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Main/Assets/GameAssets/RawResources/shader/Ares/Scene/Diffuse_AlphaBlend.shader
2025-01-25 04:38:09 +08:00

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Shader "Ares/Scene/Diffuse_AlphaBlend"
{
Properties
{
_Color ("Main Color", Color) = (1, 1, 1, 1)
_ColorMultiplier("Color Multipler",range(0,2)) = 1
_MainTex("Base (RGB)", 2D) = "white" {}
_DiffuseColor("EmissiveColor",Color) = (1,1,1,0)
_BloomTex ("BloomTex", 2D) = "(0.5,0.5,0.5,0.5)" {}
_BloomFactor("BloomFactor", float) = 0
_ISUI("(> 0.5) is ui",float) = 0
}
SubShader
{
//使用这个Shader的基本上都是贴在地面上的一些透贴,那么就使其提前渲染.不会挡住场景中的一些alpha特效
Tags { "Queue" = "Transparent-10" "IgnoreProjector"="True" "RenderType"="Opaque" "GonbestBloomType"="BloomMask"}
UsePass "Gonbest/Legacy/SceneHelper/LIGHTMAP&ALPHABLEND"
}
Fallback "Gonbest/FallBack/FBWithShadowAlpha"
}