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Main/Assets/GameAssets/Resources/Default/Shader/NGUI/NGUIPassHelper.shader
2025-01-25 04:38:09 +08:00

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17 KiB
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Shader "Ares/Base/NGUIPassHelper"
{
Properties
{
_MainTex ("Base (RGB)", 2D) = "black" {}
_AlphaTex ("Alpha (R)", 2D) = "white" {}
}
CGINCLUDE
#include "FuncellNGUICG.cginc"
uniform sampler2D _MainTex;
uniform float4 _MainTex_TexelSize;
#if defined(_USE_ALPHA_TEX_ON)
//Alpha贴图
uniform sampler2D _AlphaTex;
#endif
#if defined(_USE_CIRCLE_CLIP_ON)
uniform float4 _Circle;
uniform float _Reverse;
#endif
struct appdata_t
{
float4 vertex : POSITION;
half4 color : COLOR;
half2 texcoord : TEXCOORD0;
half2 texcoord1 : TEXCOORD1;
};
struct v2f
{
float4 vertex : POSITION;
half4 color : COLOR;
half4 texcoord : TEXCOORD0;
FUNCELL_CLIP_1_COORD(1)
FUNCELL_CLIP_2_COORD(2)
FUNCELL_CLIP_3_COORD(3)
FUNCELL_TEXTURE_CLIP_COORD(4)
FUNCELL_UI_FLOW_LIGHT_COORD(5)
};
v2f vert (appdata_t v)
{
v2f o = (v2f)0;
o.vertex = UnityObjectToClipPos(v.vertex);
o.color = v.color;
o.texcoord.xy = v.texcoord;
FUNCELL_TRANSFER_CLIP_1(v.vertex.xyz,o)
FUNCELL_TRANSFER_CLIP_2(v.vertex.xyz,o)
FUNCELL_TRANSFER_CLIP_3(v.vertex.xyz,o)
FUNCELL_TRANSFER_TEXTURE_CLIP(v,o)
FUNCELL_TRANSFER_UI_FLOW_LIGHT(v,o)
return o;
}
fixed4 frag (v2f IN) : COLOR
{
FUNCELL_APPLY_CLIP_1(IN)
FUNCELL_APPLY_CLIP_2(IN)
FUNCELL_APPLY_CLIP_3(IN)
#if defined(_USE_ALPHA_TEX_ON)
fixed4 mainTex =fixed4(tex2D(_MainTex, IN.texcoord).rgb,tex2D(_AlphaTex, IN.texcoord).a);
#else
fixed4 mainTex = tex2D(_MainTex, IN.texcoord);
#endif
//处理clip的颜色
FUNCELL_APPLY_CLIP_COLOR(IN,mainTex)
//流光颜色
FUNCELL_APPLY_UI_FLOW_LIGHT(IN,mainTex)
//处理灰色颜色
#if defined(_USE_GRAY_ON)
fixed grey = dot(mainTex.rgb, fixed3(0.299, 0.587, 0.114));
mainTex.rgb = fixed3(grey, grey, grey);
#endif
#if defined(_USE_CIRCLE_CLIP_ON)
float2 tuv = IN.texcoord.xy - _Circle.xy;
mainTex.a = mainTex.a * abs(step(tuv.x*tuv.x / (_Circle.z *_Circle.z) +tuv.y*tuv.y / (_Circle.w * _Circle.w),1) - _Reverse);
#endif
return mainTex;
}
ENDCG
SubShader
{
Cull Off
Lighting Off
ZWrite Off
AlphaTest Off
Fog { Mode Off }
Offset -1, -1
//Transparent Color的Pass列表
Pass
{
//transparent colored
Name "NGUI&TRANSPARENT"
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
//#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
//#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
ENDCG
}
Pass
{
//transparent colored
Name "NGUI&TRANSPARENT&T"
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
#pragma multi_compile _USE_TEXTURE_CLIP_ON
//#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
//#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
ENDCG
}
Pass
{
//transparent colored
Name "NGUI&TRANSPARENT&1"
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
#pragma multi_compile _USE_CLIP_1_ON
//#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
//#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
ENDCG
}
Pass
{
//transparent colored
Name "NGUI&TRANSPARENT&2"
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
#pragma multi_compile _USE_CLIP_2_ON
//#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
//#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
ENDCG
}
Pass
{
//transparent colored
Name "NGUI&TRANSPARENT&3"
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
#pragma multi_compile _USE_CLIP_3_ON
//#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
//#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
ENDCG
}
//Transparent Color 带有AlphaTex的Pass列表
Pass
{
//transparent colored
Name "NGUI&TRANSPARENT&ALPHATEX"
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
#pragma multi_compile _USE_ALPHA_TEX_ON
//#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
//#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
ENDCG
}
Pass
{
//transparent colored
