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Main/Assets/GameAssets/RawResources/shader/Ares/Particle/AlphaBlend_Rim.shader
2025-01-25 04:38:09 +08:00

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Shader "Ares/Particle/AlphaBlend_Rim"
{
Properties
{
_Color ("Main Color", Color) = (0.5,0.5,0.5,0.5)
_ColorMultiplier("Color Multipler",range(0,2)) = 0.5
_MainTex( "Effect Texture", 2D ) = "black" {}
_RimColor ("Rim Color", Color) = (0.5,0.5,0.5,0.5)
_RimPower ("Rim Power", Range(0.0,5.0)) = 2.5
_AlphaPower ("Alpha Rim Power", Range(0.0,8.0)) = 4.0
_Alpha ("All Power", Range(0.0, 10.0)) = 1.0
_UseClip("UseClip",float) = 0
_ClipRect("ClipRect",Vector)= (-50000,-50000,50000,50000)
_BloomTex ("BloomTex", 2D) = "(0.5,0.5,0.5,0.5)" {}
_BloomFactor("BloomFactor", float) = 0
}
SubShader
{
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "GonbestBloomType"="BloomMask"}
UsePass "Gonbest/Legacy/ParticleHelper/BLEND&RIM"
}
Fallback "Gonbest/FallBack/FBNothing"
}