610 lines
17 KiB
Plaintext
610 lines
17 KiB
Plaintext
Shader "Ares/Base/NGUIPassHelper"
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{
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Properties
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{
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_MainTex ("Base (RGB)", 2D) = "black" {}
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_AlphaTex ("Alpha (R)", 2D) = "white" {}
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}
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CGINCLUDE
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#include "FuncellNGUICG.cginc"
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uniform sampler2D _MainTex;
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uniform float4 _MainTex_TexelSize;
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#if defined(_USE_ALPHA_TEX_ON)
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//Alpha贴图
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uniform sampler2D _AlphaTex;
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#endif
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#if defined(_USE_CIRCLE_CLIP_ON)
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uniform float4 _Circle;
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uniform float _Reverse;
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#endif
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struct appdata_t
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{
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float4 vertex : POSITION;
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half4 color : COLOR;
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half2 texcoord : TEXCOORD0;
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half2 texcoord1 : TEXCOORD1;
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};
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struct v2f
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{
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float4 vertex : POSITION;
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half4 color : COLOR;
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half4 texcoord : TEXCOORD0;
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FUNCELL_CLIP_1_COORD(1)
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FUNCELL_CLIP_2_COORD(2)
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FUNCELL_CLIP_3_COORD(3)
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FUNCELL_TEXTURE_CLIP_COORD(4)
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FUNCELL_UI_FLOW_LIGHT_COORD(5)
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};
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v2f vert (appdata_t v)
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{
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v2f o = (v2f)0;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.color = v.color;
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o.texcoord.xy = v.texcoord;
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FUNCELL_TRANSFER_CLIP_1(v.vertex.xyz,o)
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FUNCELL_TRANSFER_CLIP_2(v.vertex.xyz,o)
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FUNCELL_TRANSFER_CLIP_3(v.vertex.xyz,o)
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FUNCELL_TRANSFER_TEXTURE_CLIP(v,o)
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FUNCELL_TRANSFER_UI_FLOW_LIGHT(v,o)
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return o;
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}
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fixed4 frag (v2f IN) : COLOR
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{
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FUNCELL_APPLY_CLIP_1(IN)
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FUNCELL_APPLY_CLIP_2(IN)
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FUNCELL_APPLY_CLIP_3(IN)
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#if defined(_USE_ALPHA_TEX_ON)
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fixed4 mainTex =fixed4(tex2D(_MainTex, IN.texcoord).rgb,tex2D(_AlphaTex, IN.texcoord).a);
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#else
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fixed4 mainTex = tex2D(_MainTex, IN.texcoord);
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#endif
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//处理clip的颜色
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FUNCELL_APPLY_CLIP_COLOR(IN,mainTex)
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//流光颜色
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FUNCELL_APPLY_UI_FLOW_LIGHT(IN,mainTex)
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//处理灰色颜色
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#if defined(_USE_GRAY_ON)
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fixed grey = dot(mainTex.rgb, fixed3(0.299, 0.587, 0.114));
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mainTex.rgb = fixed3(grey, grey, grey);
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#endif
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#if defined(_USE_CIRCLE_CLIP_ON)
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float2 tuv = IN.texcoord.xy - _Circle.xy;
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mainTex.a = mainTex.a * abs(step(tuv.x*tuv.x / (_Circle.z *_Circle.z) +tuv.y*tuv.y / (_Circle.w * _Circle.w),1) - _Reverse);
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#endif
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return mainTex;
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}
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ENDCG
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SubShader
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{
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Cull Off
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Lighting Off
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ZWrite Off
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AlphaTest Off
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Fog { Mode Off }
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Offset -1, -1
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//Transparent Color的Pass列表
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Pass
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{
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//transparent colored
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Name "NGUI&TRANSPARENT"
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Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
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//#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
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//#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
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ENDCG
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}
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Pass
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{
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//transparent colored
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Name "NGUI&TRANSPARENT&T"
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Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
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#pragma multi_compile _USE_TEXTURE_CLIP_ON
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//#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
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//#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
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ENDCG
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}
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Pass
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{
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//transparent colored
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Name "NGUI&TRANSPARENT&1"
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Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
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#pragma multi_compile _USE_CLIP_1_ON
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//#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
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//#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
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ENDCG
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}
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Pass
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{
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//transparent colored
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Name "NGUI&TRANSPARENT&2"
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Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
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#pragma multi_compile _USE_CLIP_2_ON
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//#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
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//#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
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ENDCG
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}
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Pass
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{
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//transparent colored
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Name "NGUI&TRANSPARENT&3"
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Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
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#pragma multi_compile _USE_CLIP_3_ON
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//#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
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//#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
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ENDCG
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}
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//Transparent Color 带有AlphaTex的Pass列表
