Files
Main/Assets/GameAssets/RawResources/shader/Ares/Particle/AdditiveOverlay_RGB.shader
2025-01-25 04:38:09 +08:00

23 lines
751 B
Plaintext

Shader "Ares/Particle/AdditiveOverlay_RGB"
{
Properties
{
_Color ("Main Color", Color) = (1, 1, 1, 1)
_ColorMultiplier("Color Multipler",range(0,2)) = 2
_MainTex ("Effect Texture(RGB)", 2D) = "black" {}
_AlphaTex ("Alpha texture(Alpha)", 2D) = "white" {}
_Alpha ( "Transparent ratio", Range( 0, 1 ) ) = 1
_UseClip("UseClip",float) = 0
_ClipRect("ClipRect",Vector)= (-50000,-50000,50000,50000)
_BloomTex ("BloomTex", 2D) = "(0.5,0.5,0.5,0.5)" {}
_BloomFactor("BloomFactor", float) = 0
}
SubShader
{
Tags { "Queue"="Overlay" "IgnoreProjector"="True" "RenderType"="Overlay" "GonbestBloomType"="BloomMask"}
UsePass "Gonbest/Legacy/ParticleHelper/COMMON&ALPHATEX&ADD&OVERLAY"
}
Fallback "Gonbest/FallBack/FBNothing"
}