Name "NGUI&TRANSPARENT&T&ALPHATEX"
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
#pragma multi_compile _USE_TEXTURE_CLIP_ON
#pragma multi_compile _USE_ALPHA_TEX_ON
//#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
//#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
ENDCG
}
Pass
{
//transparent colored
Name "NGUI&TRANSPARENT&1&ALPHATEX"
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
#pragma multi_compile _USE_CLIP_1_ON
#pragma multi_compile _USE_ALPHA_TEX_ON
//#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
//#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
ENDCG
}
Pass
{
//transparent colored
Name "NGUI&TRANSPARENT&2&ALPHATEX"
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
#pragma multi_compile _USE_CLIP_2_ON
#pragma multi_compile _USE_ALPHA_TEX_ON
//#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
//#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
ENDCG
}
Pass
{
//transparent colored
Name "NGUI&TRANSPARENT&3&ALPHATEX"
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
#pragma multi_compile _USE_CLIP_3_ON
#pragma multi_compile _USE_ALPHA_TEX_ON
//#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
//#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
ENDCG
}
Pass
{
//transparent colored circle clip
Name "NGUI&TRANSPARENT&CC"
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
#pragma multi_compile _USE_CIRCLE_CLIP_ON
//#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
//#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
ENDCG
}
Pass
{
//transparent colored circle clip
Name "NGUI&TRANSPARENT&CC&1"
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
#pragma multi_compile _USE_CIRCLE_CLIP_ON
#pragma multi_compile _USE_CLIP_1_ON
//#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
//#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
ENDCG
}
Pass
{
//transparent colored circle clip
Name "NGUI&TRANSPARENT&CC&2"
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
#pragma multi_compile _USE_CIRCLE_CLIP_ON
#pragma multi_compile _USE_CLIP_2_ON
//#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
//#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
ENDCG
}
Pass
{
//transparent colored circle clip
Name "NGUI&TRANSPARENT&CC&3"
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
#pragma multi_compile _USE_CIRCLE_CLIP_ON
#pragma multi_compile _USE_CLIP_3_ON
//#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
//#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
ENDCG
}
//文本的Shader
Pass
{
//text
Name "NGUI&TEXT"
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile _USE_TEXT_ON
#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
ENDCG
}
Pass
{
//text
Name "NGUI&TEXT&T"
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile _USE_TEXT_ON
#pragma multi_compile _USE_TEXTURE_CLIP_ON
//#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
ENDCG
}
Pass
{
//text
Name "NGUI&TEXT&1"
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile _USE_TEXT_ON
#pragma multi_compile _USE_CLIP_1_ON
//#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
ENDCG
}
Pass
{
//text
Name "NGUI&TEXT&2"
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile _USE_TEXT_ON
#pragma multi_compile _USE_CLIP_2_ON
//#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
ENDCG
}
Pass
{
//text
Name "NGUI&TEXT&3"
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile _USE_TEXT_ON
#pragma multi_compile _USE_CLIP_3_ON
//#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
ENDCG
}
//==========================target3.0=======================================//
//Transparent Color的Pass列表
Pass
{
//transparent colored
Name "NGUI&TRANSPARENT&TARGET3"
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 3.0
#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
ENDCG
}
Pass
{
//transparent colored
Name "NGUI&TRANSPARENT&T&TARGET3"
