=13,[14]=14,[15]=15,
[16]=16,[17]=17,[18]=18,[19]=19,[20]=20,[21]=21,[22]=22,[23]=23,[24]=24,[25]=25,[26]=26,[27]=27,[28]=28,[29]=29,[30]=30,
[31]=31,[32]=32,[33]=33,[34]=34,[35]=35,[36]=36,[37]=37,[38]=38,[39]=39,[40]=40,[41]=41,[42]=42,[43]=43,[44]=44,[45]=45,
[46]=46,[47]=47,[48]=48,[49]=49,[50]=50,[51]=51,[52]=52,[53]=53,[54]=54,[55]=55,[56]=56,[57]=57,[58]=58,[59]=59,[60]=60,
[61]=61,[62]=62,[1001]=63,[1002]=64,[1003]=65,[1004]=66,[1005]=67,[1006]=68,[1007]=69,[1008]=70,[1009]=71,[1010]=72,[1011]=73,[1012]=74,[1013]=75,
[1014]=76,[1015]=77,[1016]=78,[1017]=79,[1018]=80,[1019]=81,[1020]=82,[1021]=83,[1022]=84,[1023]=85,[1024]=86,[1025]=87,[1026]=88,[1027]=89,[1028]=90,
[1029]=91,[1030]=92,[1031]=93,[1032]=94,[1033]=95,[1034]=96,[1035]=97,[1036]=98,[1037]=99,[1038]=100,[1039]=101,[1040]=102,[1041]=103,[1042]=104,[1043]=105,
[1044]=106,[1045]=107,[1046]=108,[1047]=109,[1048]=110,[1049]=111,[1050]=112,[1051]=113,[1052]=114,[1053]=115,}
local L_NamesByNum = {
Id = 1,
Variable = 2,
ShowPercent = 4,
Hidden = 5,
Sorting = 6,
}
local L_NamesByString = {
Name = 3,
}
local L_ColNameIndexs = {
Id = 0,
Variable = 1,
Name = 2,
ShowPercent = 3,
Hidden = 4,
Sorting = 5,
}
--local L_ColumnUseBitCount = {12,19,15,2,3,9,}
--local L_ColumnList = {1,1,1,1,1,1,}
--local L_ShiftDataList = {0,12,31,46,48,51,}
--local L_AndDataList = {2047,262143,16383,1,3,255,}
local L_ColumnShiftAndList = {1,0,2047,1,12,262143,1,31,16383,1,46,1,1,48,3,1,51,255,}
local L_ColNum = 6;
local L_UseDataK = setmetatable({ },{ __mode = 'k'});
local L_UseDataV = setmetatable({ },{ __mode = 'v'});
local L_UseDataRow = setmetatable({ },{ __mode = 'v'});
local L_IsCache = false;
local mt = {}
local function GetData(row, column)
local startIndex = (column - 1) * 3
local _compressData = L_CompressData[row]
local _tempData = _compressData >> L_ColumnShiftAndList[startIndex + 2]
local _data = _tempData & L_ColumnShiftAndList[startIndex + 3]
local _andSign = L_ColumnShiftAndList[startIndex + 3] + 1
local _isMinus = (_andSign & _tempData) == _andSign
return _isMinus and -_data or _data;
end
mt.__index = function (t,key)
local _key = L_UseDataK[t];
local _row = L_MainKeyDic[_key];
local _column = L_NamesByNum[key];
if _column ~= nil then
if L_IsCache then
local _data = L_UseDataRow[_row * L_ColNum + _column]
if not _data then
_data = GetData(_row, _column)
L_UseDataRow[_row * L_ColNum + _column] = _data
end
return _data
else
return GetData(_row, _column)
end
end
_column = L_NamesByString[key]
if _column ~= nil then
return StringDefines[GetData(_row, _column)]
end
if string.find(key, '_') then
local _newKey = string.gsub(key, '_', '')
_column = L_NamesByString[_newKey]
if _column ~= nil then
return GetData(_row, _column)
end
end
if key ~= '_OnCopyAfter_' then
return
end
end
local M = {
_CompressData_ = L_CompressData,
_ColumnShiftAndList_ = L_ColumnShiftAndList,
_CompressMaxColumn_ = L_CompressMaxColumn,
_ColumnNameIndexs_ = L_ColNameIndexs,
Count = 115
}
function M:Foreach(func)
for i=1,M.Count do
local _key = GetData(i, 1)
func(_key, M[_key])
end
end
function M:ForeachCanBreak(func)
for i = 1,M.Count do
local _key = GetData(i, 1)
if func(_key, M[_key]) then
break
end
end
end
function M:GetByIndex(index)
return M[GetData(index, 1)];
end
function M:IsContainKey(key)
return not(not L_MainKeyDic[key]);
end
function M:SetIsCache(isCh)
L_IsCache = isCh;
end
setmetatable(M, {__index = function(t, key)
if not L_MainKeyDic[key] then
return;
end
local _t = L_UseDataV[key];
if not _t then
_t = setmetatable({}, mt);
L_UseDataV[key] = _t;
L_UseDataK[_t] = key;
end
return _t
end})
return M