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Main/Assets/GameAssets/RawResources/shader/Ares/Entity/Wing_Flux_AlphaTest.shader
2025-01-25 04:38:09 +08:00

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Shader "Ares/Entity/Wing_Flux_AlphaTest"
{
Properties
{
_Color ("Main Color", Color) = (1,1,1,1)
_ColorMultiplier("Color Multipler",range(0,2)) = 1
_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
_MaskTex("Mask (R = flow mask)", 2D) = "white" {}
_FlowTex("Flow (RGB)", 2D) = "black" {}
_FlowType("Flow Type:(T<1,T<2,T<3,T>3)", Float) = 0
_FlowStrength("FlowStrength",Range(0,2)) = 1
_FlowSpeed("Flow Speed", Float) = 1.0
_FlowTileCount("Flow Tile Count",Float) = 1
_FlowColor("Flow Color", Color) = (1, 1, 1, 1)
_FlowColor2("Flow Color2", Color) = (1, 1, 1, 1)
_FlowUseUV2 ("FlowUseUV2", Float) = 0
_BloomTex ("BloomTex", 2D) = "(0.5,0.5,0.5,0.5)" {}
_BloomFactor("BloomFactor", float) = 0
}
SubShader
{
Tags {"Queue"="Transparent+50" "IgnoreProjector"="True" "RenderType"= "Opaque" "GonbestBloomType"="BloomMask"}
//LOD 100
UsePass "Gonbest/Legacy/BodyHelper/COMMON&ALPHATEST&FLUX"
}
Fallback "Gonbest/FallBack/FBNothing"
}