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Main/Assets/GameAssets/RawResources/shader/Ares/Entity/Monster_Special_AlphaBlend.shader
2025-01-25 04:38:09 +08:00

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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "Ares/Entity/Monster_Special_AlphaBlend"
{
Properties
{
_Color ("Main Color", Color) = ( 1, 1, 1, 1)
_ColorMultiplier("Color Multipler",Range(0,2)) = 1
_MainTex( "Base( RGB )", 2D ) = "white" {}
_MatCapTex( "MatCapTex( RGB )", 2D ) = "white" {}
_MixValue( "Mix Factor", range(0,1) ) = 1
_BloomTex ("BloomTex", 2D) = "(0.5,0.5,0.5,0.5)" {}
_BloomFactor("BloomFactor", float) = 0
}
SubShader
{
LOD 220
Tags {"Queue"="Transparent+50" "IgnoreProjector"="True" "RenderType"= "Opaque" "GonbestBloomType"="BloomMask"}
UsePass "Gonbest/Function/DepthHelper/ONLYWRITEDEPTH"
UsePass "Gonbest/Legacy/BodyHelper/COMMON&MATCAP&BLEND"
}
Fallback "Gonbest/FallBack/FBNothing"
}