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2025-01-25 04:38:09 +08:00

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/*
Author:gzg
Date:2021-08-23
Desc:盒式模糊
*/
Shader "Hidden/Ares/PostEffect/BoxBlur"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
}
CGINCLUDE
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv0 : TEXCOORD0;
float4 vertex : SV_POSITION;
float4 uv1 : TEXCOORD1;
float4 uv2 : TEXCOORD2;
float4 uv3 : TEXCOORD3;
};
sampler2D _MainTex;
float4 _MainTex_ST;
float4 _MainTex_TexelSize;
v2f vertHorizontal(appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv0 = TRANSFORM_TEX(v.uv, _MainTex);
float t = _MainTex_TexelSize.x;
float4 offset = float4(t,0,-t,0);
o.uv1 = o.uv0.xyxy + offset;
o.uv2 = o.uv1 + offset;
o.uv3 = o.uv2 + offset;
return o;
}
v2f vertVertical(appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv0 = TRANSFORM_TEX(v.uv, _MainTex);
float t = _MainTex_TexelSize.y;
float4 offset = float4(0,t,0,-t) ;
o.uv1 = o.uv0.xyxy + offset;
o.uv2 = o.uv1 + offset;
o.uv3 = o.uv2 + offset;
return o;
}
//gauss
static const half curve[4] = { 0.324, 0.232, 0.0855, 0.0205 };
//avg
//static const half curve[4] = { 0.142857, 0.142857, 0.142857, 0.142857 };
fixed4 frag(v2f i) : SV_Target
{
fixed4 col = tex2D(_MainTex, i.uv0) * curve[0];
col += tex2D(_MainTex, i.uv1.xy) * curve[1];
col += tex2D(_MainTex, i.uv1.zw) * curve[1];
col += tex2D(_MainTex, i.uv2.xy) * curve[2];
col += tex2D(_MainTex, i.uv2.zw) * curve[2];
col += tex2D(_MainTex, i.uv3.xy) * curve[3];
col += tex2D(_MainTex, i.uv3.zw) * curve[3];
return col;
}
ENDCG
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Pass
{
//0
CGPROGRAM
#pragma vertex vertHorizontal
#pragma fragment frag
ENDCG
}
Pass
{
//1
CGPROGRAM
#pragma vertex vertVertical
#pragma fragment frag
ENDCG
}
}
}