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Pass
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{
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//transparent colored
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Name "NGUI&TRANSPARENT&ALPHATEX"
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Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
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#pragma multi_compile _USE_ALPHA_TEX_ON
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//#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
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//#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
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ENDCG
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}
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Pass
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{
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//transparent colored
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Name "NGUI&TRANSPARENT&T&ALPHATEX"
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Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
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#pragma multi_compile _USE_TEXTURE_CLIP_ON
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#pragma multi_compile _USE_ALPHA_TEX_ON
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//#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
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//#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
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ENDCG
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}
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Pass
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{
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//transparent colored
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Name "NGUI&TRANSPARENT&1&ALPHATEX"
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Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
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#pragma multi_compile _USE_CLIP_1_ON
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#pragma multi_compile _USE_ALPHA_TEX_ON
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//#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
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//#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
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ENDCG
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}
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Pass
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{
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//transparent colored
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Name "NGUI&TRANSPARENT&2&ALPHATEX"
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Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
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#pragma multi_compile _USE_CLIP_2_ON
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#pragma multi_compile _USE_ALPHA_TEX_ON
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//#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
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//#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
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ENDCG
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}
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Pass
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{
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//transparent colored
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Name "NGUI&TRANSPARENT&3&ALPHATEX"
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Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
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#pragma multi_compile _USE_CLIP_3_ON
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#pragma multi_compile _USE_ALPHA_TEX_ON
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//#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
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//#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
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ENDCG
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}
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Pass
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{
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//transparent colored circle clip
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Name "NGUI&TRANSPARENT&CC"
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Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
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#pragma multi_compile _USE_CIRCLE_CLIP_ON
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//#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
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//#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
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ENDCG
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}
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Pass
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{
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//transparent colored circle clip
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Name "NGUI&TRANSPARENT&CC&1"
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Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
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#pragma multi_compile _USE_CIRCLE_CLIP_ON
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#pragma multi_compile _USE_CLIP_1_ON
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//#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
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//#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
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ENDCG
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}
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Pass
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{
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//transparent colored circle clip
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Name "NGUI&TRANSPARENT&CC&2"
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Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
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#pragma multi_compile _USE_CIRCLE_CLIP_ON
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#pragma multi_compile _USE_CLIP_2_ON
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//#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
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//#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
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ENDCG
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}
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Pass
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{
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//transparent colored circle clip
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Name "NGUI&TRANSPARENT&CC&3"
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Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
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#pragma multi_compile _USE_CIRCLE_CLIP_ON
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#pragma multi_compile _USE_CLIP_3_ON
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//#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
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//#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
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ENDCG
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}
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//文本的Shader
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Pass
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{
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//text
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Name "NGUI&TEXT"
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Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile _USE_TEXT_ON
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#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
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ENDCG
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}
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Pass
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{
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//text
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Name "NGUI&TEXT&T"
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Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile _USE_TEXT_ON
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#pragma multi_compile _USE_TEXTURE_CLIP_ON
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//#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
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ENDCG
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}
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Pass
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{
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//text
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Name "NGUI&TEXT&1"
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Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile _USE_TEXT_ON
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#pragma multi_compile _USE_CLIP_1_ON
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//#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
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ENDCG
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}
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Pass
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{
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//text
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Name "NGUI&TEXT&2"
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Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile _USE_TEXT_ON
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#pragma multi_compile _USE_CLIP_2_ON
