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Main/Assets/GameAssets/RawResources/shader/Ares/Entity/Player_Show_Flux.shader
2025-01-25 04:38:09 +08:00

55 lines
2.2 KiB
Plaintext

Shader "Ares/Entity/Player_Show_Flux"
{
Properties
{
_Color ("Main Color", Color) = (1, 1, 1, 1)
_ColorMultiplier("Color Multipler",range(0,2)) = 1
_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
_MainTex("Albedo", 2D) = "white" {}
_BumpScale("Normal Map Scale",Range(0,2)) = 1 //发现比率
_BumpMap("Normal Map",2D) = "black"{}
_Glossiness("Smoothness",Range(0,1)) = 0.2 //光滑度
_Metallic("Metallic",Range(0,1)) = 0 //光滑度
_MetallicTex("Metallic(R)&Glossiness(G)&Skin(B) Tex",2D) = "white"{} //金属度
_EnvDiffPower("Cube Diff Power",Range(0,4)) = 1
_EnvSpecPower("Cube Spec Power",Range(0,4)) = 1
_EnvCubeMipLevel("Cube MipLevel" , Range(0,100)) = 32
_EnvCube("Cube Map", Cube) = "grey" {}
_DiffuseColor ("Diffuse Color", Color) = (0.7, 0.7, 0.7, 0.7)
_SpecPower("SpecPower",Range(0,10)) = 1
_OA("OA",Range(0,1)) = 0.5
_MainLightPos("Main Light Pos",Vector) = (0,0,0,1)
_MainLightColor("Main Light Color",Color) = (1,1,1,1)
_FillInLightPos("Fill In Light Pos",Vector) = (0,0,0,0)
_FillInLightColor("Fill In Light Color",Color) = (1,1,1,1)
_ISUI("(> 0.5) is ui",float) = 0
_MaskTex("Flow(R)&Flash(G)&LogicColor(B) MaskTex",2D) = "black"{} //Mask贴图
_LogicColor("LogicColor", Color) = (1, 1, 1, 1)
_FlowTex ("Flow (RGB)", 2D) = "black" {}
_FlowType ("Flow Type:(T<1,T<2,T<3,T>3)", Float) = 0
_FlowStrength("FlowStrength",Range(0,2)) = 1
_FlowSpeed ("Flow Speed", Float) = 1.0
_FlowTileCount("Flow Tile Count",Float) = 1
_FlowColor ("Flow Color1", Color) = (1, 1, 1, 1)
_FlowColor2("Flow Color2", Color) = (1, 1, 1, 1)
_FlowUseUV2 ("FlowUseUV2", Float) = 0
_FlashSpeed("FlashSpeed",Float) = 1
_FlashColor("FlashColor", Color) = (1, 1, 1, 1)
_BloomTex ("BloomTex", 2D) = "(0.5,0.5,0.5,0.5)" {}
_BloomFactor("BloomFactor", float) = 0
}
SubShader
{
Tags { "RenderType"="Opaque" "Queue" = "Geometry-50" "GonbestBloomType"="BloomMask"}
LOD 250
UsePass "Gonbest/PBR/BodyPBRHelper/COMMON&FLUX"
}
SubShader
{
Tags { "RenderType"="Opaque" "Queue" = "Geometry-50" "GonbestBloomType"="BloomMask"}
UsePass "Gonbest/Legacy/BodyHelper/COMMON&FLUX"
}
Fallback "Gonbest/FallBack/FBNothing"
}