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Main/Assets/GameAssets/Resources/Default/Shader/NGUI/Unlit - Text.shader
2025-01-25 04:38:09 +08:00

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Shader "Unlit/Text"
{
Properties
{
_MainTex ("Alpha (A)", 2D) = "white" {}
}
SubShader
{
LOD 200
Tags
{
"Queue" = "Transparent"
"IgnoreProjector" = "True"
"RenderType" = "Transparent"
}
UsePass "Ares/Base/NGUIPassHelper/NGUI&TEXT"
}
SubShader
{
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
}
Lighting Off
Cull Off
ZTest Always
ZWrite Off
Fog { Mode Off }
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
BindChannels
{
Bind "Color", color
Bind "Vertex", vertex
Bind "TexCoord", texcoord
}
Pass
{
SetTexture [_MainTex]
{
combine primary, texture
}
}
}
}