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//#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
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ENDCG
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}
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Pass
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{
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//text
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Name "NGUI&TEXT&3"
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Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile _USE_TEXT_ON
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#pragma multi_compile _USE_CLIP_3_ON
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//#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
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ENDCG
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}
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//==========================target3.0=======================================//
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//Transparent Color的Pass列表
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Pass
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{
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//transparent colored
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Name "NGUI&TRANSPARENT&TARGET3"
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Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma target 3.0
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#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
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#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
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#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
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ENDCG
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}
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Pass
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{
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//transparent colored
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Name "NGUI&TRANSPARENT&T&TARGET3"
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Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma target 3.0
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#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
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#pragma multi_compile _USE_TEXTURE_CLIP_ON
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#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
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#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
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ENDCG
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}
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Pass
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{
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//transparent colored
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Name "NGUI&TRANSPARENT&1&TARGET3"
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Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma target 3.0
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#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
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#pragma multi_compile _USE_CLIP_1_ON
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#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
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#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
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ENDCG
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}
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Pass
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{
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//transparent colored
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Name "NGUI&TRANSPARENT&2&TARGET3"
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Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma target 3.0
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#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
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#pragma multi_compile _USE_CLIP_2_ON
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#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
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#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
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ENDCG
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}
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Pass
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{
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//transparent colored
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Name "NGUI&TRANSPARENT&3&TARGET3"
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Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma target 3.0
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#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
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#pragma multi_compile _USE_CLIP_3_ON
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#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
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#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
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ENDCG
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}
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//Transparent Color 带有AlphaTex的Pass列表
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Pass
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{
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//transparent colored
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Name "NGUI&TRANSPARENT&ALPHATEX&TARGET3"
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Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma target 3.0
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#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
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#pragma multi_compile _USE_ALPHA_TEX_ON
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#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
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#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
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ENDCG
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}
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Pass
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{
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//transparent colored
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Name "NGUI&TRANSPARENT&T&ALPHATEX&TARGET3"
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Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma target 3.0
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#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
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#pragma multi_compile _USE_TEXTURE_CLIP_ON
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#pragma multi_compile _USE_ALPHA_TEX_ON
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#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
|
|
#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
|
|
ENDCG
|
|
}
|
|
|
|
Pass
|
|
{
|
|
//transparent colored
|
|
Name "NGUI&TRANSPARENT&1&ALPHATEX&TARGET3"
|
|
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma target 3.0
|
|
#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
|
|
#pragma multi_compile _USE_CLIP_1_ON
|
|
#pragma multi_compile _USE_ALPHA_TEX_ON
|
|
#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
|
|
#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
|
|
ENDCG
|
|
}
|
|
Pass
|
|
{
|
|
//transparent colored
|
|
Name "NGUI&TRANSPARENT&2&ALPHATEX&TARGET3"
|
|
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma target 3.0
|
|
#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
|
|
#pragma multi_compile _USE_CLIP_2_ON
|
|
#pragma multi_compile _USE_ALPHA_TEX_ON
|
|
#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
|
|
#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
|
|
ENDCG
|
|
}
|
|
Pass
|
|
{
|
|
//transparent colored
|
|
Name "NGUI&TRANSPARENT&3&ALPHATEX&TARGET3"
|
|
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma target 3.0
|
|
#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
|
|
#pragma multi_compile _USE_CLIP_3_ON
|
|
#pragma multi_compile _USE_ALPHA_TEX_ON
|
|
#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
|
|
#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
|
|
ENDCG
|
|
}
|
|
|
|
Pass
|
|
{
|
|
//transparent colored circle clip
|
|
Name "NGUI&TRANSPARENT&CC&TARGET3"
|
|
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
|
|
#pragma multi_compile _USE_CIRCLE_CLIP_ON
|
|
#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
|
|
#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
|
|
ENDCG
|
|
}
|
|
Pass
|
|
{
|
|
//transparent colored circle clip
|
|
Name "NGUI&TRANSPARENT&CC&1&TARGET3"
|
|
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
|
|
#pragma multi_compile _USE_CIRCLE_CLIP_ON
|
|
#pragma multi_compile _USE_CLIP_1_ON
|
|
#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
|
|
#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
|
|
ENDCG
|
|
}
|
|
Pass
|
|
{
|
|
//transparent colored circle clip
|
|
Name "NGUI&TRANSPARENT&CC&2&TARGET3"
|
|
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
|
|
#pragma multi_compile _USE_CIRCLE_CLIP_ON
|
|
#pragma multi_compile _USE_CLIP_2_ON
|
|
#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
|
|
#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
|
|
ENDCG
|
|
}
|
|
Pass
|
|
{
|
|
//transparent colored circle clip
|
|
Name "NGUI&TRANSPARENT&CC&3&TARGET3"
|
|
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
|
|
#pragma multi_compile _USE_CIRCLE_CLIP_ON
|
|
#pragma multi_compile _USE_CLIP_3_ON
|
|
#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
|
|
#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
|
|
ENDCG
|
|
}
|
|
|
|
}
|
|
}
|