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 3.0
#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
#pragma multi_compile _USE_TEXTURE_CLIP_ON
#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
ENDCG
}
Pass
{
//transparent colored
Name "NGUI&TRANSPARENT&1&TARGET3"
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 3.0
#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
#pragma multi_compile _USE_CLIP_1_ON
#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
ENDCG
}
Pass
{
//transparent colored
Name "NGUI&TRANSPARENT&2&TARGET3"
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 3.0
#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
#pragma multi_compile _USE_CLIP_2_ON
#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
ENDCG
}
Pass
{
//transparent colored
Name "NGUI&TRANSPARENT&3&TARGET3"
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 3.0
#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
#pragma multi_compile _USE_CLIP_3_ON
#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
ENDCG
}
//Transparent Color 带有AlphaTex的Pass列表
Pass
{
//transparent colored
Name "NGUI&TRANSPARENT&ALPHATEX&TARGET3"
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 3.0
#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
#pragma multi_compile _USE_ALPHA_TEX_ON
#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
ENDCG
}
Pass
{
//transparent colored
Name "NGUI&TRANSPARENT&T&ALPHATEX&TARGET3"
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 3.0
#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
#pragma multi_compile _USE_TEXTURE_CLIP_ON
#pragma multi_compile _USE_ALPHA_TEX_ON
#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
ENDCG
}
Pass
{
//transparent colored
Name "NGUI&TRANSPARENT&1&ALPHATEX&TARGET3"
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 3.0
#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
#pragma multi_compile _USE_CLIP_1_ON
#pragma multi_compile _USE_ALPHA_TEX_ON
#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
ENDCG
}
Pass
{
//transparent colored
Name "NGUI&TRANSPARENT&2&ALPHATEX&TARGET3"
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 3.0
#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
#pragma multi_compile _USE_CLIP_2_ON
#pragma multi_compile _USE_ALPHA_TEX_ON
#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
ENDCG
}
Pass
{
//transparent colored
Name "NGUI&TRANSPARENT&3&ALPHATEX&TARGET3"
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 3.0
#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
#pragma multi_compile _USE_CLIP_3_ON
#pragma multi_compile _USE_ALPHA_TEX_ON
#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
ENDCG
}
Pass
{
//transparent colored circle clip
Name "NGUI&TRANSPARENT&CC&TARGET3"
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
#pragma multi_compile _USE_CIRCLE_CLIP_ON
#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
ENDCG
}
Pass
{
//transparent colored circle clip
Name "NGUI&TRANSPARENT&CC&1&TARGET3"
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
#pragma multi_compile _USE_CIRCLE_CLIP_ON
#pragma multi_compile _USE_CLIP_1_ON
#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
ENDCG
}
Pass
{
//transparent colored circle clip
Name "NGUI&TRANSPARENT&CC&2&TARGET3"
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
#pragma multi_compile _USE_CIRCLE_CLIP_ON
#pragma multi_compile _USE_CLIP_2_ON
#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
ENDCG
}
Pass
{
//transparent colored circle clip
Name "NGUI&TRANSPARENT&CC&3&TARGET3"
Blend SrcAlpha OneMinusSrcAlpha,Zero OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile _USE_GRAY_ON _USE_GRAY_OFF
#pragma multi_compile _USE_CIRCLE_CLIP_ON
#pragma multi_compile _USE_CLIP_3_ON
#pragma multi_compile _USE_UI_FLOW_LIGHT_OFF _USE_UI_FLOW_LIGHT_ON
#pragma multi_compile _USE_OVERLAY_OFF _USE_OVERLAY_ON
ENDCG
}
}
}