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Main/Assets/GameAssets/RawResources/shader/Ares/Special/StencilShadow/StencilShadowCaster.shader
2025-01-25 04:38:09 +08:00

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/*
Author:gzg
Date:2019-08-20
Desc:这个Shader是用来生成阴影并且与StencilShadowReceiver是同时使用,
本Shader还有两个参数_LightDir向量(光的方向)和_World2Receiver矩阵(世界到投影的面板的转换矩阵),需要通过程序代码设置.
*/
Shader "Ares/SpecialEffect/StencilShadowCaster"
{
Properties
{
_LightDir("灯光方向",Vector) = (-0.4, -0.8, -0.5, 0.0)
_ShadowColor ("阴影颜色", Color) = (0,0,0,1)
_ReceiverDir("接受阴影的面板方向",Vector) = (1,0,0,0)
}
SubShader
{
Tags { "RenderType"="Opaque" "Queue"="Transparent"}
LOD 100
UsePass "Gonbest/Function/StencilShadowHelper/SHADOWCASTER&PLANEDIR"
}
}