31 lines
1.0 KiB
Plaintext
31 lines
1.0 KiB
Plaintext
Shader "Ares/Entity/Monster_Flux_AlphaBlend"
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{
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Properties
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{
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_Color ("Tint Color", Color) = (1, 1, 1, 1)
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_ColorMultiplier("Color Multipler",Range(0,2)) = 1
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_MainTex ("Base (RGB)", 2D) = "white" {}
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_MaskTex ("Mask (R = flow mask)", 2D) = "white" {}
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_FlowTex ("Flow (RGB)", 2D) = "black" {}
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_FlowType ("Flow Type:(T<1,T<2,T<3,T>3)", Float) = 0
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_FlowStrength("FlowStrength",Range(0,2)) = 1
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_FlowSpeed ("Flow Speed", Float) = 1.0
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_FlowTileCount("Flow Tile Count",Float) = 1
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_FlowColor ("Flow Color", Color) = (1, 1, 1, 1)
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_FlowColor2 ("Flow Color2", Color) = (1, 1, 1, 1)
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_FlowUseUV2 ("FlowUseUV2", Float) = 0
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_BloomTex ("BloomTex", 2D) = "(0.5,0.5,0.5,0.5)" {}
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_BloomFactor("BloomFactor", float) = 0
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}
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SubShader
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{
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Tags {"Queue"="Transparent+50" "IgnoreProjector"="True" "RenderType"= "Opaque" "GonbestBloomType"="BloomMask"}
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UsePass "Gonbest/Function/DepthHelper/ONLYWRITEDEPTH"
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UsePass "Gonbest/Legacy/BodyHelper/COMMON&BLEND&FLUX"
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}
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Fallback "Gonbest/FallBack/FBNothing"
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}
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